Simple notes for Chain Game

Huifeng JiaoHuifeng Jiao
1 min read

链游分析

Fun and Gain(reputation and gear)

Blockchain:

data can’t be modify;

asset security;

ownership

Weakness: disrupt by gas payment and wallet operation;

Axie:

Buy spirit with ETH

Battle in the game

Win and get SLP token Sell SLP token or produce new spirit and sell

Model :

NFT trade and produce; + Token

归因效应:

为了赚钱而忽略了游戏性,造成游戏经济模型崩塌后游戏无人因为游戏性再加入。

而传统游戏是为了游戏性需要持续投入而非赚钱的。

打破了游戏性的良性循环(游戏好玩所有愿意投入时间和金钱),如果没钱赚,则下螺旋崩塌(Ponzi)。

一位up的总结

我们的解决方案:

  1. Web2 Game 相同的体验(无gas(AA gasless),无打断(sessionkey))

  2. No direct asset selling( get information, reputation, good experience)

  3. Introduce sustainability with real world business(Member card+PNTs(Old customer sticky+New customer acquisition)

  4. 引入创作者+创作工具+5分钟小游戏,以创意和不浪费大量时间为基准,吸引killing time用户(相比于专业游戏,受众更广泛)

和Up的建议还是一致的

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Written by

Huifeng Jiao
Huifeng Jiao

A former Web2 Expert in the E-commerce and SAAS industry. Skilled in Software Engineering and Team building. Also, I am a Hacker and Fullstack Engnieer. Now I am focusing on Web3, DeSoc, to be a Builder for the future! More can be seen on my Github.