How do computers work?

Understanding the Magic Behind Computers

Computers, those incredible machines that power our modern world, are essentially sophisticated code executors. But how do they transform a series of commands written by a programmer into actions, animations, calculations, and more? This process, often invisible and seemingly magical to the everyday user, is what we'll demystify in this article.

The Journey of Code Execution

When a programmer writes code, they are essentially creating a set of instructions. These instructions, however, are written in languages that are more understandable to humans (like Python, Java, or C++). The computer, on the other hand, operates on a fundamentally different language: the language of binary code, which consists of zeros and ones. The transformation of human-readable code into a form that a computer can understand and execute is a fascinating process involving several steps and components.

For the Curious Minds

This article is designed for beginners, those with limited prior knowledge of computer science or programming. Whether you are a student taking your first steps in computer science, a curious individual wondering about how the apps on your phone work, or anyone in between, this guide aims to provide a clear, understandable introduction to what happens when a computer executes code.

A Journey Through Layers

As we delve into this topic, we will travel through various layers of code execution - from the high-level languages used by programmers to the intricate workings of the Central Processing Unit (CPU) where the actual execution happens. We'll explore the roles of compilers and assemblers, understand the significance of machine code, and uncover the mysteries of how a CPU interprets and acts on the instructions it receives.

The Importance of Memory

An integral part of this journey involves memory – not just the human kind, but the electronic one. Memory in computers plays a crucial role in storing both the instructions (the code) and the data that the code operates on. We'll see how the computer juggles these two elements, fetching instructions and data from memory, interpreting them, and then performing the required operations.

From Code to Action

By the end of this article, you will have a clearer understanding of the journey from a line of code written by a programmer to the myriad of actions it can produce in a computer. You'll appreciate the complexity and beauty of what happens inside these computing machines every time you run a program, play a game, or browse the internet.

Let's embark on this exciting journey to understand the core of computing - how a computer executes code.

The Role of the Programmer

Crafting Code: Solving Problems Through Programming

Programmers, often also called developers or coders, are the architects behind the software that runs our world. Their primary role is to write code – a series of instructions that tell a computer what to do. This process begins with a problem or a task that needs a digital solution. Programmers use their knowledge of programming languages, algorithms, and data structures to craft these solutions.

  1. Problem-Solving: The essence of programming is problem-solving. Programmers are presented with challenges – from creating a website to analyzing scientific data – and they use code to solve these.

  2. Writing Instructions: They write instructions that are logical and sequential. These instructions are akin to a recipe that the computer will follow to perform a specific task.

  3. Debugging and Testing: Programmers also spend time debugging (fixing errors) and testing their code to ensure it works as intended in different scenarios and environments.

  4. Collaboration and Version Control: Often, programming is a collaborative effort. Programmers use tools like Git for version control and to collaborate with other developers on the same project.

High-Level Languages: The Bridge Between Humans and Machines

While computers operate on binary code, writing directly in such a low-level language would be extremely cumbersome for humans. This is where high-level programming languages come in.

  1. User-Friendly Syntax: High-level languages like Python, Java, and C++ have a syntax that is more understandable and readable by humans. For instance, a simple command in Python to print a line of text looks like print("Hello, World!"), which is fairly intuitive even for beginners.

  2. Abstraction: These languages provide an abstraction from the machine language. Programmers don't need to know the specifics of the hardware. For example, when you write code to open a file in Python, you don't need to know how the operating system handles files.

  3. Python: Known for its simplicity and readability, Python is widely used in web development, data analysis, artificial intelligence, and more. It's often the first language learned by new programmers.

  4. Java: Java's "write once, run anywhere" mantra highlights its portability across different platforms. It's heavily used in enterprise environments and Android app development.

  5. C++: This language offers a blend of high-level and low-level features. It's widely used in software that requires high performance like game engines and real-time systems.

The Magic of Compilers and Interpreters

To transform the high-level code into machine code, compilers and interpreters are used. Compilers translate the entire code into machine code before execution, while interpreters convert the code line-by-line during runtime.

The Impact of Programmers

The work of programmers is integral to the digital world. From the apps on your phone to the web pages you browse, all are built by programmers. By writing code, they are not just solving problems but also creating new possibilities in the digital realm.

High-Level Languages to Machine Code

The transformation of high-level programming languages into machine code, which a computer's processor can execute, is a crucial step in the journey from a programmer's idea to a functioning program. This process is facilitated by two types of language translators: compilers and interpreters. Understanding the roles and differences of these tools is key to grasping how code becomes action.

Compilers: The Translators of Code

  1. What is a Compiler?

    • A compiler is a program that translates the entire high-level source code into machine code (binary code) before the program is run. This translation is done in one go, creating an executable file that the computer's CPU can understand and execute.
  2. Process of Compilation

    • Source Code: It starts with the source code, the code written by the programmer.

    • Compilation: The compiler processes this code, checking for syntax errors and converting it into an intermediate form or directly into machine code.

    • Executable Code: The output is an executable file or binary code, which can be run by the system's processor.

  3. Languages Using Compilers

    • Examples of compiled languages include C, C++, and Rust. In these languages, the compilation step is distinct and separate from execution.
  4. Advantages and Disadvantages

    • Efficiency: Compiled code generally runs faster because it's already translated into machine language.

    • Portability: The compiled executable is specific to a particular type of machine and OS.

    • Debugging Difficulty: Debugging can be harder as the source code and the executable are separate.

Interpreters: Executing Code on the Fly

  1. What is an Interpreter?

    • An interpreter, in contrast, translates high-level code into machine code on the fly, during program execution. It reads and executes the code line by line.
  2. Process of Interpretation

    • Line-by-Line Execution: The interpreter takes one line of source code, translates it into machine code, and executes it before moving on to the next line.

    • No Intermediate File: Unlike compilers, interpreters do not produce intermediate machine code files.

  3. Languages Using Interpreters

    • Python and JavaScript are examples of interpreted languages. They are executed directly in their runtime environments.
  4. Advantages and Disadvantages

    • Ease of Testing and Debugging: Interpreted languages are easier to test and debug due to their line-by-line execution.

    • Portability: They are more portable as the same code can run on any machine with the appropriate interpreter.

    • Performance: Generally, interpreted languages run slower than compiled languages, as translation happens during execution.

The Hybrid Approach: Just-In-Time Compilation

Some languages, like Java, use a hybrid approach. Java code is compiled into an intermediate form called bytecode, which is then interpreted or compiled just-in-time (JIT) into machine code by the Java Virtual Machine (JVM). This approach seeks to balance the advantages of both compilation and interpretation.

The Role of Assemblers in Code Translation

Assemblers: Bridging Assembly and Machine Code

Assemblers play a critical role in the hierarchy of computer programming languages, acting as the translators between assembly language and machine code. While high-level languages are user-friendly and compilers/interpreters deal with their translation, assembly language is a lower-level language that is closer to machine code but still readable by humans. Assemblers are the tools that make this crucial conversion.

Understanding Assembly Language

  1. What is Assembly Language?

    • Assembly language is a low-level programming language that uses mnemonic codes and labels to represent machine-level instructions. Each instruction in assembly language corresponds to one in machine code, but is written in a way that is more comprehensible to human programmers.
  2. Close to the Machine:

    • While it is more readable than machine code, assembly language is still highly specific to the architecture of the computer's CPU. It allows programmers to write code that is very efficient and tightly controlled, making the most of the hardware's capabilities.

The Assembler's Function

  1. Translation Process

    • An assembler takes the assembly language code written by a programmer and translates it into machine code, the binary language that the computer's processor can execute.

    • This process involves converting the mnemonic operation codes and addresses into their binary equivalents.

  2. One-to-One Correspondence

    • Unlike high-level languages where one line of code might translate to multiple machine code instructions, assembly language generally has a one-to-one correspondence with machine code. This means each assembly instruction translates to one machine instruction.
  3. Efficiency and Control

    • Assemblers allow programmers to write more efficient and specific programs than high-level languages. This is particularly useful in systems where resources are limited or speed and precision are crucial.
  4. Example

    • An assembly instruction like MOV AL, 61h (which moves the hexadecimal value 61 into the AL register) is translated by the assembler into the specific binary code that the CPU understands.

The Use of Assemblers

  1. Application in Low-Level Programming

    • Assembly language and assemblers are used in situations where direct hardware manipulation, real-time processing, and small program size are critical. This includes embedded systems, device drivers, and high-performance gaming engines.
  2. Learning and Education

    • Learning assembly language and understanding assemblers can be valuable for programmers to comprehend how computers work at a fundamental level. It offers insights into the workings of the CPU, memory management, and the efficiency of different programming constructs.

The Central Processing Unit (CPU)

Processor's Role: The Brain of the Computer

The Central Processing Unit (CPU), often simply called the processor, is the brain of the computer where most calculations take place. It is here that the machine code, the most basic and fundamental set of instructions understood by a computer, is executed. Understanding the CPU's role is key to comprehending how a computer operates at its most basic level.

  1. Execution of Machine Code

    • The CPU executes machine code, performing operations such as arithmetic, logic, controlling, and input/output operations. It reads the binary instructions, decodes them, and then executes the necessary actions.
  2. The Fetch-Decode-Execute Cycle

    • The CPU operates in a continuous loop known as the fetch-decode-execute cycle.

      • Fetch: The CPU fetches (or reads) an instruction from the memory.

      • Decode: It decodes (interprets) the instruction.

      • Execute: The CPU executes the instruction, which could involve arithmetic calculations, moving data, or making decisions.

  3. Registers and Memory Access

    • CPUs contain a small number of storage locations called registers, which hold data that the processor is currently working on.

    • The speed of a CPU is often a function of how quickly it can perform this cycle, and how efficiently it can access data from registers, cache, and memory.

Instruction Sets: The Language of the CPU

  1. What is an Instruction Set?

    • An instruction set is the set of instructions that a processor can execute. It defines the machine code that a processor can understand and execute.
  2. Variety of Instruction Sets

    • Different CPUs have different instruction sets. This means that the same binary code may not work across different types of processors.
  3. Common Instruction Sets

    • x86: One of the most common instruction sets, used mainly in personal computers and servers. It was developed by Intel and is used in a wide range of processors.

    • ARM: This instruction set is used primarily in mobile devices like smartphones and tablets. Known for its energy efficiency, ARM processors are designed to perform a high number of operations per watt of power consumed.

  4. RISC vs. CISC

    • CPUs are often categorized by the type of instruction set they use:

      • RISC (Reduced Instruction Set Computer): These have simpler instructions that can be executed faster. ARM is an example of a RISC architecture.

      • CISC (Complex Instruction Set Computer): These have more complex instructions, allowing for more operations per instruction. x86 is an example of a CISC architecture.

  5. Compatibility and Performance

    • The choice of an instruction set impacts the compatibility and performance of software. Software must be written or compiled for a specific instruction set to run on a processor with that set.

Encoding and the Role of Memory in Computing

The encoding of instructions and the role of memory are integral to understanding how computers process and execute code. These components work in tandem to ensure that a computer functions correctly, from executing simple commands to running complex applications.

Encoding of Instructions

  1. Binary Encoding

    • At its core, every instruction that a computer executes is encoded in binary, a system of representation using two states, often denoted as 0 and 1. This binary encoding is the language that the CPU understands and acts upon.
  2. From Mnemonics to Machine Code

    • In assembly language, instructions are written using mnemonics (like MOV, ADD, JMP), which are more human-readable. These mnemonics are then translated by assemblers into binary code.
  3. Instruction Format

    • Each instruction in binary is a combination of the operation to be performed (the opcode) and the operands (the data or locations to be operated on). For example, an instruction in machine code might specify an operation like addition and the memory locations of the numbers to be added.
  4. Encoding Variability

    • The way instructions are encoded can vary based on the CPU architecture and its instruction set. Different processors may use different formats and lengths for their binary instructions.

Memory's Function

  1. Storage of Compiled Code

    • When a program is compiled, the resulting machine code needs to be stored in memory so that the CPU can access and execute it. This is typically stored in a part of memory known as the program memory or code segment.
  2. Data Storage

    • Alongside the code, computers also need to store the data that the program uses and manipulates. This could be anything from variables in a script to the contents of a large database.
  3. Types of Memory

    • RAM (Random Access Memory): This is the main memory where data and code are stored for quick access. It's called 'random access' because any part of the memory can be accessed directly and quickly.

    • Cache: A smaller, faster type of volatile memory used by the CPU to temporarily store frequently accessed data for quick retrieval.

    • Secondary Storage: This refers to long-term storage devices like hard drives or SSDs, where programs and data reside when not in active use.

  4. Memory Management

    • The operating system plays a crucial role in memory management, allocating space for programs and their data, and ensuring that different programs do not interfere with each other's memory.
  5. The Fetch-Execute Cycle

    • During the fetch-execute cycle, the CPU continuously fetches instructions and data from memory, decodes and executes the instructions, and then stores results back into memory.

Fetching Instructions and Data: The Communication Between Memory and CPU

The process of fetching instructions and data from memory and sending them to the CPU is a fundamental aspect of how a computer operates. This process is part of what makes a computer 'compute', and understanding it is key to grasping basic computer architecture.

From Memory to CPU

  1. The Fetch-Execute Cycle

    • At the heart of CPU operation is the fetch-execute cycle. This cycle involves the CPU continuously fetching instructions from memory, decoding them, and then executing them.

    • The cycle begins with the CPU's Program Counter (PC) holding the address of the next instruction to be executed.

  2. Fetching Instructions

    • The CPU fetches the instruction from the memory location indicated by the Program Counter.

    • Once fetched, the instruction is stored in a register inside the CPU, and the Program Counter is updated to point to the next instruction.

  3. Fetching Data

    • If the instruction requires data (for example, data to be added or compared), the CPU fetches this data from memory. The locations of the data are typically specified within the instruction itself or are computed during execution.
  4. Decoding and Execution

    • After fetching, the CPU decodes the instruction to understand what operation is to be performed.

    • It then executes the instruction, which might involve performing calculations, moving data, or making decisions based on conditional logic.

Registers: The CPU's Quick-Access Storage

  1. What are Registers?

    • Registers are small, extremely fast storage locations directly within the CPU. They are used to hold temporary data and instructions that the CPU is currently working with.
  2. Types of Registers

    • General-Purpose Registers: Used for a variety of functions including arithmetic and data storage.

    • Special-Purpose Registers: Includes the Program Counter (PC), which holds the address of the next instruction to execute, and the Instruction Register (IR), which holds the currently executing instruction.

  3. Role in Execution

    • Registers play a crucial role in the execution of instructions. Because they are within the CPU, accessing data from registers is much faster than accessing data from main memory.
  4. Efficiency

    • The use of registers is a key factor in the efficiency of the fetch-execute cycle. By minimizing the need to access slower main memory, registers help keep the CPU working at high speed.

Program Loading and Execution: From Storage to Action

Understanding how programs are loaded from storage into memory and how they are executed is fundamental to grasping the operational principles of computer systems. This process involves several key steps that ensure the smooth transition from a stored program to one that is actively being processed by the CPU.

Loading Programs: From Disk to Memory

  1. Starting the Process

    • When a user initiates a program, the operating system begins the process of loading it from the disk, where it is stored, into the Random Access Memory (RAM).
  2. File System and Executable Files

    • The program is stored on the disk as an executable file, which is a file in a format that the operating system can recognize and execute.

    • The operating system locates this file on the disk, often with the help of a file system, which organizes and manages the storage of files.

  3. Reading into Memory

    • The executable file is read into memory. This involves allocating a space in RAM for the program's code and the data it will manipulate.
  4. Dynamic Linking

    • If the program relies on libraries or other external resources, the operating system may perform a process called dynamic linking, where these additional resources are also loaded into memory and linked to the main program.
  5. Setting the Program Counter

    • Once the program is loaded, the operating system sets the CPU's Program Counter to the address of the program's first instruction, signaling the beginning of the program execution.

Execution Flow: The CPU in Action

  1. The Fetch-Execute Cycle

    • The core of program execution in the CPU is the fetch-execute cycle. This cycle is repeated continuously until the program finishes executing.
  2. Fetch

    • The CPU fetches the instruction from the memory address indicated by the Program Counter. This instruction is then loaded into the CPU's Instruction Register.
  3. Decode

    • The CPU decodes the fetched instruction. This involves interpreting what the instruction is supposed to do, which could involve arithmetic operations, data movement, or logic operations.
  4. Execute

    • The CPU executes the decoded instruction. This might involve performing a calculation with its Arithmetic Logic Unit (ALU), accessing memory, or altering the flow of execution based on conditional statements.
  5. Updating the Program Counter

    • After executing the instruction, the Program Counter is updated to point to the next instruction in the sequence, unless the executed instruction itself was a jump to a different part of the code.
  6. Handling Data

    • As the program runs, it may require fetching additional data from memory, or it may produce results that need to be written back to memory.
  7. Completion

    • This process continues until the program reaches its completion, which could be a termination command or an exit routine. The operating system then reclaims the memory and resources allocated to the program.

Recap: The Journey from High-Level Code to Execution

  1. The Role of the Programmer: It begins with programmers writing code in high-level languages like Python, Java, or C++ to create software that solves problems or performs specific tasks.

  2. From High-Level Languages to Machine Code: This code is then translated into machine code through compilers (for languages like C++) or interpreters (for languages like Python).

  3. The Role of Assemblers: In the context of lower-level programming, assemblers translate assembly language, which is closer to machine code, into binary instructions that the CPU can understand.

  4. CPU: The Heart of Execution: The Central Processing Unit (CPU) plays the crucial role of executing these machine code instructions, following the architecture-specific instruction sets (like x86 or ARM).

  5. Encoding and Memory: The instructions and data are encoded in binary and stored in memory, from where the CPU fetches them.

  6. Fetching, Decoding, and Execution: The CPU then fetches these instructions and data, decodes them, and executes them in a continuous fetch-decode-execute cycle.

  7. Program Loading and Execution: This all culminates in the loading of programs from the disk into memory and their subsequent execution by the CPU, following the intricate processes of decoding and execution.

Encouragement: A World of Exploration Awaits

The world of programming and computer architecture is vast and fascinating, filled with endless opportunities for learning and creativity. As a student stepping into this world, you are embarking on a journey that is both challenging and incredibly rewarding. Understanding how code is executed on a computer is just the beginning. Each concept you learn opens the door to new possibilities and innovations.

Final Thoughts

Remember, every expert in programming and computer science once started as a beginner. Don't be afraid to experiment, make mistakes, and ask questions. Your journey in computer science is not just about understanding how computers work, but also about harnessing your creativity to innovate and solve problems. Happy coding!

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Written by

Jyotiprakash Mishra
Jyotiprakash Mishra

I am Jyotiprakash, a deeply driven computer systems engineer, software developer, teacher, and philosopher. With a decade of professional experience, I have contributed to various cutting-edge software products in network security, mobile apps, and healthcare software at renowned companies like Oracle, Yahoo, and Epic. My academic journey has taken me to prestigious institutions such as the University of Wisconsin-Madison and BITS Pilani in India, where I consistently ranked among the top of my class. At my core, I am a computer enthusiast with a profound interest in understanding the intricacies of computer programming. My skills are not limited to application programming in Java; I have also delved deeply into computer hardware, learning about various architectures, low-level assembly programming, Linux kernel implementation, and writing device drivers. The contributions of Linus Torvalds, Ken Thompson, and Dennis Ritchie—who revolutionized the computer industry—inspire me. I believe that real contributions to computer science are made by mastering all levels of abstraction and understanding systems inside out. In addition to my professional pursuits, I am passionate about teaching and sharing knowledge. I have spent two years as a teaching assistant at UW Madison, where I taught complex concepts in operating systems, computer graphics, and data structures to both graduate and undergraduate students. Currently, I am an assistant professor at KIIT, Bhubaneswar, where I continue to teach computer science to undergraduate and graduate students. I am also working on writing a few free books on systems programming, as I believe in freely sharing knowledge to empower others.