WCCC_Marching

UnEvenMarching

For this week's Creative Code challenge by @sableRaph: “Marching”, UnEvenMarching represents the following definition, where “Marching refers to the organized, uniformed, steady walking forward in either rhythmic or route-step time;” (WIkipedia).

In this Locomotion Coded Choreography, each line is doing their own marching sequence with the glitching from HydraVideoSynth attempting to throw them off. The SonicPi coded audio represents the percussion instruments that can be seen in Marching Bands but in a glitched out setting.

Poem

The March
Is What they wanted to Watch
But this was not the Typical
Even with the notion of Lines
The unison may be considered a blotch
Potentially Biophysical
A Metaphysical Watch
Even  Astrophysical March
Elements that are UnTypical,
Unaligned

Video

Code

Locomotion

-- lighting and background
clear {color = 0x6988B5};

directional { colour=0xf00f80, intensity = range 0 2 (osc 0.15), z = range 0 17 (osc 0.8), y = 10, x = -6, z = range -5 5 (osc 1.2), dur = 3 };
point {color = 0x5555A7, x = 0, y = 3};



--marching rows
a n = dancer{url = "orDroid", animation = [16,1,12,1], ry = range 90 180 (osc 0.19),size = 0.25, y = range 4 2 (osc 0.08), x = range -5 5(osc 0.16) + 25/n * 1.5,dur =1.5};
for [0..25] a;


b n = dancer{url = "orDroid", animation = [11,1,16,1],sy = range 0 1.5 (osc 0.015), ry = range 90 180 (osc 0.19),size = 0.55, y = range 2 0 (osc 0.08), x = range -5 5(osc 0.016) + 20/n * 1.5,dur = 3};
for [0..25] b;


c n = dancer{url = "dataghost", animation = [26,1,24,1], ry = range 90 270 (osc 0.19),size = 0.70, y = range -2 0 (osc 0.16), x = range -5 5(osc 0.16)+ 25/n * 1.5,dur = 6};
for [0..25] c;

d n = dancer{url = "dataghost", animation = [2,1,6,1], ry = 90,size = 0.75, y = range - 2 -4 (osc 0.08), x = range -5 5(osc 0.016)+ 25/n * 1.5, dur = 12};
for [0..25] d;

SonicPi

live_loop :bassflow do
  with_fx [:reverb,:echo].tick, mix: [0.6,0.4,0.2,0.1].tick do
    use_random_seed Time.now.to_i / 2
    use_bpm [120,30].choose
    if one_in(2)
      sample [:tabla_dhec,:tabla_tas3,:tabla_re].tick , rate: [0.5,1,-0.87,0.25].tick, amp: dice(3)+ 1
      sleep [0.5,1,2].choose
    else
      use_bpm [120].choose
      sample :drum_bass_soft, amp: 2.5
      sleep [0.25,0.5,1,4].tick
    end
  end
end


live_loop :heavydrum do
  with_fx :ixi_techno, mix: [0.75,0.5,0.625].choose do
    use_random_seed Time.now.to_i / 4
    if one_in(2)
      use_bpm [120].choose
      sample :drum_cymbal_closed
      sleep 0.5
    else
      use_bpm [120].choose
      sample :drum_heavy_kick
      sleep 0.25
    end
  end
end


live_loop :heavydrum1 do
  with_fx :ixi_techno, mix: ((use_random_seed Time.now.to_i / 10) % 10 + 1)/11 , phase: dice(3) do
    use_random_seed Time.now.to_i / 3
    if one_in(2)
      use_bpm [120,60].choose
      sample :drum_cymbal_closed
      sleep [0.5,0.75,1,2,4].tick
    else
      use_bpm [120,60].choose
      sample :drum_heavy_kick
      sleep [0.25,0.5,2,4].choose
    end
  end
end

live_loop :drumming do
  use_bpm [120,60].choose
  use_random_seed Time.now.to_i / 2
  sample :drum_cymbal_pedal
  sample :drum_splash_hard
  sleep [4,8,2].choose
end



live_loop :moredrums do
  use_bpm [120,60,30].choose
  with_fx [:flanger,:ping_pong].tick, mix: ((use_random_seed Time.now.to_i * 2) % 10 + 1)/11  do
    with_fx :echo, mix: rrand(0.1,0.7), amp: dice(4) do
      sample [:drum_tom_mid_soft,:drum_roll].choose
      sleep [1,2,4,8].choose
    end
  end
end

HydraVideoSynth


s0.initScreen()



src(s0).pixelate([5,50,500,50,5000,50,50000].smooth(),[5,50,500,50,5000,50,50000].smooth()).out()

speed = 0.25
0
Subscribe to my newsletter

Read articles from Kofi / Illestpreacha directly inside your inbox. Subscribe to the newsletter, and don't miss out.

Written by

Kofi / Illestpreacha
Kofi / Illestpreacha