The 5 Lies We Keep Telling Ourselves About App Revenue


Let’s be honest.
Monetizing an app isn’t easy. And it gets even harder when you follow advice that sounds smart, but quietly sabotages your strategy.
After working with hundreds of developers, we’ve seen the same five “truths” repeated again and again—truths that turn out to be anything but helpful.
Here’s what you shouldn’t believe about app revenue:
Lie #1: Ads are the easiest way to make money
Yes, ads are easy to implement. But they’re also the easiest way to annoy your users. Interstitials interrupt the experience, banners clutter the UI, and unless your app has massive traffic from high-eCPM regions, your payout will likely be disappointing.
Reality: Ads often sacrifice retention for pennies. If you want sustainable revenue, look into background monetization strategies that don’t rely on user clicks—like CastarSDK.
Lie #2: Subscriptions are the “smart” monetization model
Subscription models work well—for a very specific type of app. But most users aren’t willing to pay for utility apps, casual tools, or simple games. And forcing subscriptions can tank your retention.
Reality: Subscriptions aren’t one-size-fits-all. If your value isn’t recurring, users won’t pay monthly. Seek monetization methods that match user behavior, not pricing trends.
Lie #3: More users = more revenue
Not necessarily. If your users are coming from low-eCPM markets and aren’t engaging with monetized features, you may be scaling your server bills faster than your income.
Reality: Monetization efficiency matters more than user count. 5,000 highly engaged users with good retention and the right model can outperform 50,000 passive installs.
Lie #4: Low-income regions aren’t worth targeting
Too many developers dismiss markets like Southeast Asia, LATAM, or Africa as “low revenue.” But that ignores one big factor: scale. These users are online, active, and mobile-first.
Reality: With the right monetization tool—especially ones that don’t rely on purchasing power—you can profit from emerging markets. CastarSDK, for example, enables earnings through passive network resource sharing, regardless of region.
Lie #5: Great products will figure out monetization later
That’s like building a house and hoping someone else adds the plumbing. If you don’t plan monetization early, you risk creating an experience that users expect to be free forever.
Reality: Monetization should be part of your product thinking from day one. The best apps are built with sustainable business models baked in.
Final Thoughts
There’s no magic monetization formula—but there are smarter questions to ask.
Are you annoying your users for short-term gains? Are you ignoring untapped markets? Are you depending on models that don’t fit your app’s nature?
It’s time to stop repeating myths—and start building apps that earn, grow, and last.
Want a monetization strategy that works silently in the background? Check out CastarSDK— a no-ads, no-hassle monetization tool for modern apps.
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