SciChart.js Javascript 3D Charts with WebGL & WebAssembly

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2 min read

If you haven’t read already, take a moment to look at our progress update published 6 weeks ago about SciChart.js – Javascript GPU Accelerated Charts with WebAssembly and WebGL. We’ve made fantastic strides forward and are continuing to develop our award-winning 2D/3D charts for Javascript / Typescript applications. Aiming for Q3/Q4 for a first release of this groundbreaking WebAssembly WebGL JavaScript Charting library.

Below we have another quick progress update. The 3D engine is now almost fully compiled to WebAssembly enabling 3D Charts in the browser, suitable for visualising data in financial modelling, AI / machine learning debugging, scientific modelling and more. We’ve got some quick previews of these 3D Javascript chart types below.

JavaScript 3D Bubble / Scatter Charts

Javascript 3D Bubble Charts allow you to visualise data in three-dimensions, it could be anything from point-cloud data from a LIDAR sensor to simply viewing statistical data in 3D. In SciChart.js each point is individually styled: you may change the size or colour of the scatter point on per-point basis.

We’re supporting multiple point-markers out of the box including Sphere, Cylinder, Pyramid, Cube and flat markers for higher performance point-clouds such as Ellipse, Quad and custom textures.

Javascript 3D Scatter Chart with high performance flat-quad point-marker. Useful for Point-clouds / visualising LIDAR data

JavaScript 3D Surface Mesh Charts

The Surface Mesh chart is an iconic 3D Chart often seen in software packages such as Mathworks Matlab, and useful to visualise data in a topographic format. With 3D Surface Mesh charts you can find the optimum combinations between two sets of data such as visualising output of Least-Squares, financial models, or other statistical data.

In SciChart.js 3D JavaScript Charts, you can combine multiple chart types onto a single surface, such as in this example which combines a Surface mesh plot with point-cloud, to visualize UAV Lidar data.

With full hardware-acceleration with WebGL and WebAssembly, SciChart.js will be able to handle large data-sets. In early testing it’s possible to get reasonable frame-rates with height-maps 500×500 in size. Even 1000 x 1000 may be possible in the final release once we get a chance to optimise.

The SurfaceMesh will support a variety of paletting options including height-mapping (mapping a gradient brush onto values by height), solid colouring, individual cell-colouring, texturing, enabling/disabling wireframes and contours.

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