AnimatedIcon widget and Attributes
This widget allows you to create animated icons that can change their appearance, making it perfect for scenarios like play/pause buttons, menu toggles, and more.
Constructors
AnimatedIcon: Shows an animated icon at a given animation progress.
Key parameters:
icon (required): Determines the icon to display (e.g., play, pause, close).
progress (required): An animation progress (usually controlled by an AnimationController).
color: The color of the icon.
size: Sizing for the icon.
semanticLabel: A description for accessibility.
textDirection: The text direction (e.g., left-to-right or right-to-left).
Available Animated Icons
Flutter provides a set of 14 built-in animated icons, including play, pause, arrow, and more. You can find the complete list in the official documentation.
Example: Animated Play/Pause Button
Below is a complete example demonstrating an animated play/pause button.
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return const MaterialApp(
debugShowCheckedModeBanner: false,
title: 'AnimatedIcon Example',
home: HomePage(),
);
}
}
class HomePage extends StatefulWidget {
const HomePage({Key? key}) : super(key: key);
@override
_HomePageState createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> with TickerProviderStateMixin {
bool _isPlaying = false;
late AnimationController _controller;
@override
void initState() {
_controller = AnimationController(
duration: const Duration(seconds: 1),
vsync: this,
);
super.initState();
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('AnimatedIcon Example')),
body: Center(
child: GestureDetector(
onTap: () {
if (_isPlaying == false) {
_controller.forward();
_isPlaying = true;
} else {
_controller.reverse();
_isPlaying = false;
}
},
child: AnimatedIcon(
icon: AnimatedIcons.play_pause,
progress: _controller,
size: 200,
color: Colors.blue,
),
),
),
);
}
}
In this example, we create a play/pause button using the AnimatedIcon. When tapped, it smoothly transitions between play and pause states.
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Written by
Vinit Mepani
Vinit Mepani
"Hello World, I'm Vinit Mepani, a coding virtuoso driven by passion, fueled by curiosity, and always poised to conquer challenges. Picture me as a digital explorer, navigating through the vast realms of code, forever in pursuit of innovation. In the enchanting kingdom of algorithms and syntax, I wield my keyboard as a magical wand, casting spells of logic and crafting solutions to digital enigmas. With each line of code, I embark on an odyssey of learning, embracing the ever-evolving landscape of technology. Eager to decode the secrets of the programming universe, I see challenges not as obstacles but as thrilling quests, opportunities to push boundaries and uncover new dimensions in the realm of possibilities. In this symphony of zeros and ones, I am Vinit Mepani, a coder by passion, an adventurer in the digital wilderness, and a seeker of knowledge in the enchanting world of code. Join me on this quest, and let's create digital wonders together!"