Strategy Design Pattern

MaverickMaverick
6 min read

Hello, fellow coding enthusiasts! Today, let's dive into the whimsical world of design patterns, with a particular focus on the Strategy Design Pattern. I promise this won't be another jargon-filled tech talk. Instead, we'll use some jokes and real-world analogies to give you a clearer picture. Whether you're a seasoned developer or someone just starting, this guide is for you. So, let's get started!

What is the Strategy Design Pattern?

Think of the Strategy Design Pattern as a way to change behaviors (or strategies) at runtime without modifying the code that uses these behaviors. It's like having a toolbox full of different tools, and you choose the right tool for the job when needed.

Imagine you’re a world-renowned chef (just roll with it, okay?). You have to cook for a dinner party, but the menu isn't fixed! Based on the preferences of your guests, you might need to make a salad, a steak, or a dessert. Each of these dishes requires a different set of skills or "strategies."

Instead of being a chef who knows only one dish, you adapt your strategy (whether to chop veggies, cook meat, or whip cream) depending on the situation. This allows you to be more versatile and efficient.

Alright, let's dive into the Strategy Design Pattern in a way that's super simple and fun!

Imagine you're in a toy store and you want to buy a toy car. But you don't want just any toy car; you want a car that can zoom the fastest! But here’s the thing - there are different ways to make a toy car go fast.

Now, let's make it more fun! Meet our silly toy store characters:

  1. Speedy Wheels: He loves fast wheels.

  2. Turbo Engine: She’s all about strong engines.

  3. Jet Propeller: He thinks flying is faster than driving!

Each of these characters has their own strategy to make the car go fast. Here’s how they do it:

  • Speedy Wheels says, "Just put the fastest wheels on the car and VROOM!"

  • Turbo Engine shouts, "Nah, give it a super strong engine and ROAR!"

  • Jet Propeller giggles, "Oops, let’s slap a propeller on it and let it FLY!"

Context is like the toy store manager who decides which strategy to use at the checkout. You, the customer, can ask the manager, "I want the fastest toy car!"

Now the funny part - the manager goes to Speedy Wheels, Turbo Engine, and Jet Propeller and says, "Hey you silly goofballs, how do I make this car super fast?"

Speedy Wheels spins his wheels, Turbo Engine makes engine noises, and Jet Propeller flaps his propellers like he's about to take off!

The store manager listens to each of them and decides, "Hmm, today, we’ll go with the Turbo Engine strategy!" Then, the manager gives you the car with a super strong engine, and you leave with the fastest toy car ever—according to Turbo Engine.

So, in real world grown-up language:

  1. Strategy Interface is the common way Speedy Wheels, Turbo Engine, and Jet Propeller explain their methods to make the car fast.

  2. Concrete Strategies are Speedy Wheels’ wheels method, Turbo Engine’s engine method, and Jet Propeller’s propeller method.

  3. Context Class is the toy store manager who can pick any strategy based on what you ask for.

Did you hear about the toy store manager? He tried to make the car fast using an ice cream engine once. Needless to say, the car got sticky and stayed put—you could say the manager made a “sweet” mistake!

And that, my young friend, is how the Strategy Design Pattern works. You can swap how you want your toy car to be super-fast, just like how different strategies can be swapped to solve problems in various ways!

Before zooming your car, let go fill some gas.

Step-by-Step Example

Step 1: Define the Strategy Interface

First, we need an interface that all strategies (Speedy Wheels, Turbo Engine, and Jet Propeller) will implement. This interface will have a method to make the car fast.

public interface SpeedStrategy {
    void makeCarGoFast();
}

Step 2: Implement Concrete Strategies

Next, we implement the different strategies:

Speedy Wheels

public class SpeedyWheels implements SpeedStrategy {
    @Override
    public void makeCarGoFast() {
        System.out.println("Just put the fastest wheels on the car and VROOM!");
    }
}

Turbo Engine

public class TurboEngine implements SpeedStrategy {
    @Override
    public void makeCarGoFast() {
        System.out.println("Give it a super strong engine and ROAR!");
    }
}

Jet Propeller

public class JetPropeller implements SpeedStrategy {
    @Override
    public void makeCarGoFast() {
        System.out.println("Slap a propeller on it and let it FLY!");
    }
}

Step 3: Define the Context Class

Now, we need a context class (the toy store manager) that will use one of the strategies.

public class ToyStoreManager {
    private SpeedStrategy speedStrategy;

    public ToyStoreManager(SpeedStrategy speedStrategy) {
        this.speedStrategy = speedStrategy;
    }

    public void setSpeedStrategy(SpeedStrategy speedStrategy) {
        this.speedStrategy = speedStrategy;
    }

    public void makeCarFast() {
        speedStrategy.makeCarGoFast();
    }
}

Step 4: Test the Strategies

Finally, we'll test the implementation to see how the toy store manager can change strategies and make the car go fast in different ways.

public class StrategyPatternDemo {
    public static void main(String[] args) {
        // Creating strategies
        SpeedStrategy speedyWheels = new SpeedyWheels();
        SpeedStrategy turboEngine = new TurboEngine();
        SpeedStrategy jetPropeller = new JetPropeller();

        // Creating context with initial strategy
        ToyStoreManager manager = new ToyStoreManager(speedyWheels);

        // Making car fast with Speedy Wheels strategy
        System.out.print("Using Speedy Wheels strategy: ");
        manager.makeCarFast();

        // Changing strategy to Turbo Engine
        manager.setSpeedStrategy(turboEngine);
        System.out.print("Using Turbo Engine strategy: ");
        manager.makeCarFast();

        // Changing strategy to Jet Propeller
        manager.setSpeedStrategy(jetPropeller);
        System.out.print("Using Jet Propeller strategy: ");
        manager.makeCarFast();
    }
}

When you run this StrategyPatternDemo class, you’ll see how the toy store manager can switch between strategies and make the toy car fast in different ways:

Using Speedy Wheels strategy: Just put the fastest wheels on the car and VROOM!
Using Turbo Engine strategy: Give it a super strong engine and ROAR!
Using Jet Propeller strategy: Slap a propeller on it and let it FLY!

Pros

  • Separation of Concerns: Encapsulates algorithms in separate classes for better organization and management.

  • Flexibility and Reusability: Allows switching between different strategies at runtime and reusing strategies across different contexts.

  • Enhanced Maintainability: Simplifies maintenance and updates, as each strategy can be changed independently.

  • Improved Testability: Facilitates testing of individual strategies in isolation.

Cons

  • Higher Complexity: Introduces additional classes and interfaces, which can increase the complexity of the system.

  • Overhead of Communication: Context class must communicate with strategy objects, potentially leading to performance overhead.

  • Client Awareness: Clients need awareness of different strategies to select the appropriate algorithm.

  • Potential Code Duplication: If not managed properly, similar strategies might contain redundant code, leading to duplication.

Summary

The Strategy Design Pattern allows us to define a family of algorithms, encapsulate each one, and make them interchangeable. The client (toy store manager) can choose which strategy to use at runtime. This flexibility is very powerful when dealing with different ways to solve a problem.

Now you have a toy car that can zoom, roar, and fly depending on the strategy you choose. Happy coding! 🚗💨

0
Subscribe to my newsletter

Read articles from Maverick directly inside your inbox. Subscribe to the newsletter, and don't miss out.

Written by

Maverick
Maverick