Build a 3D Art Gallery with Three.js

Beau CarnesBeau Carnes
4 min read

3D web experiences can provide engaging and interactive user interfaces. And one of the best JavaScript libraries to create these experiences is Three.js.

We just posed a comprehensive Three.js course on the freeCodeCamp.org YouTube channel. This course is designed to guide you through the process of building an interactive 3D art gallery from the ground up using Three.js. Emilian Kasemi created this course.

Understanding Three.js

Three.js is a JavaScript library that empowers web developers to create detailed and interactive 3D graphics that run smoothly in web browsers without the need for any specialized plugins. Here, we delve deeper into the facets of Three.js, exploring its core components, how it interfaces with WebGL, and the various features that make it an indispensable tool for 3D web development.

Three.js abstracts the complexity of raw WebGL, offering a more approachable set of APIs. Here are some of the core components that you'll frequently work with in Three.js:

Scenes: The starting point of any Three.js application, a scene acts as a container where you place objects, lights, cameras, and other elements necessary for your 3D world.

Cameras: Cameras are pivotal in determining how your scene is viewed. Three.js provides various camera types, like PerspectiveCamera and OrthographicCamera, each offering a unique perspective and use case.

Renderers: The renderer takes the scene and camera, processing them to display your 3D content on a webpage. The WebGLRenderer, one of the most commonly used renderers in Three.js, utilizes WebGL to render scenes with hardware acceleration.

Geometry: This defines the shape of the objects you'll create. Three.js includes a plethora of predefined geometries like BoxGeometry, SphereGeometry, and more, which you can use to quickly create standard shapes.

Materials: Materials define the appearance of your objects. Whether it's the color, how it interacts with light, or the texture, materials give your objects character and realism.

Textures: Textures allow you to add complexity and detail to your materials, giving objects a more lifelike appearance. You can use images or dynamically generated textures to enhance the visual quality of your 3D models.

Lights: Lights add depth and realism to your scenes. Three.js offers various types of lights, like AmbientLight, PointLight, DirectionalLight, etc., each contributing differently to how your scene is illuminated.

At its core, Three.js is built atop WebGL, a web standard that allows browsers to render interactive 3D graphics. WebGL is powerful but complex, involving a steep learning curve due to its low-level nature. Three.js provides a friendly abstraction, allowing developers to leverage the power of WebGL without getting bogged down by its intricacies. This abstraction enables developers to focus on the creative aspects of 3D design, rather than the detailed technicalities of WebGL programming.

By offering a user-friendly interface, a robust set of features, and a supportive community, Three.js equips developers with the tools they need to bring their 3D visions to life on the web.

Course Overview

This Three.js course is created to help both beginners and experienced developers looking to expand their skill set into the 3D web development realm. Here's what you can expect to learn:

Scene Creation

The course kicks off with the fundamentals of Three.js, starting with scene creation. You'll learn how to set up the essential components of a Three.js application, defining the space where your 3D objects will live and interact.

Camera Setup

Understanding camera setups is crucial for defining the perspective from which users will view your 3D world. This section covers various camera configurations, helping you to choose and implement the right camera setup for your project.

Renderer Development

Rendering is the process of generating a photorealistic image from a 2D or 3D model. In this course, you'll dive into renderer development, learning how to accurately display your 3D scene in a web browser.

Geometry, Material, and Texture Creation

No 3D scene is complete without objects, and this is where geometry, material, and texture come into play. You'll explore how to create complex 3D objects, apply different materials, and add textures to enhance the visual appeal of your scene.

Meshing

Meshing is a critical process in 3D modeling that involves creating a mesh—a collection of vertices, edges, and faces that define the shape of a 3D object. This section will guide you through the meshing process in Three.js.

Animation

Bring your 3D scene to life with animation. Learn how to add movement to objects, creating dynamic and engaging 3D experiences for users.

Controls

User interaction is key to immersive 3D experiences. This course will cover how to implement controls, allowing users to interact with the 3D objects and navigate the scene.

Real-Time UI Configuration Using a GUI Debugger

Fine-tune your 3D scene with real-time UI configuration. You'll get hands-on experience using a GUI debugger to adjust various aspects of your scene and objects, ensuring your 3D gallery looks and functions exactly as you envision.

Adding VR Support

The course concludes with an exciting foray into virtual reality, teaching you how to add VR support to your 3D art gallery. This will enable users with VR devices to immerse themselves fully in the world you've created.

Conclusion

This course offers a comprehensive, step-by-step guide to mastering Three.js. Watch the full course on the freeCodeCamp.org YouTube channel (8-hour watch).

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Written by

Beau Carnes
Beau Carnes

I'm a teacher and developer with freeCodeCamp.org. I run the freeCodeCamp.org YouTube channel.