🚀 Building an HTTP Server from Scratch in C++: What I Learned


On a Friday afternoon at work, I decided to challenge myself to go beyond framework-based development and dive deep into systems-level programming. To do that, I picked up a low-level HTTP server challenge by Codecrafters.io. This wasn’t just about building a server—it was about understanding the why and how behind every line of communication between a client and a server.
This post isn’t a tutorial. It’s a reflection on what I learned by building a fully functional HTTP/1.1 server from scratch in C++—handling raw sockets, multithreading, routing, compression, and persistent connections.
🌐 What This Project Involved
Raw TCP Socket Programming: I implemented server-side socket handling without any external HTTP libraries. This gave me a true appreciation for the foundation of web communication.
Routing & Request Parsing: I parsed raw HTTP requests to support custom endpoints like
/echo/{msg}
,/user-agent
, and dynamic file serving under/files
.Persistent & Concurrent Connections: By default, HTTP/1.1 supports persistent connections. I used
std::thread
to handle multiple concurrent clients while managing individual request lifecycles.Gzip Compression: I integrated gzip compression using
zlib
, sending compressed responses if the client specifiedAccept-Encoding: gzip
. Implementing this involved a bit of byte-level manipulation and learning how compression actually works under the hood.Testing with Curl & Debugging: Most of my debugging happened through
curl
and careful inspection of headers, hex dumps, and CRLF line endings.
🧠 What I Learned
How HTTP headers work and why they're crucial (especially things like
Content-Length
,Connection: close
,Accept-Encoding
, andUser-Agent
)How to manage sockets manually in a Unix-like environment using POSIX APIs like
socket
,bind
,listen
,accept
,recv
andsend
Why multithreading can be both powerful and error-prone
How to parse and construct HTTP/1.1 responses byte-for-byte
The importance of CRLF (
\r\n
) in HTTP spec compliance 😅
🤝 Credit Where It’s Due
This project was built as part of the Codecrafters HTTP Server challenge. They provide an excellent hands-on environment to learn by doing. Highly recommended if you are curious about how core software systems work behind the scenes.
📂 Project Link
👉 Check out the full code on GitHub
(Feel free to leave a ⭐ if you find it helpful or want to fork it!)
🎯 Final Thoughts
This experience reminded me why I love low-level programming. While it’s not always needed for day-to-day development, knowing what’s happening beneath the frameworks gives me more control and deeper understanding of performance, networking, and system behavior.
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Written by

Aayush Acharya
Aayush Acharya
💻 CS and Math Major at Elmhurst University — Rising Senior 🚀 Aspiring Software Engineer & Cybersecurity Specialist 📊 Passionate about Math 🏓 Plays Ping Pong, 🏏 Cricket, 🎾 Tennis ✨ Always learning, always growing!