Discovering a Critical Bug in emu8086: Incorrect Handling of Word-Sized Immediate Values

Sameera KhatoonSameera Khatoon
4 min read

Introduction

Assembly language programming offers unparalleled control over hardware, making emulators like emu8086 invaluable tools for learning and development. However, even the most robust emulators can harbor hidden bugs that disrupt the learning experience and lead to confusion. Recently, I uncovered a significant issue in the emu8086 emulator related to how it handles word-sized immediate values during memory operations. This blog post delves into the nature of this bug, its implications, and steps taken to report it to the developer.

Background: Understanding emu8086 and Segmented Memory

emu8086 is a popular emulator designed to simulate the Intel 8086 microprocessor environment. It is widely used by students and enthusiasts to learn assembly language programming without the need for actual hardware. The emulator replicates the segmented memory architecture of the 8086, where memory addresses are calculated using segment registers (like DS for Data Segment) combined with offset values.

Segmented Memory Architecture Recap

In the x86 architecture, memory addresses are specified using a combination of a segment and an offset:

Effective Address=Segment×16+Offset\text{Effective Address} = \text{Segment} \times 16 + \text{Offset}Effective Address=Segment×16+Offset

For example, with DS = 0x0900 and SI = 0x00FF, the effective address calculates to:

0x0900×0x10+0x00FF=0x9000+0x00FF=0x90FF0x0900 \times 0x10 + 0x00FF = 0x9000 + 0x00FF = 0x90FF0x0900×0x10+0x00FF=0x9000+0x00FF=0x90FF

Understanding this calculation is crucial for accurately manipulating memory in assembly programs.

The Bug: Incorrect Handling of Word-Sized Immediate Values

Description of the Issue

While working on a simple assembly program to move data to and from memory, I encountered unexpected behavior in emu8086. Specifically, when moving word-sized immediate values into memory, the emulator incorrectly handles cases where the most significant byte (MSB) is 0x00. Instead of storing both bytes, it only stores the least significant byte (LSB), leading to corrupted data when attempting to retrieve the stored word.

Code Example Demonstrating the Bug

Here's a snippet of the assembly code that reveals the issue:

assemblyCopy code; Initialize segment and registers
mov bx, 0xfff0
mov [bx], 0x1020    ; Expected: DS:FFF0 = 0x20, DS:FFF1 = 0x10

mov cx, 0x0040
mov [bx-1], cx      ; Expected: DS:FFEF = 0x40, DS:FFEE = 0x00

mov bx, 0xfff3
mov [bx], 0x30      ; Expected: DS:FFF3 = 0x30

mov [bx-1], 0x0005  ; Expected: DS:FFF2 = 0x05, DS:FFF1 = 0x00
mov dx, [bx-1]      ; Expected: DX = 0x0005

mov [bx-1], 0x0607  ; Expected: DS:FFF2 = 0x07, DS:FFF1 = 0x06
mov [bx-1], 0x0800  ; Expected: DS:FFF2 = 0x00, DS:FFF1 = 0x08

Observed Behavior

  • mov [bx], 0x1020: Correctly stores 0x20 at DS:FFF0 and 0x10 at DS:FFF1.

  • mov [bx-1], 0x0005: Stores 0x05 at DS:FFF2, but ignores the MSB 0x00 at DS:FFF1, leaving it unchanged or incorrectly modified.

  • mov dx, [bx-1]: Instead of loading 0x0005, it incorrectly loads 0x3050 from memory due to the corrupted storage.

However, when the MSB is non-zero, as in mov [bx-1], 0x0607, the emulator behaves correctly, storing both bytes (0x07 at DS:FFF2 and 0x06 at DS:FFF1).

Analysis: Why Does This Happen?

Real CPU Behavior

In a genuine x86 CPU, the MOV instruction with a word-sized immediate value will always store both bytes, regardless of their values. The operation adheres to little-endian format, ensuring that the LSB is stored at the lower memory address and the MSB at the higher address.

Emulator Behavior

emu8086, however, appears to have a flaw in handling word-sized immediate values where the MSB is 0x00. Instead of storing both bytes, it omits the MSB, leading to incomplete data storage. This behavior deviates from the actual CPU's operation, resulting in corrupted data during retrieval.

Impact of the Bug

This bug undermines the reliability of emu8086 for learning and development purposes. Users relying on accurate memory operations may encounter unexpected behavior, leading to confusion and potential frustration. Moreover, such discrepancies can hinder the learning process, as the emulator does not faithfully replicate the CPU's behavior in all scenarios.

Steps to Reproduce the Bug

  1. Set Up the Environment: Ensure you have emu8086 installed and configured with the default data segment (DS = 0x0700).

  2. Write the Assembly Code: Use the provided code snippet that moves word-sized immediate values into memory.

  3. Run the Program: Execute the program within emu8086 and observe the memory contents after each MOV operation.

  4. Verify the Results: Compare the stored values against expected results, noting discrepancies when the MSB is 0x00.

Comparison with Real CPU Execution

Running the same code on actual hardware or a more accurate emulator like Bochs or QEMU should yield correct storage of both bytes. For instance:

  • mov [bx-1], 0x0005 on real hardware:

    • DS:FFF2 = 0x05

    • DS:FFF1 = 0x00

  • mov dx, [bx-1] would correctly load 0x0005 into DX.

Reporting the Bug

To ensure that emu8086 is improved and remains a reliable tool for learners, reporting this bug to the developer is essential.

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Written by

Sameera Khatoon
Sameera Khatoon