MinaCoding2025_GradientScene

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Table of contents

AlternativePlanetaryRise
For MinaCoding2025 Prompt 16 & 23: Gradient & Scene, AlternativePlanetaryRise coded in LiveCodeLab & SonicPi recreates a scene of planetary bodies rising.
Poem
Sun Rise to the backdrop
As the different gradients of the sky
Decide their portion of the day and its time
Will rotate and navigate
Through the rises and drop
Of the sun till it is out of sight
Temporarily crop
But managing to do its part in bright
Video
Code
LiveCodeLab
if time % 6 > 3
animationStyle motionBlur
if time % 30 > 20
simpleGradient purple,pink,orange
if time % 30 < 10
simpleGradient aqua,white,blue
if time % 30 < 20 && time % 30 > 10
simpleGradient black,navy,maroon
if time % 15 > 10
ambientLight 100,20,200
fill yellow
stroke yellow
if time % 15 < 5
ambientLight 255,255,0
fill orange
stroke orange
if time % 15 < 10 && time % 15 > 5
ambientLight 200,125,90
fill red
stroke red
if time % 12 > 6
rotate (time % 4 + 1)/9,(time % 4 + 1)/9,(time % 4 + 1)/9
move (time % 12 +1)/12
else
move (time % 12 +1)/12,(time % 12 +1)/12,(time % 12 +1)/12
rotate sin(time),cos(time),tan(time)
ball
SonicPi
live_loop :bassflow do
with_fx [:reverb,:echo].tick, mix: [0.6,0.4,0.2,0.1].tick do
use_random_seed Time.now.to_i / 2
use_bpm [120,30].choose
if one_in(2)
sample [:tabla_dhec,:tabla_tas3,:tabla_re].tick , rate: [0.5,1,-0.87,0.25].tick, amp: dice(3)+ 1
sleep [0.5,1,2].choose
else
use_bpm [120].choose
sample :drum_bass_soft, amp: 2.5
sleep [0.25,0.5,1,4].tick
end
end
end
live_loop :heavydrum do
with_fx :ixi_techno, mix: [0.75,0.5,0.625].choose do
use_random_seed Time.now.to_i / 4
if one_in(2)
use_bpm [120].choose
sample :drum_cymbal_closed
sleep 0.5
else
use_bpm [120].choose
sample :drum_heavy_kick
sleep 0.25
end
end
end
live_loop :heavydrum1 do
with_fx :ixi_techno, mix: ((use_random_seed Time.now.to_i / 10) % 10 + 1)/11 , phase: dice(3) do
use_random_seed Time.now.to_i / 3
if one_in(2)
use_bpm [120,60].choose
sample :drum_cymbal_closed
sleep [0.5,0.75,1,2,4].tick
else
use_bpm [120,60].choose
sample :drum_heavy_kick
sleep [0.25,0.5,2,4].choose
end
end
end
live_loop :drumming do
use_bpm [120,60].choose
use_random_seed Time.now.to_i / 2
sample :drum_cymbal_pedal
sample :drum_splash_hard
sleep [4,8,2].choose
end
live_loop :moredrums do
use_bpm [120,60,30].choose
with_fx [:flanger,:ping_pong].tick, mix: ((use_random_seed Time.now.to_i * 2) % 10 + 1)/11 do
with_fx :echo, mix: rrand(0.1,0.7), amp: dice(4) do
sample [:drum_tom_mid_soft,:drum_roll].choose
sleep [1,2,4,8].choose
end
end
end
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