Ideation For Multiplayer Design
The presentation
Over the past week, my team and I have been working together on Miro to brainstorm as many different game concepts for our game. This has included deciding how to implement core gameplay mechanics. For example, how we would go about swapping between a vehicle and character controller at runtime as well as stealing other players parcels. Here is a rough implementation plan and schedule that we have put together to help guide us through the next few weeks.
Additionally, setting up the networking capabilities of our game will be done early on in the development stage so that further down the line code will not have to be adjusted to ensure it works for multiplayer. These ideas will all be presented to our Connected Games development class tomorrow to receive some feedback on our concepts.
Economy and Live ops
As part of our progression system players are able to upgrade their vehicle by spending money earned in the round. Different vehicles will cost different amounts based on their abilities. Some vehicles may preform well in some areas but worse in other so the choice of vehicle players want to purchase is important!
In future updates once the game has been released, as part of our Live Operations we will add new skins to the game for the player mesh and the vehicle mesh. Players will be able to purchase this with money earned from winning rounds. Additionally, adding in new power ups every so often will also help to shake up the gameplay.
Conclusion
These are just some of the concepts that we plan to present tomorrow as part of our presentation. We will also mention things such as audio and other design elements. Thank you for reading!
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