Synty Animations To Godot With GLB Animation Libraries Via Blender


GitHub Repro: https://github.com/Vortex-Basis-LLC/fix_synty_anim_to_godot_with_autorigpro
I made a Blender extension to convert all of the Synty animations into GLB files that work with Godot. It requires Auto-Rig Pro to already be installed in Blender, and obviously, you'll need to have purchased the Synty animations yourself. You basically just:
Point it to the root folder where all Synty animations are unzipped;
Give it an export folder
Wait 20 minutes (or more if you have a slow machine)
Then, you end up with folder of grouped GLB files that can be pulled in as animation libraries in Godot. Auto-Rig Pro is automated via the extension to retarget animations back to the same T-Pose in Blender before export. Hope some people find this helpful. Also, just works with the in-place animations for now (need to do some adjustments still to handle the root motion ones).
See the github repo for instructions: https://github.com/Vortex-Basis-LLC/fix_synty_anim_to_godot_with_autorigpro
Subscribe to my newsletter
Read articles from Caleb Doise directly inside your inbox. Subscribe to the newsletter, and don't miss out.
Written by
