Octree Scene 'world streaming'

1 min read
Octrees can now be exported into ‘world maps', that stream in and out based on distance from the camera bounds.
This means you could in theory have much bigger worlds, without any slow-down as distant nodes are not streamed in until the camera is close enough, and this is done via threading, so there is no engine pause as it does this.
Here is a sample couple of images, 1st) before the next nodes are streamed, and the 2nd) after it has, seemless to the rendering.
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Written by

Anthony Wells
Anthony Wells
I have been developing games and 3D engines since the 90's. My current big project is "Q3D"