hello words
along with being for me to keep a record of my own progress, this blog is for two types of target readers:
HR: people who are trying to decide whether to hire me or not for their studio.
Normies: friends, family, acquaintances and other people who ask me what I do for a living.
at time of writing this first post, I recently graduated in spring (BSc Hons CS + Cert in Game Dev \@ University of Alberta). Tried to get an internship at a mid to large size studio but that didn’t seem to work. So. I am trying to buff up my (admittedly sparse) portfolio a bit for the next 8 months or so - below are some things i want to accomplish:
Skills - Unreal Engine 5: since I already have some experience with Unity and Godot, I want to try learning some basics for UE5 and hopefully make some small games with it.
Skills - Shader Programming: “graphic
designprogramming is my passion” … I’ve always wanted to work in the graphics / rendering / shaders side of things and I want to really practice some more advanced shaders and rendering techniques. Probably going to try and get through some recipes in this cookbook .
as well as some small games, each demonstrating a certain game dev skillset I want to master.
Game Project A - Starfox clone (PCG?): a 3D on-the-rail flight shooter, possibly with procedurally generated level elements (environments, enemies, etc).
UE5 or Godot
gameplay programming (character control etc)
procedural generation
Game Project B - walking sim : a 3D walking simulator with minimal gameplay and emphasis on environment and level design.
UE5
pretty graphics
env design
simulation (clouds, wildlife, foliage, water)
and maybe a third game, but I’m not sure yet what … maybe something focused on platforming?
Ok so that’s the gist of it for now. I will try to post regular updates on each thing as they progress.
addenum
working hours & schedule - 8h x 4d* ~ 5d / week = 32h ~ 40h
Mon : UE5 / Tue : Shaders / Wed, Thu, Fri : Game Dev
* may find a part time job for one weekday + weekendsrough timeline
UE5: 4~6mo (2024 Nov ~ 2025 Feb / Apr)
Shaders: 8mo (2024 Nov ~ 2025 Jun)
Game A: 3mo / 14w (2024 Nov ~ 2025 Jan)
PreProd: 3w
Prod: 8w
- tech demo 5w + alpha 3w
PostProd: beta 2w + release 1w
Game B: 3mo (2025 Feb ~ 2025 Apr)
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