Raylib Vector2

Hasna GagahHasna Gagah
1 min read

Introduction

typedef struct Vector2 {float x; float y;} Vector2;

Overview of Raylib

Importance of Vector2 in computer graphics

Purpose of the article

Understanding Vector2

Definition and structure

Basic properties and uses

Comparison with other vector types

Implementing Vector2 in Raylib

Setting up a Raylib project

Declaring and initializing Vector2

Basic operations with Vector2

Addition and subtraction of vectors

Scaling a vector

Dot product and cross product

Common Use Cases for Vector2

Position and movement in 2D space

Calculating distances and angles

Handling user input and interaction

Advanced Vector2 Applications

Collision detection

Physics simulations

Tweening and animations

Tips and Best Practices

Optimizing performance with Vector2

Avoiding common pitfalls

Leveraging Raylib's built-in functions

Example Projects Using Vector2

Simple 2D game demonstration

Interactive simulations or visualizations

Conclusion

Summary of key points

Encouragement to explore and experiment with Raylib and Vector2

Further resources and reading

References and Further Reading

Raylib official documentation

Tutorials and guides on Vector2

Community forums and projects

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Written by

Hasna Gagah
Hasna Gagah