Raylib Vector2

1 min read
Introduction
typedef struct Vector2 {float x; float y;} Vector2;
Overview of Raylib
Importance of Vector2 in computer graphics
Purpose of the article
Understanding Vector2
Definition and structure
Basic properties and uses
Comparison with other vector types
Implementing Vector2 in Raylib
Setting up a Raylib project
Declaring and initializing Vector2
Basic operations with Vector2
Addition and subtraction of vectors
Scaling a vector
Dot product and cross product
Common Use Cases for Vector2
Position and movement in 2D space
Calculating distances and angles
Handling user input and interaction
Advanced Vector2 Applications
Collision detection
Physics simulations
Tweening and animations
Tips and Best Practices
Optimizing performance with Vector2
Avoiding common pitfalls
Leveraging Raylib's built-in functions
Example Projects Using Vector2
Simple 2D game demonstration
Interactive simulations or visualizations
Conclusion
Summary of key points
Encouragement to explore and experiment with Raylib and Vector2
Further resources and reading
References and Further Reading
Raylib official documentation
Tutorials and guides on Vector2
Community forums and projects
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