How to Walk Into a Project Blindfolded and Not Explode – By Pure Luck

Marcin PypećMarcin Pypeć
8 min read

Chapter 1 – Introduction: The Task from Hell

We’ve all been there.

You open Jira, Trello, whatever tool your team swears by.
New ticket pops up in your backlog.
Description? Two sentences. Maybe three if you’re lucky.
Acceptance criteria? What the hell is even that?
Estimation? Oh yeah, that’s already there — 8h, slapped on like a price tag at a garage sale.

You stare at it.
You ask yourself: "What exactly am I supposed to do?"
You ping the business analyst — they say:

"Oh, you need to talk to design for that part."
You talk to design — they say:
"Check Figma, maybe there’s a screen."
You check Figma — it’s from three months ago and doesn’t match the current flow.
Someone says:
"Oh, and make sure you sync with frontend about that one thing."
And here we are… already in development, according to Jira.

You spend half your day playing Scooby-Doo with your own backlog, piecing together the mystery.
You finally code it, push it, get to review.
Reviewer asks the exact same questions you asked business.
QA joins the fun, asking again.
Welcome to Bug Telephone — everyone hears a different version of the original idea.

And here’s the worst part: the task was doomed before you even touched your keyboard.


Chapter 2 – The $16,000 Bug

Let’s get brutally real for a second.

This is from Capers Jones’ Applied Software Measurement (1996). Old, but still painfully true.

  • Blue line – where defects are introduced.

  • Yellow line – where defects are found.

  • Red line – how much it costs to fix them.

Key takeaway:

  • Find a bug while coding? $25.

  • Find it after release? $16,000.

Now think about this:
How many “bugs” are actually misunderstandings caused by vague tasks?
How many flow all the way through coding → review → QA → release…
…only for business to say:

“That’s not what we wanted.”

Congratulations — you just lit $16,000 on fire.


Chapter 3 – Why Task Descriptions Matter

A good task description is not fluff. It’s the foundation of a smooth dev cycle.
Here’s what it should give you:

  • Business justification – Why are we doing this? What’s the value?

  • Clear, singular goal – If there’s more than one, split it into multiple tasks.

  • Feasibility check – Is it even possible with our current setup? If not, what needs to change?

  • Plain language – No corporate jargon or technical riddles. Anyone in the team should understand it.

  • Tie-in with User StoriesAs a [role], I want [feature], so that [benefit].

  • Independent functionality – This should be shippable on its own.

  • Open communication – If you don’t know something, ask.

  • Consistency – Is it aligned with how the system currently works?

  • Minimalism – Enough detail to act, no unnecessary filler.


Chapter 4 – Acceptance Criteria: Your Safety Net

Acceptance Criteria (AC) are the unsung hero of product development.
They’re not a nice-to-have. They’re the contract between everyone involved.

Think of AC as your sanity airbag – the thing that keeps you from driving straight into a wall of rework at 200 km/h.

  • Developers – You deliver what’s in AC, nothing less, nothing more.

  • QA – You test exactly what’s in AC.

  • Business – You know exactly what you’ll get.

  • Reviewers – You know what to look for.

What makes AC great:

  • Testable – Can we objectively say “met” or “not met”?

  • Clear – No room for interpretation.

  • Complete – Covers happy path, edge cases, and negative scenarios.

  • Consistent – No conflicting points.

Bad AC:

  • “It should work.”

  • “Improve performance.”

  • “Fix login flow.”

Good AC:

  • When a user clicks “Submit” without filling the email field, show: “Email is required.”

  • When the email format is invalid, show: “Invalid email address.”

  • Do not send a backend request if client-side validation fails.


Chapter 5 – Task & AC as a Team Sport

Creating good tasks and AC is not the job of a single person.
It’s a multiplayer game where each role holds a piece of the puzzle.

  • Business – Why this matters, what’s the priority.

  • UX/UI – How it should look and feel.

  • Developers – How to implement it effectively.

  • QA – How to test and validate it.

Only when all pieces are on the table do you get the full picture.
Skip a piece? The picture breaks — and so does your release.

And here’s the beauty of doing it right:
The person who writes a task from A to Z doesn’t have to be the one who implements it.
A well-written description + AC make it possible for any other developer to pick it up and deliver.

This not only speeds up development, but also spreads domain knowledge across the team — no more “only John knows how this works” situations.
It’s one of the easiest ways to make your team more resilient and less dependent on single points of failure.


Chapter 6 – Anti-Patterns (Hall of Shame)

  • “TBD” in the description or AC.

  • No context, just a one-liner.

  • Link to Figma with zero summary.

  • AC stored in a different tool with no copy in the ticket.

  • Estimation without a proper description or AC.

  • Overloaded tasks that should be split.


Chapter 7 – The Playbook

Task Description:

  1. Clear title.

  2. What / Why / How in 2–5 sentences.

  3. Links & materials in one place.

  4. Scope & out of scope.

  5. Minimalism – no walls of text.

Acceptance Criteria:

  • Bulleted, binary (“met” / “not met”).

  • Happy path + edge cases.

  • All relevant environments, browsers, devices.


Chapter 8 – Final Thought

A well-written task description and AC are your GPS.
Without them, you’re driving blindfolded, and every wrong turn costs more to fix.

They are:

  • A secret weapon that saves time, money, and frustration.

  • Or a silent killer that slowly drains your project until it’s too late.

Your choice.


Bonus Chapter – The 10km Minefield in a White Shirt

Bonus Chapter – The 10km Minefield in a White Shirt

Some time ago, my tech lead sent me a link to a task.
Here’s what it looked like (now with a few additions — but back then it was painfully bare-bones):

New user
Umbrella Inc. will retrieve new users from Evil Corp HR Database and import following 
info to Umbrella Inc. db
...
(you get the idea)

And that was it.
No acceptance criteria.
No clear breakdown.
Just a wall of text and an estimation already in place.

What did I do?
Like a good little junior trapped in a senior’s body — I opened a new repo and started coding.
No questions. No planning. No “how should this actually work?”
The client didn’t want to integrate with our standard — so we decided to just do it their way.

The goal was simple (in theory):

  • New repo

  • New microservice hitting the client’s API

  • Map their data to our company’s format

  • Push it to our backend via a brand-new endpoint that could, in theory, serve multiple companies.

How I approached it:

Instead of splitting it into 10+ tasks, I made it one giant task.

One giant task = one giant PR.

60 commits.

Chaos.

I got prod credentials on day one (no dev env, of course 😂).
Tested the API with Postman.
Started implementing.
On backend, I wrote the endpoint and business logic — reusing what I could.
No tests. Zero.
The “testing” was basically me running the sync manually and the business analyst telling me “this works” or “this doesn’t.”

Review?
There wasn’t any.
We shipped straight to prod.
DevOps thought they deployed it… but didn’t.
They pushed their own commits to my code to make their deploy work — and yes, that was done manually and archaically.

And here’s the twist:
Nothing. Went. Wrong.
The code worked.
Scheduler ran every day.
Data synced flawlessly.
No client complaints.
No outages.
No bugs from my side — even a year later.

Over time, I added small improvements:

  • Business change requests (implemented in under an hour each)

  • Backend refactors

  • 100% test coverage with unit + MockMvc tests

  • Slack bot notifications for failed syncs (which the entire company now uses for multiple projects).

I walked through a 10km minefield in a white shirt, holding a lollipop, and somehow made it out alive.

But here’s the reality:
I was lucky. Stupidly lucky.
That project could have been a disaster:

  • The client could have left.

  • I could have been chewed out by my boss, my tech lead, or both.

  • One tiny unnoticed bug could have taken down production.

I didn’t realize how bad my process was until I read Robert C. Martin’s Clean Coder.
It was like holding up a mirror and seeing every bad habit I’d picked up:

  • No planning.

  • No communication.

  • No tests.

  • No breakdown into manageable tasks.

  • No acceptance criteria.

  • Zero documentation.

My “success” wasn’t skill.
It was pure luck — and luck isn’t a strategy.

Since then, my world flipped 180 degrees.
I listed out every quality Uncle Bob says makes a professional developer.
I started grinding after hours to fix my gaps and kill bad habits.
I learned that saying “no,” asking questions, and communicating across the entire company doesn’t make you incompetent — it means you care about the result.

And that — this slow crawl from “blind luck” towards “maybe knowing what I’m doing” — is still very much a work in progress.
But it’s a journey worth sharing.

Lesson learned:
A big, vague task and a massive PR might feel like “getting it done,” but they’re actually a gamble.
I got lucky. Don’t count on luck.

The uncomfortable truth? Most of a developer’s workday isn’t coding — it’s defining scope, chasing answers, and writing acceptance criteria.
Think 80% figuring out what to build, 20% actually building it.
And this ticket? It lived entirely in that 80% zone, but no one had done the work yet.
It wasn’t ready for development at all.

So here’s my advice:
Next time you pick up a vague, oversized ticket — stop.
Break it down.
Write the AC.
Make the minefield visible before you step in.

Because while walking through 10km of explosives in a white shirt holding a lollipop makes for a great story…
the second time, you probably won’t walk out smiling.

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Written by

Marcin Pypeć
Marcin Pypeć