Video Games Market Size, Strategic Analysis, Growth Drivers, Industry Trends, Demand and Future Opportunities and Forecast Period


The video game market was valued at USD 301.2 billion globally in 2024, and it is expected to expand at a compound annual growth rate (CAGR) of 12.3% over the course of the projection year. Urbanization, rising disposable income, and growing demand for immersive digital entertainment are all major factors propelling the industry.
Teenagers' increasing reliance on smartphones for leisure is a major contributor to the market's notable expansion. Widespread user involvement and revenue-generating prospects are fostered by the emergence of esports ecosystems, cloud gaming, and smartphone accessibility.
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Growth Drivers
More user engagement and revenue-generating options are encouraged by the growth of cloud gaming, mobile accessibility, and esports ecosystems. Additionally, market adoption is being accelerated by developments in real-time graphics, AI-based game development, and the integration of blockchain and AR/VR technologies. One of the main factors propelling the market is the growing demand for mobile gaming.
New clientele and income streams are made possible by the expansion of mobile internet connectivity, especially in developing nations. Additionally, more money is being spent on entertainment, including video games, as a result of growing disposable incomes and urbanization in nations like China, Japan, South Korea, and India. Over the course of the forecast period, the growing popularity of cloud gaming is anticipated to support the expansion of the video game industry, and this pattern is probably going to continue.
Segmentation
Video Games Market by Component
· Hardware
· Software
· Services
o Design Software
o Inspection Software
o Printer Software
o Scanning Software
Video Games Market by Technology
· Selective Laser Melting (SLM)
· Electron Beam Melting (EBM)
· Direct Metal Laser Sintering (DMLS)
· Stereolithography (SLA)
· Others
Video Games Market by Application
· Prototyping
· Tooling
· Functional Parts
Video Games Market by Material
· Metal
· Polymer (Plastic)
· Composite
Video Games Market by End-Product
· Aircraft
· Unmanned Aerial Vehicles (UAVs)
· Spacecraft
By Region
· Asia-Pacific
· North America
· Latin America
· Middle East and Africa
· Europe
Key Players
· Spirit
· Melrose Industries
· Booz Allen Hamilton
· Stratasys
· EOS GmbH
· Danaher
· Formlabs
· ExOne
· Other Players
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