SpriteDX Dev Update: From Prompt to Playable Character

Sprited DevSprited Dev
2 min read

At Sprited, we’re building SpriteDX—a one-click pipeline that turns a simple prompt into a fully animated, game-ready character.

This week, we got our first taste of what’s possible. Using Flux.1-dev and Seedance1 Pro, we created a demo character that can idle, run, and jump. It’s a working proof of concept that shows what SpriteDX can do.

That said… it’s definitely not one-click yet. We’re still duct-taping together a bunch of manual steps.

Next week, the goal is to automate the whole pipeline—even if it’s still a little scrappy.


What needs to be automated

🧍 Character Reference Generation

  • Augment user prompt for consistency

  • Pick a style reference image

  • Remove shadows, watermarks, and backgrounds

  • Pick a background color that supports easy cropping

  • Quantize/palettize if needed

  • Preview everything before moving forward

  • Generating character animation

🎞️ Animation Generation
For each state (idle, run, jump, etc):

  • Scale/crop the reference character for video generation

  • Use first frame + preset prompt to generate animation

  • Auto-trim loops cleanly

  • Extract and process the frames

🧩 Sprite Sheet Assembly

  • Generate a sprite sheet from selected frames

  • Include a spritesheet.json with frame metadata

  • Save files in the correct structure

🧠 Character Script Creation

  • Generate code/scripts using templates or presets

  • Spawn the character on-screen with a basic AI and animation controller


There’s still a lot of glue code and rough edges. But each piece we automate moves SpriteDX closer to becoming a real tool—not just a toy demo.

Next week: close the loop from prompt to playable character, even if it means hacking things together.

—SpritedDev 🌱

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Sprited Dev
Sprited Dev