WCCC_Errors

3 min read
Table of contents

ErrorFilledBuild
For this week's Creative Code challenge by @sableraph : “Errors,”, ErrorFilledBuild is visually coded in Enu & P5js . Enu is used for the 3d worldbuilding and unusual architecture errors while the P5js sketch enforces the error filled world by added extra glitches. Combined with effects, ErorrFilledBuild contains many “errors”. Audio Coded with SonicPi.
Poetry
Errors are drawn
Errors are known
While some are not
Can be annoying as a knot
But some let ideas spawn
Into a creative zone
Video
Code
Enu
import math
name tower(height = 15..70, width = 1..15, length = 1..20, sides = 1..4, twist = -5..15)
speed = 0
height.times:
sides.times:
forward length
forward width
turn 360 / sides + twist
up 1..3
drawing = false
seed = cycle(213,19,116,450)
speed = 0
turn right
15.times(i):
forward 1..79
turn 20..90
turn right
turn left
tower.new(
height = 5..47,
length = 5..17,
sides = 3..22,
twist = -25..25,
color = cycle(red, green, red, blue, black,blue)
)
P5js
function setup() {
createCanvas(windowWidth, windowHeight);
}
let colors = [
"blue",
"red",
"yellow",
"green",
"white",
"rouge",
"blanc",
"jaune",
"bleu",
"vert",
];
let colors2 = [
"purple",
"black",
"orange",
"teal",
"maroon",
"green",
"blue",
"white",
"black",
"brown",
"blanchedAlmond",
];
let textStyles = [
"Georgia",
"Helvetica",
"Times",
"Comic Sans MS",
"sans-serif",
"monospace",
"serif",
"cursive",
"fantasy",
"Trebuchet MS",
];
function draw() {
frameRate(2);
textSize(140);
//put the randomness and variables in the loop, so it goes thru
for (let i = 0; i < 25; i++) {
colors_list = random(colors);
colors_list2 = random(colors2);
fill(colors_list2);
stroke(colors_list);
strokeWeight(random(1, 4));
textAlign(CENTER);
textFont(random(textStyles));
text(
colors_list,
width / 2 + random(-800, +800),
height / 2 + random(-800, +800)
);
if (i % 10 == 0) {
//string reversal with commas
text(
colors_list.split("").reverse().join(),
width / 2 + random(-800, +800),
height / 2 + random(-800, +800)
);
}
if (i % 6 == 0) {
//string reversalwithout commas
text(
colors_list.split("").reverse().join(""),
width / 2 + random(-800, +800),
height / 2 + random(-800, +800)
);
}
}
}
function keyPressed() {
if (key === "w") {
filter(BLUR, int(random(1, 3))); // different photo filters
}
if (key === "s") {
filter(ERODE, random(0, 3)); // different photo filters
}
if (key === "a") {
filter(DILATE, random(0, 3)); // different photo filters
}
if (key === "e") {
background("grey");
}
if (key === "d") {
filter(INVERT); // different photo filters
}
if (key === "s") {
save("myCanvas.jpg");
}
}
// allow for fullscreen without switching
function mousePressed() {
if (
mouseX > 0 &&
mouseX < windowWidth &&
mouseY > 0 &&
mouseY < windowHeight
) {
let fs = fullscreen();
fullscreen(!fs);
}
}
SonicPi
live_loop :changeGameTunes do
use_random_seed Time.now.to_i
use_bpm 120
with_fx [:ping_pong,:wobble].tick, mix: 0.65 do
with_fx :ixi_techno , mix: [0.6,0.3,0.1].tick do
with_fx :reverb, mix: 0.7, pre_mix: 0.4 do
synth [:pretty_bell,:piano,:hollow,:piano].choose if spread(3,8).mirror.shuffle
play scale(44, :minor).choose
sleep [0.5,1,2].choose
end
end
end
end
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