Demo Character for SpriteDX

Sprited DevSprited Dev
1 min read

Today, we finally have a preview of a demo character generated by the SpriteDX pipeline.

To recap, the pipeline look like this:

  1. User types in prompts describing the character and its style.

  2. Image generation model generates a pixel art character based on the description.

  3. Character animation is generated using video generation model.

    • Run Cycle

    • Idle Loop

    • Jump Frame

  4. Background is removed.

  5. Video is re-encoded into gif animation.

  6. Prefab is created in Unity along with a character controller that's universal and extendable.

Here is a fully controllable character generated by the pipeline:

Next Steps: There are issues we found along the way and there are quite a bit of manual labor that I still need to automate. I will identify those gaps and fill those in next week.

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Sprited Dev
Sprited Dev