From a Lockdown Dream to My Own Indie Game Studio — The Journey of Blitzaura Games 🎮


I started learning game development back during the quarantine days of 2020.
Schools were off, and there was nowhere to go.
All I had was my PC, an internet connection, and a childhood dream of making my own video game.
Hi! I'm Harshit, but online you might know me as raaavula that’s my in-game name (IGN).
I’ve always loved video games especially titles like Counter-Strike 1.6, GTA Vice City, IGI, Max Payne, and NFS Most Wanted basically the kind of games every 2000s kid grew up on.
As a kid, I never thought about making money from games I didn’t even know you could. I just knew that I wanted to make my own game someday.
I’d play for hours and constantly think,
“What if this game had this feature?”
“What if that level looked different?”
That curiosity never left me.
Falling in Love With Computers 💻
Around 2017–2018, my love for computers took over.
I spent hours watching PC building videos on YouTube, learning how computers work, from components to cooling systems.
That same year, my dad gave me the greatest gift ever: my own gaming PC.
In 2019, I started learning HTML and Python, and built several small websites from scratch.
They weren’t fancy, and I wasn’t the best web developer out there but I loved the experience.
There’s a special kind of joy in building something entirely on your own.
The Game Dev Spark ⚡
Then came 2020.
Lockdown. No school. No homework. Just me, my PC, and that same old dream.
So I opened YouTube and searched:
“How to make a video game”
That search led me to Unreal Engine.
I downloaded it, learned the basics of its Blueprint visual scripting system, and followed a tutorial on “How to make a Call of Duty-style game.”
I copied the first 4-5 videos step-by-step and then I got bored.
Looking back, blindly copying a tutorial was never the right approach but back then, I blamed Unreal Engine and gave up on it altogether.
Finding Unity & My First Game 🚀
Then I stumbled upon Unity it felt simpler, more intuitive, and more beginner-friendly.
I made the switch, started learning C#, and spent the rest of 2020 building up my skills.
On January 1st, 2021, I officially launched my game studio:
Raaavula Productions.
I started working on a small mobile game nothing fancy, but something of my own.
I eventually released it on the Amazon Appstore.
Only my family downloaded it... but that didn’t matter.
It was the best feeling ever I had built my first game.
A dream come true.
Growth, Failures & Learning 📈
Over the next few years, I made a few more games:
ASULO – a 3D shooter
An endless runner
A few smaller prototypes
None of them were perfect. Heck, some weren’t even “good.”
But to me, each game was a piece of art a chapter in my journey.
I learned so much with every line of code, every bug, every small victory.
I also went through several studio rebrands — from BlackJack Studios, to Mainstay Games, and finally...
Introducing: BlitzAura Games ⚡
Today, my indie studio is known as BlitzAura Games a name I’m finally proud of.
We’ve got some really cool projects in the pipeline, including:
🎮 SPLIT – a parkour + puzzle game set in a fragmented world
🤠 CATCOWBOY – a top-down 2D shooter with a Wild West twist (and a cowboy cat, obviously)
This blog marks the beginning of a new journey for me sharing devlogs, tutorials, and behind-the-scenes of building games from scratch as an indie developer.
If you’ve read this far, thank you.
Really.
Let’s Connect 💬
I’ll be posting regularly about my learnings, projects, and everything in between.
See you in the next post,
— Harshit a.k.a. raaavula
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Written by

Raaavula
Raaavula
Tech enthusiast passionate about AI, game development, robotics, and software engineering. Sharing insights on the future of tech and creating immersive experiences. Currently building cool projects and learning every day.