WCCC_Tessellation
Kofi / Illestpreacha
2 min read
Table of contents
NightDayGriddage
For this week's Creative Code challenge by @sableRaph: "Tessellation ", NightDayGriddage is coded in Hydra & SonicPi wIth tessellation Through two grids and a wave effect.
Poem
Grids are growing
Flows are flowing
Flaws but glitchy
Glitchy and stitchy
Floating and gliding
Getting the wave and time in
Prosaic is what they asking
But poetic energy is what i am blasting
Video
Code
Hydra
voronoi([3,4,5,4,3,7].smooth(),[1,2,3,2,1].fit(),[5,0.5,3,1,3,5,7,1,0.5,8,22].smooth()).luma([0.5,0.3,0.1,0.2,0.1].smooth()).color(()=> (time % 40 + 1)/50).modulateKaleid
(voronoi(1,1,1).scrollX([0.6,0.3,0.1].smooth()).scrollY([0.3,0.2,0.1,0.2,0.1].smooth()),0.5).repeat([0.5,1,2].smooth(),[0.5,1,0.75].smooth()
).out()
shape(4,0,1).repeat(4,4).colorama(0.5).blend(shape(4,0,1).scale(1.5).repeat(3,3).colorama(0.3)).rotate(()=> (time % 10) * 0.15).
blend(shape(4,0,1).scale(1.55).repeat(15,15).colorama(0.5).rotate(()=> time / 30)).
modulateScale(voronoi([3,4,5,4,3,7].smooth(),[1,2,3,2,1].fit(),[5,0.5,3,1,3,5,7,1,0.5,8,22].smooth()).luma([0.5,0.3,0.1,0.2,0.1].smooth()).color(()=> (time % 40 + 1)/50).modulateRepeat
(voronoi(1,1,1).scrollX([0.6,0.3,0.1].smooth()).scrollY([0.3,0.2,0.1,0.2,0.1].smooth()),0.5).repeat([0.5,1,2].smooth(),[0.5,1,0.75].smooth()
)).out()
SonicPi
def ind(z)
index = 0
case index
when 0
y = 0
when 1..100
y = 0
when 100..1600
y = 10
when 1600..10000
y = 40
when index > 10000
y = 100
else
y = 0
end
# this will do a while loop to confirm the number that is a square root
while index * index.to_f < z
y = index * index
index += 1
use_random_seed Time.now.to_i * 1.5
use_synth [:piano,:pretty_bell].choose
play index * 5 / 2
sleep [0.5,1,2].choose
end
return index
end
def my_sqrt(x)
#this index will be the potential square root number
under_sqr = ind(x)
#if it is equal return the sqaure root, if not return it and - 1
if (under_sqr * under_sqr == x)
return under_sqr
else
return under_sqr - 1
end
end
live_loop :does do
use_random_seed Time.now.to_i * 2
with_fx :ping_pong do
my_sqrt(rrand(1000,10000))
end
sleep [0.5,1,2,4].choose
end
live_loop :does1 do
use_random_seed Time.now.to_i
with_fx :ixi_techno do
my_sqrt(rrand(1000,10000))
end
sleep [0.5,1,2].choose
end
live_loop :does2 do
use_random_seed Time.now.to_i * 4
with_fx :ixi_techno do
my_sqrt(rrand(1000,10000))
end
sleep [0.5,1,2].choose
end
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