WCCC_MustMove

2 min read
Table of contents

OffCenteredBlinks
For this week's Creative Code challenge by @sableRaph: “Must Move”, OffCenteredBlinks Represents various movements both noticeable and subtle that can occur through SonicPi & LiveCodeLab.
Poetry
Celestial Eyes
Must move , they say
Blinking as they reach the lines
The lines of horizon
Looking to see the depths of Poseidon
But till then, they shall Move Each Day
Video
Code
LiveCodeLab
(time % 29 + 1) times with i
scale 0.83,0.83,1
fill aqua
ambientLight tan(i),sin(i)*25,72
ball (time % 15 + 1)/24,i,sin(i/3)*4
12 times
stroke red
peg 12
stroke green
ball 140
simpleGradient yellow,red,orange
(time % 29 + 1) times with i
scale 0.83,0.83,1
fill green
ambientLight tan(i),sin(i)*25,72
ball (time % 15 + 1)/24,i,sin(i/3)*4
12 times
stroke red
peg 12
stroke green
ball 140
SonicPi
def Sine_ing(looping,samp1,samp2,samp3)
use_random_seed Time.now.to_i / 3
rangeFul = (0..30).to_a.shuffle() #shuffling a range of numbers from 0 to 30 into an array
#setting counters
i = 0
j = rangeFul.length()
#setting the live loop
live_loop looping do
use_bpm [140,70,35].choose
use_random_seed Time.now.to_i / 2
with_fx :echo, mix: Math.sin(j).abs do
with_fx :distortion,mix: Math.sin(i).abs do
#If the sin makes the number a negative
if Math.sin(rangeFul[i]) > 0
sample [samp1,samp3].choose,rate: Math.sin(rangeFul[i])
end
end
end
with_fx :ping_pong, mix: Math.sin(i).abs do
use_bpm [280,140,75].choose
use_random_seed Time.now.to_i / 8
#If the sin makes the number a positive
if Math.sin(rangeFul[i]) > 0
sample [samp2,samp3].choose
end
end
with_fx :ixi_techno, mix: Math.sin(j).abs do
use_bpm [120,60,30,15].choose
with_fx :vowel, mix: Math.cos(j).abs do
with_fx :gverb, mix: rrand(0.4,0.8) do
use_random_seed Time.now.to_i / 9
#If the sin makes the number 0
if Math.sin(rangeFul[i]) == 0
sample [samp1,samp2].choose
end
end
end
end
i += 1
if i >= rangeFul.length()
i = 0
end
j -= 1
if j <= 0
j = 0
end
sleep [Math.sin(i).abs + 0.25,Math.sin(j).abs + 0.25].choose #to avoid the issue with zero
end
end
Sine_ing(:SineFul,:tabla_ghe5,:drum_bass_soft,[:elec_blip,:ambi_glass_hum].choose)
Sine_ing(:SineFul2,:ambi_dark_woosh,:perc_snap2,:glitch_perc5)
Sine_ing(:SineFul3,[:ambi_piano,:sn_generic].choose,:ambi_haunted_hum,:vinyl_backspin)
Sine_ing(:SineFul4,[:elec_blip,:bd_fat].tick, :glitch_perc5,:vinyl_backspin)
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