Localization in Compose - The pragmatic way
I have been thinking for a while regarding localization-as-code approach for Compose. Currently, either in Jetpack Compose or Compose Multiplatform, we usually place the localized strings in resource files. But I felt this approach has some limitations because of these limitations:
String resource files can hold plain strings or strings with placeholder notations, but it has limitations to define annotated strings.
It has limitations to conditionally rephrase a string based on placeholder values. Eg: plural expressions
Since the resource files are XML, you might need to use <![CDATA[]]> during some instances to escape some special characters.
The motivation
I like the way how we access the Material theme properties in Compose code. It is seamless, independent, simple and concise.
Column {
Text(
text = "Hello, World!",
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.primary,
)
}
The Material theme properties are provided by MaterialTheme
composable which is usually placed in the top of the composable tree. It internally uses CompositionLocalProvider
to propogate the theme properties down through the hierarchy. Also when the provided object changes, it is very smart to recompose those specific parts of the tree where the properties are used.
Inspired by the MaterialTheme
in Compose, we can use the same approach for localization. Propogate the data structure of the localized objects through a CompositionLocalProvider
placed on the root of the composable tree, and use it seamlessly deep down the hierarchy. When the user wants to update the application locale, provide the updated localized objects to the CompositionLocalProvider
and let it recompose the parts of the hierarchy affected by the locale change.
The implementation
Instead of keeping strings in separate resource files, we can keep them in the Kotlin code itself. We can define an interface, provide properties or methods which return localized strings.
interface DefaultStrings {
companion object : DefaultStrings
val greeting: String
get() = "Hello, World!"
fun apples(count: Int): String {
return when (count) {
1 -> "1 Apple"
else -> "$count Apples"
}
}
}
companion object
which we can craft it to be a default instance that implements the same interface accessible by the name of the interface itself. (This is inspired from the Modifier
in Compose).For providing localization, we can override the DefaultStrings
interface to a localized version.
// Caution: These translations are provided by Google Translate.
interface CzechStrings : DefaultStrings {
companion object : CzechStrings
override val greeting: String
get() = "Ahoj světe!"
override fun apples(count: Int): String {
return when (count) {
in 1..4 -> "$count jablka"
else -> "$count jablek"
}
}
}
Once we have all the localized objects, we can define a CompositionLocal
to propogate the localization object through the hierarchy, and a global MutableStateFlow
to update the locale when needed. Also, we define a composable LocaleProvider
to encapsulate the logic, and place it in the top of the hierarchy.
val LocalStrings = compositionLocalOf<DefaultStrings> { DefaultStrings }
val AppLocale = MutableStateFlow("en")
@Composable
fun LocaleProvider(
localeOverride: String? = null,
content: @Composable () -> Unit,
) {
val localeState: State<String>? = if (localeOverride == null) {
AppLocale.collectAsState()
} else {
null
}
val locale = localeOverride ?: localeState?.value
val strings = when (locale) {
"cz" -> CzechStrings
"ar" -> ArabicStrings
"es" -> SpanishStrings
"de" -> GermanStrings
else -> DefaultStrings
}
val layoutDirection = when (locale) {
"ar" -> LayoutDirection.Rtl
else -> LayoutDirection.Ltr
}
CompositionLocalProvider(
LocalStrings provides strings,
LocalLayoutDirection provides layoutDirection,
content = content
)
}
In the above example, we consider the layout directionality along with the localization. This is good when you localize the app to RTL languages like Arabic. It is also notable that localeOverride
parameter in LocaleProvider
composable is provided to help with generating previews on other locales.
The demo
For the demonstration, let's build a simple composable UI with some texts and buttons. This example will be demonstrating the Czech localization of the UI because Czech language has different plural expressions than English language.
@Composable
fun AppleCounter(
modifier: Modifier = Modifier,
) {
Column(
modifier = modifier,
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.Center,
) {
Text(text = LocalStrings.current.greeting)
var count by rememberSaveable { mutableIntStateOf(0) }
Text(text = LocalStrings.current.apples(count))
Row {
Button(onClick = { count++ }) {
Text(text = "+")
}
Button(onClick = { count-- }) {
Text(text = "-")
}
}
Row {
Button(onClick = { AppLocale.value = "en" }) {
Text(text = "en")
}
Button(onClick = { AppLocale.value = "cz" }) {
Text(text = "cz")
}
}
}
}
@Preview(showBackground = true)
@Composable
private fun AppleCounterEnglishPreview() {
MaterialTheme {
LocaleProvider {
AppleCounter(modifier = Modifier.size(300.dp))
}
}
}
@Preview(showBackground = true)
@Composable
private fun AppleCounterCzechPreview() {
MaterialTheme {
LocaleProvider(localeOverride = "cz") {
AppleCounter(modifier = Modifier.size(300.dp))
}
}
}
With the localeOverride
parameter, we can generate localized previews in Android Studio.
Also, the interactive preview feature of Android Studio allows to click on the buttons and watch how the localization and plural expressions works perfectly!
Summary
In the demo code, you can
Localize strings
Better placeholders and conditional substitutions
Better plural expressions
Supports annotated strings
However, this is not just limited to strings. You can localize images or even composables as well. Feel free to adapt this structure to better fit your needs!
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Written by
Anand Bose
Anand Bose
Android developer; Kotlin and Compose enthusiast