A Faster SSSP Algorithm for Directed Graphs.

Introduction
Finding the shortest path from one node to all others in a graph is a core building block in computer science. Since 1959, Dijkstra’s algorithm has been the go-to solution for graphs with non-negative weights. It runs in O(m + n log n) time (where n
= nodes, m
= edges) and is optimal when sorting is involved.
But that “sorting barrier” has finally been broken.
Duan, Mao, Shu, and Yin (2025) introduced a deterministic O(m log²⁄³ n)-time algorithm for SSSP in directed sparse graphs — beating Dijkstra for the first time in this class.
The Key Result
Theorem
There exists a deterministic algorithm that solves Single-Source Shortest Paths on directed graphs with non-negative real weights in
O(m · log^(2/3) n) time.
This result breaks the long-standing O(m + n log n) barrier of Dijkstra in the comparison-addition model (no special tricks like word-RAM or integers!).
Why Dijkstra Stalls
Let’s quickly recap where Dijkstra hits its limit:
It repeatedly extracts the closest unvisited vertex from a heap → sorting bottleneck.
Heap operations contribute
log n
per node ⇒n log n
term.Sparse graphs (where
m << n²
) still pay this full price.Bellman–Ford avoids heaps but is too slow: O(m · k) if paths have up to
k
edges.
The High-Level Idea: Recursive Frontier Reduction
The new algorithm avoids full sorting by shrinking the frontier intelligently.
Core Concepts:
Frontier
S
: A set of vertices with estimated distances not yet confirmed.Find Pivots: A k-step Bellman–Ford relaxation over
S
finds "hard" pivot vertices whose shortest-path trees contain ≥ k nodes.Divide and Conquer:
Split distance range [b, B) into ~
2^t
buckets.Recurse on each smaller problem — like Quicksort without full sorting.
Use parameters:
k = ⌊log^(1/3) n⌋
t = ⌊log^(2/3) n⌋
This ensures each level reduces the problem size effectively.
Algorithm Building Blocks
🔧 Find Pivots
Runs k rounds of edge relaxation.
Identifies vertices in the frontier
S
whose shortest-path trees are “deep enough”.These become pivot roots
P
.
🔧 Pull
Efficiently extracts the next
M
smallest-distance vertices from the heap-like structure.Time complexity: O(M) using a clever block-based layout.
🔧 Recursion
Depth of recursion is
≈ log n / t = O(log^(1/3) n)
.Each level touches each edge only once.
Why It Works
Frontier shrinking: Each recursive call only considers
1/k
of the previous set.Dis-jointness: Each vertex is finalized once → No redundant work.
Total time:
$$\sum O(\text{frontier}) = O\left(m \cdot \log^{\frac{2}{3}} n\right)$$
- Deterministic: No randomization, no approximation.
Implications & Future Directions
In Practice
Better routing algorithms on large sparse road networks.
More efficient graph engines in databases and AI systems.
Possibly faster incremental algorithms for dynamic graphs.
Research Directions
Can this be extended to:
Graphs with negative weights?
Dynamic edge updates?
Multi-source or all-pairs problems?
Does this unlock even faster deterministic algorithms under the comparison-addition model?
References
Duan, R., Mao, J., Shu, X., & Yin, L. (2025). Breaking the Sorting Barrier for Directed Single-Source Shortest Paths. arXiv:2504.17033v1
Dijkstra, E. W. (1959). A note on two problems in connexion with graphs. Numerische Mathematik.
Bellman, R. (1958). On a routing problem. Quarterly of Applied Mathematics.
Pettie, S., & Ramachandran, V. (2005). A shortest path algorithm for real-weighted undirected graphs. SIAM Journal on Computing.
Closing Thoughts
This result is a landmark in algorithmic graph theory — not only beating Dijkstra, but showing that we’re not done finding surprises in classic problems.
If you’re excited about cutting-edge algorithm research or want to stay updated on the theory-meets-practice frontier, feel free to follow, share, or comment!
Written by Tanayendu — AI Engineer, passionate about optimizing LLMs, scaling inference systems, and decoding deep learning algorithms and classical Algorithm.
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