Embedded Swift: A Modern Approach to Low-Level Programming

Soham BanerjeeSoham Banerjee
25 min read

Embedded programming has long been dominated by C and C++, powering everything from microcontrollers to real-time systems. While these languages offer unmatched low-level control, they also introduce persistent challenges, manual memory management, unsafe pointer operations, and subtle logic bugs stemming from weak type systems and undefined behavior.

With the release of Swift 6 and its new Embedded Swift compilation mode, developers now have access to a modern, memory-safe, and performant alternative that’s tailored specifically for resource-constrained systems.

While languages like Rust have also emerged to address these issues, Embedded Swift brings the clarity and safety of Swift to microcontroller environments, without giving up on determinism, binary size, or hardware access.

This article introduces Embedded Swift and explores how it compares to traditional C/C++ development. We’ll cover its key features, programming and memory models, how to set up the toolchain for STM32 microcontrollers, and how to link Swift with existing C drivers.

Along the way, we’ll examine performance trade-offs, growing ecosystem support, and the broader industry movement toward memory-safe languages. As I hope you’ll see, Swift is a serious contender in the future of embedded development.

Prerequisites

To get the most out of this article, you should have a basic understanding of programming in Swift and C. Familiarity with embedded hardware platforms and firmware development concepts will also be helpful.

If you're new to embedded systems, consider reviewing this introductory guide to embedded firmware to build foundational knowledge before diving into Embedded Swift.

Scope

This article is intended as a practical introduction to Embedded Swift. It covers:

  • An overview of Embedded Swift and its key language features

  • Swift’s programming and memory model in an embedded context

  • Setting up the Embedded Swift toolchain on macOS for STM32 microcontrollers

  • Interoperability with C code and linking to existing low-level drivers

  • A look at memory and instruction-level performance

  • Future directions and use cases for Embedded Swift

Note that this article does not provide a full tutorial on the Swift language itself. While the primary focus is on STM32, similar principles apply to other supported platforms such as ESP32, Raspberry Pi Pico, and nRF52.

Table of Contents:

What is Swift? What is Embedded Swift?

Swift is a modern programming language developed by Apple that combines the performance of compiled languages with the expressiveness and safety of modern language design. While Swift was originally created for iOS and macOS development, it has evolved into a powerful general-purpose language used in server-side development, systems programming, and increasingly, embedded systems.

Embedded Swift is a special compilation mode introduced in Swift 6 that brings the benefits of Swift to resource-constrained platforms like microcontrollers. It lets developers use a safe, high-level language while still producing compact, deterministic, and performant binaries suitable for embedded applications.

Key Features of Swift

Embedded Swift retains many of the powerful language features that make Swift an attractive alternative to C/C++ in embedded development:

Type Safety: Swift uses a strong static type system, which prevents many programming errors at compile time. Unlike C, where type mismatches can result in undefined behavior, Swift ensures all types are used correctly before code even runs.

Strict Type Checking: Swift doesn't allow implicit type conversions that could lose data or cause unexpected behavior. For example:

// This won't compile in Swift
let integer: Int = 42
let decimal: Double = 3.14
let result = integer + decimal  // Error: Cannot convert value of type 'Int' to expected argument type 'Double'

// You must be explicit about conversions
let result = Double(integer) + decimal  // Correct

Non-nullable Types by Default: In C, pointers can be null by default, which introduces risk. In Swift, variables cannot be nil unless explicitly marked as optionals:

var name: String = "John"
name = nil  // Compile error - String cannot be nil

var optionalName: String? = "John"
optionalName = nil  // This is allowed

Memory Safety via ARC (Covered in detail later):

Swift manages memory automatically using Automatic Reference Counting (ARC). Unlike manual memory management in C/C++, ARC handles object lifecycles efficiently without unpredictable garbage collection pauses. We'll cover ARC and its impact in embedded contexts in a dedicated section later.

Modern Syntax:
Swift's syntax is clean, consistent, and designed for readability. It supports modern paradigms including:

  • Functional programming (map, filter, reduce)

  • Generics (type-safe abstractions)

  • Protocol-Oriented Programming (discussed in the next section)

These features allow you to write more expressive and maintainable code compared to procedural C or inheritance-heavy C++.

Performance:
Swift is designed to perform on par with C++ in many scenarios. Optimizations such as inlining, dead code elimination, and static dispatch help ensure that high-level abstractions don’t compromise performance. In embedded mode, Swift disables features like runtime reflection and dynamic dispatch to further reduce overhead.

To fully leverage Swift for embedded development, it's important to understand its programming model. Unlike C’s procedural approach or C++’s class-heavy design, Swift promotes protocol-oriented programming and composition, which offers both flexibility and safety in embedded system design.

Swift Programming Model

Swift embraces a multi-paradigm programming model that blends object-oriented, functional, and protocol-oriented programming, all underpinned by strong type safety and memory safety.

For embedded developers coming from C or C++, this model may feel different at first. But it provides a more modular and testable way to build complex systems, something especially valuable in embedded applications where hardware abstraction and strict reliability are critical.

Protocol-Oriented Programming (POP)

Swift emphasizes protocols over inheritance, encouraging developers to define behaviors through protocols and implement them using value types like struct and enum, rather than relying heavily on classes.

This philosophy favors composition over inheritance, allowing you to build complex functionality by combining smaller, well-defined components.

Key Concepts:

  • protocol defines required behavior.

  • Protocol extensions provide default behavior.

  • Prefer value semantics using struct.

Example:

protocol Speakable {
    func speak()
}

extension Speakable {
    func speak() {
        print("Default sound")
    }
}

struct Dog: Speakable {
    func speak() {
        print("Woof!")
    }
}

Embedded Swift uses protocols with static dispatch. With static dispatch, the compiler knows the exact memory address of the function to call and can generate a direct jump instruction. There's no runtime lookup, no indirection, and no uncertainty.

Why POP Matters for Embedded Systems

First, you get flexible hardware extraction. Protocols make it easy to define interfaces for hardware components, allowing for mock implementations during testing or platform-specific variations.

Second, you have nice low overhead. Embedded Swift uses static dispatch for protocols, meaning there’s no runtime lookup, and calls are resolved at compile time for maximum performance.

Also, struct and enum types avoid heap allocations, making code more efficient and predictable in low-memory environments.

Now that we’ve explored how Swift’s programming model enables safer and more modular embedded code, let’s turn to another critical piece of the puzzle: memory management. Swift’s use of Automatic Reference Counting (ARC) replaces manual memory handling and offers important benefits, and tradeoffs, for embedded systems.

Swift Memory Management

One of Swift’s most impactful features, especially in the context of embedded systems, is its use of Automatic Reference Counting (ARC) for memory management. Unlike C/C++, where memory must be manually allocated and freed using malloc and free, Swift automates this process while maintaining deterministic performance.

This automation significantly reduces the risk of common memory-related bugs like leaks, dangling pointers, or use-after-free errors, all of which are notorious in low-level C code.

How ARC works

Swift supports ARC not only for the Cocoa Touch API's but for all APIs, providing a streamlined approach to memory management. Unlike garbage collection systems that can cause unpredictable pauses, ARC works deterministically at compile time and runtime to manage memory.

ARC automatically tracks and manages the lifetime of objects in memory based on how many references point to them.

  • Reference Counting: Every object has a counter that tracks how many strong references point to it.

  • Retain / Release: The compiler inserts retain and release calls automatically during assignment and deinitialization.

  • Immediate Deallocation: When the reference count reaches zero, the object is deallocated immediately.

  • Deterministic: Unlike garbage collectors, ARC doesn’t introduce unpredictable pauses or runtime scanning.

Swift offers multiple reference types to give you precise control over memory behavior and prevent cycles:

Strong References (default)

  • Keeps the referenced object alive.

  • Used in most cases.

class MotorController {
    var sensor: SensorData?  // Strong reference

    func updateReading(newData: SensorData) {
        self.sensor = newData  // Previous sensor data automatically deallocated
    }
}

Weak References

  • Used to break reference cycles (especially in two-way object relationships).

  • Automatically becomes nil when the referenced object is deallocated.

class Device {
    var controller: MotorController?

    deinit {
        print("Device deallocated")
    }
}

class MotorController {
    weak var device: Device?  // ← Weak reference breaks the cycle

    deinit {
        print("MotorController deallocated")
    }
}

func breakCycle() {
    let device = Device()
    let controller = MotorController()

    device.controller = controller
    controller.device = device  // ← This is now a weak reference

    // When this function ends, both objects are properly deallocated
}

breakCycle()
// Output:
// Device deallocated
// MotorController deallocated

Unowned References

  • Non-optional version of weak.

  • Assumes the object will never be deallocated while still in use.

  • More lightweight than weak, but unsafe if misused.

class SensorSystem {
    unowned let controller: MotorController  // unowned reference

    init(controller: MotorController) {
        self.controller = controller
    }
}

class MotorController {
    var sensorSystem: SensorSystem?

    func setupSensors() {
        sensorSystem = SensorSystem(controller: self)
    }

    deinit {
        print("MotorController deallocated")
    }
}

func testUnowned() {
    let controller = MotorController()
    controller.setupSensors()
    // sensorSystem deallocates before controller ends
}

testUnowned()
// Output: MotorController deallocated

ARC Overhead in Embedded Systems

While ARC provides safety benefits, it does introduce some overhead compared to manual memory management:

Memory Overhead:

ARC-managed class instances in Swift typically include an additional 4 or 8 bytes to store reference count metadata, depending on the system architecture, 4 bytes on 32-bit systems and 8 bytes on 64-bit systems. This metadata allows the runtime to track how many active references exist to a given object and deallocate it when no references remain. When developers use weak or unowned references, the memory footprint increases further. These references require additional data structures, such as side tables or tracking mechanisms, to manage object liveness and cleanup. In the case of weak references specifically, Swift maintains zeroing weak reference tables that automatically null out pointers once the referenced object is deallocated, ensuring memory safety.

CPU Overhead:

ARC introduces some runtime overhead due to retain and release operations, which are inserted automatically during reference assignments. These operations involve incrementing or decrementing the reference count and are especially common in code that passes objects between functions or stores them in collections. To ensure thread safety, these updates are typically implemented using atomic operations, which add further instruction cycles. In complex object graphs, ARC may also engage in cycle detection and cleanup through the use of weak references to prevent memory leaks caused by strong reference cycles. While Swift's ARC provides deterministic and efficient memory management, it does so with both memory and CPU costs that developers should consider carefully, especially in performance-critical embedded systems.

Type Safety and Error Prevention

Swift's type system prevents many common errors that plague C/C++ programs:

  • Buffer Overflows: Swift arrays are bounds-checked, preventing buffer overflow vulnerabilities that are common in C.

  • Null Pointer Dereferences: Swift's optional types make null pointer dereferences impossible at compile time.

  • Use After Free: Swift's ownership model prevents use-after-free errors that can cause crashes or security vulnerabilities.

Now that we’ve covered Swift's memory model and ARC behavior, let’s explore how it compares to C in terms of memory usage and instruction cycles, a crucial aspect when evaluating Embedded Swift for real-world deployment.

Memory and Instruction Cycle Comparison

Understanding the performance characteristics of Swift versus C is essential for embedded systems, where every instruction cycle and byte of memory matters. While Swift brings advantages like safety and expressiveness, these benefits come with certain trade-offs in terms of memory usage and runtime behavior that embedded developers must evaluate carefully.

Memory Management:

Swift uses Automatic Reference Counting (ARC) to manage memory. ARC tracks the number of references to each object and deallocates it when no references remain. This eliminates the need for explicit free() calls but introduces overhead.

C, in contrast, uses manual memory management. Developers allocate memory using malloc and release it using free, or rely on the stack for most short-lived data.

The table below provides the memory management comparison between Swift and C:

FeatureSwift (ARC)C (Manual)
Memory strategyAutomatic reference countingManual with malloc/free
Overhead per object4–8 bytes (for ref count)None for stack; variable for heap
DeallocationDeterministic, triggered by ARCDeveloper-controlled
Weak reference supportRequires additional metadataNot built-in
Thread safetyAtomic operations in ARCNot guaranteed
Layout controlLimited, compiler-managedFull control (via structs/pointers)

Swift ensures safety through deterministic cleanup and predictable memory usage. But this comes at the cost of added memory and CPU overhead.

C’s approach offers complete control over memory layout and minimal runtime cost, but increases the risk of memory leaks and fragmentation without disciplined practices.

Instruction Cycle Analysis

The safety features in Swift, such as bounds checking, optional unwrapping, and ARC updates, translate into additional CPU instructions. While this can impact performance, the Swift compiler is aggressive about optimization in release builds. For example, inlining and ARC elision can remove much of the overhead in performance-critical paths.

C has no built-in safety checks, allowing it to generate highly efficient, predictable code. Developers can even use inline assembly for tight control over performance.

The table below provides the instruction cycle comparison between Swift and C:

Instruction-Level FeatureSwiftC
Reference count updates2–4 instructions per assignmentN/A
Bounds checking1–3 instructions per array accessNone
Optional unwrapping1–2 instructions per checkN/A
Method dispatchProtocols introduce indirectionDirect calls or function pointers
Optimization potentialARC elision, inlining, dead code removalFull manual control, inline assembly
PredictabilityHigh in optimized builds, with some abstraction overheadVery high, minimal abstraction

Although Swift inserts extra instructions for safety, much of this cost can be mitigated through compiler optimization.

C has no such features by default, making it ideal for applications where performance must be tightly controlled and the developer is willing to take full responsibility for safety.

Instruction Count Comparison: Swift vs C Loop Performance

When evaluating Swift and C for embedded use, it's helpful to analyze instruction-level performance on basic operations, such as a loop that processes an array of floating-point numbers. This gives us a concrete sense of the computational cost of each language's safety and abstraction features.

Let’s consider a simple example: summing an array of Float values and returning the average. In Swift, the code uses a high-level for-in loop over an array:

Simple loop performance:

// Swift loop with safety checks
func processData(_ data: [Float]) -> Float {
    var sum: Float = 0.0
    for value in data {  // Iterator with bounds checking
        sum += value     // Safe arithmetic
    }
    return sum / Float(data.count)  // Safe division
}
// Estimated: ~8-10 instructions per iteration

Although elegant and safe, this loop includes several safety mechanisms:

  1. Bounds checking on every array access

  2. Reference counting if data is passed as a reference type

  3. Overflow protection in debug mode

  4. Optional handling or runtime checks if data might be empty

These checks introduce runtime overhead, resulting in an estimated 8–10 instructions per iteration on most platforms (depending on optimization level and target architecture). In release builds, Swift aggressively inlines and strips redundant checks, but some level of abstraction cost remains, especially compared to raw memory access in C.

Now, compare that to its equivalent in C:

// C loop without safety checks
float process_data(float* data, int count) {
    float sum = 0.0f;
    for (int i = 0; i < count; i++) {  // Direct pointer arithmetic
        sum += data[i];                // Direct memory access
    }
    return sum / count;  // Direct division (no safety check)
}
// Estimated: ~4-5 instructions per iteration

This version performs direct memory access with pointer arithmetic, no bounds checks, and no type safety. The C code is lower-level, with fewer runtime checks, and compiles down to just 4–5 instructions per iteration, depending on the target CPU and compiler flags. It is lean and fast, ideal for cycles-per-instruction-critical scenarios.

The table below shows the comparison of single loop performance between Swift and C:

AspectSwiftC
Array accessBounds-checkedDirect pointer access
Loop iterationHigh-level iterator abstractionRaw loop with pointer increment
Instruction count (per loop)~8–10 (in debug), ~6–8 (in release)~4–5
DivisionSafe (avoids divide-by-zero in dev)Direct
Overflow behaviorChecked in debug, unchecked in releaseUnchecked
Readability and safetyHighLow
PerformanceLower (but optimizable)Higher (manual)

Now that we’ve compared Swift and C in terms of memory and cycle costs, let’s move into the practical side: how to set up Embedded Swift on an STM32 platform and get started with real-world development.

How to Setup Embedded Swift

In this section, we'll walk through how to configure and use Embedded Swift for development on STM32 microcontrollers. STM32 is a popular family of ARM Cortex-M–based microcontrollers, commonly used in industrial, consumer, and IoT applications.

Prerequisites

Required Software:

  • Swift Development Snapshot (includes the Embedded Swift toolchain)

  • Swiftly - Easiest way to manage and install swift toolchains

  • Swiftc - Swift Compiler command-line tool

  • Python3 - Required to run scripts to convert Mach-O to binary files

  • Git (to clone sample repositories) like https://github.com/swiftlang/swift-embedded-examples

  • A Unix-like development environment (macOS is currently best supported)

Target Hardware: This guide focuses on STM32 microcontrollers, which are widely used in embedded applications and have excellent community support.

This guide walks you through the full setup process, from installing the required Swift toolchain to flashing the final binary onto your board. We’ll begin by installing the Swift Development Snapshot using Swiftly, a simple command-line utility for managing Swift toolchains. From there, we’ll configure the build system, set up the correct board variant, customize the build script, and compile the Swift and C source code into a binary. Finally, we’ll flash the firmware onto the STM32 using standard tools

Install Swift Development Snapshot

The easiest way to install and manage Embedded Swift toolchains is by using the swiftly tool, which simplifies downloading and using Swift snapshots.

macOS Installation:

The below steps will help install the Swift embedded toolchain:

# Using Swiftly (Recommended)
curl -O https://download.swift.org/swiftly/darwin/swiftly.pkg
installer -pkg swiftly.pkg -target CurrentUserHomeDirectory
~/.swiftly/bin/swiftly init --quiet-shell-followup
source "${SWIFTLY_HOME_DIR:-$HOME/.swiftly}/env.sh"

# Install and use development snapshot
swiftly install main-snapshot
swiftly use main-snapshot

# Verify installation
swift --version

You can clone this Github example repository:

git clone https://github.com/swiftlang/swift-embedded-examples.git 
cd swift-embedded-examples/projects/stm32-blink

The stm32-blink contains:

  • Swift code that toggles GPIOs

  • A C startup file with vector table

  • A build.sh script that uses swiftc, clang, and a custom linker setup

Setup the STM32 Board

Tell the build script which STM32 board is being used:

export STM_BOARD=STM32F746G_DISCOVERY

You can add your own board variant by defining the appropriate memory map and compiler flags in the script.

Modify build.sh (Optional)

Ensure the script correctly locates the following:

  • swiftc: should point to the toolchain you installed with Swiftly

  • clang: can be macOS’s default Clang

  • libBuiltin.a, crt0.s, and macho2bin.py: used to provide minimal runtime support and convert output to flashable binaries

If needed, update these paths:

SWIFT_EXEC=${SWIFT_EXEC:-$(swiftly which swiftc)}
CLANG_EXEC=${CLANG_EXEC:-$(xcrun -f clang)}
PYTHON_EXEC=${PYTHON_EXEC:-$(which python3)}

Ensure the linker flags match your target’s flash and RAM sizes.

Build and Flash the Project:

Run:

./build.sh

This compiles Swift and C code, links them, and produces a blink.bin file.

If successful, you’ll see:

.build/blink.bin  # ready to flash Step 6: Flash the Firmware to STM32

Use ST-Link tools or openocd to flash your board. Example using st-flash:

brew install stlink
st-flash write .build/blink.bin 0x8000000

You should now see an LED blinking.

Here’s a more detailed step by step approach to writing a bare metal code on STM32. For comprehensive installation guides covering other platforms (Raspberry Pi Pico, ESP32, nRF52), detailed IDE configuration, troubleshooting, and advanced examples, you can check out the official documentation:

Now that we’ve set up Embedded Swift and explored how to build and run an example project, let’s look at a critical real-world scenario: interfacing Swift with low-level C drivers.

C-Swift Linkages

In many embedded projects, low-level hardware drivers are written in C because of its close-to-metal control and widespread ecosystem support. Embedded Swift supports seamless interoperability with C, which lets you reuse existing C libraries and drivers, write hardware control logic in C, and implement higher-level application logic in Swift.

This hybrid model lets you combine Swift’s safety and productivity with C’s hardware-level control, with no runtime overhead or object translation.

Let’s walk through an example where a low-level sensor driver is implemented in C and the application logic is written in Swift.

C Header File (sensor_driver.h):

This C header file defines the public interface for a low-level sensor driver. It includes standard fixed-width integer types and declares four functions:

  • sensor_init(): Initializes the hardware sensor

  • sensor_read_temperature() and sensor_read_humidity(): Read raw sensor values

  • sensor_delay_ms(): Delays execution for a given number of milliseconds

This interface acts as a bridge between Swift and C. Swift will link to these functions by name, no wrappers or bindings required.

#ifndef SENSOR_DRIVER_H
#define SENSOR_DRIVER_H

#include <stdint.h>

// Low-level sensor driver functions
void sensor_init(void);
uint32_t sensor_read_temperature(void);
uint32_t sensor_read_humidity(void);
void sensor_delay_ms(uint32_t milliseconds);

#endif

C Implementation (sensor_driver.c):

This implementation assumes the sensor is memory-mapped at a fixed address (0x40001000). Each register, temperature, humidity, and control, is accessed by offset from that base address.

The sensor_init() function writes 0x01 to the control register, presumably enabling or starting the sensor hardware.

The sensor_read_temperature() method and sensor_read_humidity() method reads from memory-mapped registers and return the raw ADC values from the sensor.

The sensor_delay_ms() method performs a simple busy-wait loop using nop (no-operation) instructions to approximate a delay. This is suitable for short, coarse-grained delays in bare-metal contexts.

#include "sensor_driver.h"

// Hardware register addresses
#define SENSOR_BASE_ADDR    0x40001000
#define TEMP_REG_OFFSET     0x00
#define HUMIDITY_REG_OFFSET 0x04
#define CONTROL_REG_OFFSET  0x08

void sensor_init(void) {
    // Initialize sensor hardware
    volatile uint32_t* control_reg = (volatile uint32_t*)(SENSOR_BASE_ADDR + CONTROL_REG_OFFSET);
    *control_reg = 0x01; // Enable sensor
}

uint32_t sensor_read_temperature(void) {
    volatile uint32_t* temp_reg = (volatile uint32_t*)(SENSOR_BASE_ADDR + TEMP_REG_OFFSET);
    return *temp_reg;
}

uint32_t sensor_read_humidity(void) {
    volatile uint32_t* humidity_reg = (volatile uint32_t*)(SENSOR_BASE_ADDR + HUMIDITY_REG_OFFSET);
    return *humidity_reg;
}

void sensor_delay_ms(uint32_t milliseconds) {
    // Simple delay implementation
    for (uint32_t i = 0; i < milliseconds * 1000; i++) {
        __asm__("nop");
    }
}

Swift Code Using C Driver:

To use these C functions from Swift, you declare them using @_silgen_name, which tells the Swift compiler to link directly to these symbol names at runtime.

The SensorController class encapsulates sensor-related logic. In its init() method, it calls the sensor_init() function defined in C to initialize the sensor hardware.

The readSensors() method reads the raw values from the C driver, converts them into human-readable units using helper functions, stores them internally, and returns the processed values.

The convertTemperature() and convertHumidity() conversion methods apply a basic linear formula to turn raw ADC values into temperature in Celsius and humidity in percentage, respectively. These formulas would be based on the specific sensor’s datasheet.

The checkThresholds() method applies simple threshold logic, a good example of where Swift’s readability and type safety shine. You could easily expand this logic to include error bounds, state machines, or alerts.

// Import C driver functions

/*
These declarations match the C function signatures exactly. 
They allow Swift to invoke the C functions as if they were native Swift functions 
— with zero overhead.
*/
@_silgen_name("sensor_init")
func sensor_init()

@_silgen_name("sensor_read_temperature")
func sensor_read_temperature() -> UInt32

@_silgen_name("sensor_read_humidity")
func sensor_read_humidity() -> UInt32

@_silgen_name("sensor_delay_ms")
func sensor_delay_ms(_ ms: UInt32)

// Swift sensor controller using C driver
class SensorController {
    private var lastTemperature: Float = 0.0
    private var lastHumidity: Float = 0.0

    init() {
        // Initialize the C driver
        sensor_init()
    }

    func readSensors() -> (temperature: Float, humidity: Float) {
        // Read raw values from C driver
        let rawTemp = sensor_read_temperature()
        let rawHumidity = sensor_read_humidity()

        // Convert raw values to meaningful units in Swift
        let temperature = convertTemperature(rawValue: rawTemp)
        let humidity = convertHumidity(rawValue: rawHumidity)

        // Store for comparison
        lastTemperature = temperature
        lastHumidity = humidity

        return (temperature: temperature, humidity: humidity)
    }

    private func convertTemperature(rawValue: UInt32) -> Float {
        // Convert raw ADC value to Celsius
        return (Float(rawValue) * 3.3 / 4095.0 - 0.5) * 100.0
    }

    private func convertHumidity(rawValue: UInt32) -> Float {
        // Convert raw ADC value to percentage
        return Float(rawValue) * 100.0 / 4095.0
    }

    func checkThresholds() -> Bool {
        // Swift logic for threshold checking
        let tempThreshold: Float = 25.0
        let humidityThreshold: Float = 60.0

        return lastTemperature > tempThreshold || lastHumidity > humidityThreshold
    }
}

// Main application loop
func main() -> Never {
    let sensorController = SensorController()

    while true {
        // Read sensors using Swift controller with C driver
        let readings = sensorController.readSensors()

        // Process data with Swift's type safety and expressiveness
        if sensorController.checkThresholds() {
            print("Warning: Temperature: \(readings.temperature)°C, Humidity: \(readings.humidity)%")
        } else {
            print("Normal: Temperature: \(readings.temperature)°C, Humidity: \(readings.humidity)%")
        }

        // Delay using C driver function
        sensor_delay_ms(1000) // 1 second delay
    }
}

The func main() is the main event loop standard for embedded systems. It creates the sensor controller, reads sensor data in a loop, checks thresholds, and prints results accordingly. The loop includes a delay (via the C driver) to avoid hammering the sensor continuously.

In an actual embedded context, instead of using print(), you might blink an LED, send UART messages, or log data to memory.

With Embedded Swift and C now working together, let’s explore what lies ahead. The next section outlines ongoing improvements, emerging use cases, and research directions that are shaping the future of Embedded Swift.

Future Work

Embedded Swift is still a young but rapidly evolving technology. Its modern language features, type safety, and performance make it an attractive option for embedded development, and ongoing work is expanding its capabilities, reach, and ecosystem.

Ongoing Improvements

Compiler Optimizations: The Swift compiler team is actively improving code generation for embedded targets, including:

  • Reducing binary size

  • Minimizing ARC overhead

  • Improving static dispatch performance

Hardware Support: Embedded Swift can target a wide variety of ARM and RISC-V microcontrollers, which are popular for building industrial applications. Support for additional architectures is being developed.

Tooling Enhancements: Tooling support for Embedded Swift is still evolving, but several community-driven and open-source efforts are making development more accessible:

  • Build Systems: The Swift Embedded Working Group provides example projects that adapt Swift Package Manager (SwiftPM) for cross-compilation. Custom linker scripts and build helpers are available for platforms like STM32 and nRF52.

  • Debugging Support: Developers can debug Embedded Swift programs using existing tools like GDB or OpenOCD, provided the build includes appropriate debug symbols. While not yet officially streamlined, this approach enables step-through debugging on real hardware.

  • IDE Integration: There is no official IDE support yet, but some developers use VSCode with Swift syntax highlighting and external build tasks. These setups are still manual but serve as early prototypes for embedded workflows.

Emerging Use Cases

There are a number of emerging use cases for embedded Swift. For example, Swift’s memory safety, type guarantees, and protocol-oriented design make it ideal for secure and scalable IoT devices, especially where firmware bugs could affect user safety or privacy.

The automotive sector is also exploring Swift for infotainment systems, driver assistance features, and safety-critical logic (where deterministic execution and safety matter).

Swift’s expressive syntax and compile-time safety make it suitable for industrial automation – think real-time control loops, sensor fusion systems, and edge devices in smart manufacturing.

It’s also useful for medical devices, as it aligns well with strict medical regulations around memory safety, type guarantees, and predictable resource usage.

Community and Ecosystem

Open Source Projects

The Swift Embedded working group maintains example repositories showcasing how to use Embedded Swift on microcontrollers such as STM32, nRF52, and ESP32. Early-stage libraries for UART, GPIO, and basic peripherals are emerging, though the ecosystem is still young compared to C or Rust.

Learning Resources

While Embedded Swift is not yet widely taught in formal curricula, community tutorials and exploratory projects (for example, Swift for Arduino) are lowering the barrier for hobbyists and independent learners. As tooling matures, educational adoption is likely to follow.

Industry Interest

Embedded Swift is beginning to draw attention from developers and companies looking for safer, more maintainable alternatives to C. Although large-scale adoption remains limited, use cases like rapid prototyping, IoT development, and internal experimentation are gaining traction.

Conclusion

Embedded Swift represents a major step forward in embedded programming. By combining the power and safety of Swift with the low-level control needed for microcontrollers, it offers an exciting alternative to traditional C and C++ development.

While C will remain essential for hardware-level programming and performance-critical paths, Swift brings compelling advantages to many embedded scenarios:

  • Memory safety: Swift eliminates entire categories of bugs such as buffer overflows, use-after-free, and null pointer dereferencing.

  • Type safety: Many logic errors are caught at compile time, long before they can cause runtime failures.

  • Modern language features: Developers can use functional paradigms, generics, and protocol-oriented design even in embedded code.

  • C interoperability: Swift works seamlessly with existing C libraries, allowing gradual adoption without rewriting low-level drivers.

  • Developer productivity: Clear syntax, automatic memory management, and strong tooling lead to faster development and easier maintenance.

Government and regulatory bodies are increasingly encouraging or mandating the use of memory-safe programming languages to reduce vulnerabilities in critical software systems. For example:

While these documents do not mention Swift explicitly, Swift's strong type system, ARC-based memory model, and compile-time safety guarantees align closely with the goals outlined in these recommendations. As such, it offers a practical, developer-friendly path toward safer embedded development.

Swift may not be the right fit for every embedded system. In applications where every byte of memory or instruction cycle is critical, real-time guarantees are hard requirements, or toolchain maturity is essential (for example, RTOS integration, static analyzers), C or Rust may still be preferred.

But in many modern embedded applications, especially those involving rapid prototyping, fast product iteration, safety-critical or maintainable firmware, and interoperability with existing C codebases, Swift offers a highly productive and safe development experience.

Embedded Swift is still maturing, but its momentum is undeniable. With ongoing compiler work, community-driven examples, and growing interest from developers, it’s poised to play a major role in the future of embedded systems.

Whether you're building an IoT device, a piece of industrial equipment, or a proof-of-concept wearable, Swift can help you write safer, more expressive firmware, without giving up performance or control.

Swift can be especially powerful during the prototyping phase, when the primary goal is to validate functionality quickly and safely. And with its increasing support for multiple hardware platforms, it offers a strong foundation for bringing modern software development practices to the embedded world.

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Soham Banerjee
Soham Banerjee