Design Patterns - 2
Observer Pattern keeps the objects in the know when something about they care happens.
Publishers + Subscribers = Observer Pattern
Only in case of Observer pattern :
Publisher -> Subject / Observable
Subscriber -> Observer
This pattern defines one-to-many relationship between Subject and Observer/s. When the state that Subject is holding, changes, all the subscribers are notified of this change.
Observer Pattern Design:
Subject : An interface having following methods:
public interface Subject {
public void registerObserver(Observer ob);
public void removeObserver(Observer ob);
public void notifyObserver();
}
Observer : An interface having one method:
public interface Observer {
public void update();
}
Lets build a Weather Monitiring Station.
WeatherData pulls weather information like tempearute, humidity etc to sends it to display device
Subject Class
public intrface Subject {
public void registerObserver(Observer ob);
public void removeObserver(Observer ob);
public void notifyObserver();
}
Observer class
public interface Observer {
public void update(float temp,float humidity,float pressure);
}
Display Device
public interface DisplayDevice {
public void display();
}
Implementing Subject Interface - WeatherData
public class WeatherData implements Subject{
// ArrayList to store observers
private List<Observer> observers;
// state that observers are interested in
private float temperature;
private float humidity;
private float pressure;
public WeatherData(){
observers = new ArrayList<Observer>();
}
@Override
public void registerObserver(Observer ob) {
observers.add(ob);
}
@Override
public void removeObserver(Observer ob) {
observers.remove(ob);
}
@Override
public void notifyObservers() {
for(Observer o : observers){
o.update(temperature,humidity,pressure);
}
}
public void measurementsChanged(){
notifyObservers();
}
public void setMeasurements(float temperature,float pressure,float humidity){
this.temperature = temperature;
this.humidity = humidity;
this.pressure = pressure;
// notify observers
measurementsChanged();
}
}
Now lets build the displays . We have two different kinds (these will act as Observers):
Current Conditions Display
Statistics Display (display last three days avg temp)
public class CurrentConditionsDisplay implements Observer,DisplayDevice{
private float temperature;
private float humidity;
// provide a ref to Subject
private final WeatherData weatherData;
public CurrentConditionsDisplay(WeatherData weatherData){
this.weatherData = weatherData;
// register the observer
weatherData.removeObserver(this);
}
@Override
public void display() {
System.out.println("Current condition: " + temperature +" degree F and humidity "+ humidity);
}
@Override
public void update(float temperature, float humidity, float pressure) {
this.temperature = temperature;
this.humidity = humidity;
System.out.println("hello");
display();
}
}
StatisticsDisplay
private float maxTemp = 0.0f;
private float minTemp = 200;
private float tempSum= 0.0f;
private int numReadings;
private WeatherData weatherData;
public StatisticsDisplay(WeatherData weatherData) {
this.weatherData = weatherData;
weatherData.registerObserver(this);
}
public void update(float temp, float humidity, float pressure) {
tempSum += temp;
numReadings++;
if (temp > maxTemp) {
maxTemp = temp;
}
if (temp < minTemp) {
minTemp = temp;
}
display();
}
public void display() {
System.out.println("Avg/Max/Min temperature = " + (tempSum / numReadings)
+ "/" + maxTemp + "/" + minTemp);
}
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