How do you write your own Arduino library?


Creating a custom Arduino library allows you to organize reusable code for sensors, actuators, or algorithms. Here's a step-by-step guide to building your own library from scratch.
1. Library Folder Structure
A basic Arduino library requires:
text
MyLibrary/
├── MyLibrary.h (Header file - declarations)
├── MyLibrary.cpp (Source file - implementations)
├── examples/ (Optional: Example sketches)
│ └── BasicDemo/
│ └── BasicDemo.ino
├── keywords.txt (Optional: Syntax highlighting)
└── README.md (Optional: Documentation)
2. Create the Header File (MyLibrary.h
)
This file defines your library's interface.
cpp
// MyLibrary.h
#ifndef MyLibrary_h // Prevent duplicate inclusion
#define MyLibrary_h
#include "Arduino.h" // Required for Arduino functions
class MyLibrary {
public:
// Constructor (optional)
MyLibrary(int pin);
// Public methods
void begin();
int readValue();
void blink(int times);
private:
// Private variables/functions
int _pin;
void _privateHelper();
};
#endif
3. Implement the Code (MyLibrary.cpp
)
This file contains the actual functionality.
cpp
// MyLibrary.cpp
#include "MyLibrary.h"
// Constructor (initialize variables)
MyLibrary::MyLibrary(int pin) {
_pin = pin;
}
// Initialize the library
void MyLibrary::begin() {
pinMode(_pin, OUTPUT);
}
// Read a sensor value
int MyLibrary::readValue() {
return analogRead(_pin);
}
// Blink an LED
void MyLibrary::blink(int times) {
for (int i=0; i<times; i++) {
digitalWrite(_pin, HIGH);
delay(500);
digitalWrite(_pin, LOW);
delay(500);
}
}
// Private function (only accessible within class)
void MyLibrary::_privateHelper() {
// Internal logic here
}
4. Add Examples (Optional)
Create an example sketch in examples/BasicDemo/BasicDemo.ino
:
cpp
#include <MyLibrary.h>
MyLibrary myLib(13); // Use pin 13
void setup() {
myLib.begin();
}
void loop() {
myLib.blink(3); // Blink 3 times
delay(1000);
}
5. Add Syntax Highlighting (keywords.txt
)
To enable Arduino IDE coloring:
text
#######################################
# Syntax coloring for MyLibrary
#######################################
MyLibrary KEYWORD1
begin KEYWORD2
readValue KEYWORD2
blink KEYWORD2
6. Install Your Library
Manual Installation:
Zip the
MyLibrary
folder.In Arduino IDE:
Sketch > Include Library > Add .ZIP Library
.
Folder Installation:
- Copy
MyLibrary/
toDocuments/Arduino/libraries/
.
- Copy
Restart the Arduino IDE.
7. Using Your Library
cpp
#include <MyLibrary.h> // Your library is now available!
MyLibrary customDevice(8);
void setup() {
customDevice.begin();
}
void loop() {
int val = customDevice.readValue();
customDevice.blink(2);
}
Best Practices
Keep It Modular: Split complex libraries into multiple files.
Documentation: Add comments and a
README.md
.Error Handling: Validate inputs in public methods.
Version Control: Use GitHub to share your library.
Advanced Features
Support for Multiple Boards: Use
#ifdef
for platform-specific code.cpp
#ifdef ESP32 // ESP32-specific code #endif
EEPROM Storage: Add methods to save/load settings.
Interrupts: Handle hardware interrupts within the library.
Publishing to Arduino Library Manager
Follow Arduino's library specification.
Submit a pull request to the Arduino Library Registry.
Now you can create professional Arduino libraries!
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