Unity's many-to-multi-cloud rendering solution MuiltRenderStreaming

mingrui shenmingrui shen
1 min read

The capacity of each computer is limited, so we also support distributed deployment, you can put multiple Unity renderers on different computers and only need to link to the same transit service to run as the same service

The coturn service can be built to achieve public network access, and the rendering terminal does not need to be placed on the public network, which can save a large part of the public network bandwidth costs

Full support for Unity new input system can complete cloud rendering without any modification

Partially supports the old input system, which can be supported with a small number of modifications to previous old projects

Easy deployment All based on Unity development deployment is very convenient

Unity and the web link after the completion of the complete p2p communication there is almost no limit on the number of concurrent routes

Convenient debugging, no need to upload Unity programs to the cloud rendering platform, you can run direct debugging in the Unity editor

Previous demo video

https://www.youtube.com/watch?v=HpEeUL8HWmk&t=46s

https://www.youtube.com/watch?v=NfDdZCdA6xM

Use a video in Unity

https://www.youtube.com/watch?v=4E_6HZJaQW4&t=2s

Support address

https://assetstore.unity.com/packages/tools/utilities/muilt-render-streaming-265188

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mingrui shen
mingrui shen