Offline Maps Made Smarter: How Devices Can Talk Without the Internet


Navigating the Digital Wilderness (and Beyond)
We’ve all faced that moment—no signal, no map, no help. Most navigation apps assume we’re always online. That’s a problem.
we wanted to fix that. So we started building an offline map system that doesn’t rely on the internet at all.
The Power of the Mesh: Devices as Information Hubs
The idea is simple: what if devices could talk directly to each other?
Using short-range communication (around 500m), each device shares local data—like map tiles, traffic info, or landmarks—with nearby devices. No mobile data, no central server. Just a mesh of devices exchanging useful info as they move.
Built with Rust: Performance and Reliability at its Core
Rust made the most sense here—fast, safe, and reliable. Since this involves real-time communication and low-level control, Rust handles things without getting in the way.
I’m using libp2p for peer-to-peer communication. It fits well with the mesh structure and handles most of the heavy lifting in the background.
The Potential: Beyond Connectivity Constraints
This system isn’t just for convenience. It could be useful:
During disasters when networks go down
In remote areas with no signal
Or just for people who want private, offline navigation
The goal is to make something that still works when the internet doesn’t.
Challenges and the Road Ahead
It’s not easy.
The main issues right now are:
Efficient communication
Power usage
Keeping data relevant without overloading devices
But I’m solving things step-by-step. It’s slow, but it’s working.
Join the Journey!
This isn’t a big team project. we are just a duo. If you're interested in this kind of thing—offline tech, mesh networks, or real-time systems follow our newsletter and Instagram page for updates
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Written by
Kartikeya Srivastav
Kartikeya Srivastav
ECE, GLBITM-28