Simple notes for Chain Game

链游分析
Fun and Gain(reputation and gear)
Blockchain:
data can’t be modify;
asset security;
ownership
Weakness: disrupt by gas payment and wallet operation;
Axie:
Buy spirit with ETH
Battle in the game
Win and get SLP token Sell SLP token or produce new spirit and sell
Model :
NFT trade and produce; + Token
归因效应:
为了赚钱而忽略了游戏性,造成游戏经济模型崩塌后游戏无人因为游戏性再加入。
而传统游戏是为了游戏性需要持续投入而非赚钱的。
打破了游戏性的良性循环(游戏好玩所有愿意投入时间和金钱),如果没钱赚,则下螺旋崩塌(Ponzi)。
一位up的总结
我们的解决方案:
Web2 Game 相同的体验(无gas(AA gasless),无打断(sessionkey))
No direct asset selling( get information, reputation, good experience)
Introduce sustainability with real world business(Member card+PNTs(Old customer sticky+New customer acquisition)
引入创作者+创作工具+5分钟小游戏,以创意和不浪费大量时间为基准,吸引killing time用户(相比于专业游戏,受众更广泛)
和Up的建议还是一致的
Subscribe to my newsletter
Read articles from Huifeng Jiao directly inside your inbox. Subscribe to the newsletter, and don't miss out.
Written by

Huifeng Jiao
Huifeng Jiao
A former Web2 Expert in the E-commerce and SAAS industry. Skilled in Software Engineering and Team building. Also, I am a Hacker and Fullstack Engnieer. Now I am focusing on Web3, DeSoc, to be a Builder for the future! More can be seen on my Github.