C# scripting and more.


Added full C# scripting support to the engine/ide. It uses embedded Mono, so C# can reach c++ and vice versa.
Lots of other small progress, including intelligent gizmos.(They work relative to your camera)
Improved shadows, now using PCF(Percentage Closer Filtering) which makes them look a lot nicer around the edges.
Added “Add Component’ feature to nodes, which is just how you add C# classes to your nodes for now, but more to come.
Also added create menu so you can now add primitives/lights and terrains to your scene.
Last notable improvement is you now have three types of light sources. Point, Directional and Spot lights.
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Q3D - Developer
Q3D - Developer
I am working full-time on Q3D, an in-dev commmunity & open source 3D engine and IDE.