Unity's many-to-multi-cloud rendering solution MuiltRenderStreaming
MuiltRenderStreaming supports many-to-many deployment, which can assign web linked users to different Unity programs to link each user to a separate Unity program without any conflicts.
The capacity of each computer is limited, so we also support distributed deployment, you can put multiple Unity renderers on different computers and only need to link to the same transit service to run as the same service
The coturn service can be built to achieve public network access, and the rendering terminal does not need to be placed on the public network, which can save a large part of the public network bandwidth costs
Full support for Unity new input system can complete cloud rendering without any modification
Partially supports the old input system, which can be supported with a small number of modifications to previous old projects
Easy deployment All based on Unity development deployment is very convenient
Unity and the web link after the completion of the complete p2p communication there is almost no limit on the number of concurrent routes
Convenient debugging, no need to upload Unity programs to the cloud rendering platform, you can run direct debugging in the Unity editor
Previous demo video
https://www.youtube.com/watch?v=HpEeUL8HWmk&t=46s
https://www.youtube.com/watch?v=NfDdZCdA6xM
Use a video in Unity
https://www.youtube.com/watch?v=4E_6HZJaQW4&t=2s
Support address
https://assetstore.unity.com/packages/tools/utilities/muilt-render-streaming-265188
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