Computer Graphics and Multimedia
Syllabus
Unit 1- Fundamentals
Raster Scan display
Pixels and frame buffer
vector and character generation
Random Scan Display
Display Devices, Scan and Conversion techniques
Line Drawing Algorithms- DDA and Bresenhams'
Circle Drawing Algorithms- Midpoint Circle drawing and Bresenham's
Polygon Fill Algorithms- Boundary fill and Flood Fill
Unit 2- Transformation 2D
Translation
Rotation
Scaling
Shearing
Reflection
Inverse Transformation, Matrix and Composite Transformation
Homogeneous Coordinate system
Windowing and Clipping:
a. World Coordinate system
b. screen coordinate system
Viewing Transformation
Line Clipping Algorithm
Polygon Clipping Algorithm
Unit 3- Transformations 3D
Translation
Rotation
Scaling
Parallel and Perspective projection - their types
Hidden Surface Elimination
Depth Comparision
Back face detection algo
Painter's Algorithm
Z-Buffer Algorithm
Unit 4- Curve Generation and Color Model
Curve Generation
a. Bezier Curve
b. B-Spline Curve
Illumination Model
a. Diffuse Reflection
b. Specular Reflection
c. Phong Shading
d. Gouraud Shading
Ray Tracing
Colour Models:
a. RGB
b. YIQ
c. CMY
d. HSV
Unit 5- Multimedia and Animation
Text Types
a. Types
b. Unicode Standard
c. Text Compression
d. Text file formats
Audio File formats
Image file formats
Digital Video Processing
Video file format
Compression Techniques
Animation:
a. Principals of animation
b. computer-based animation
c. 2D and 3D animaiton
d. Animation file formats
e. animation software
UNIT 1.
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