Writing C# Code Like a Klingon

Developers aim for clean, maintainable, and readable code, but sometimes readability drifts into verbosity and methods start sounding like bureaucratic procedures instead of executable instructions.

What if, instead, you wrote code like a Klingon warrior? Klingons value strength, honor, and directness and their programming style would be the same: no wasted words, no unnecessary ceremony, and no tolerance for weakness.

The Philosophy of Klingon Code
Klingon code is:
• Aggressive: Methods act as commands, not suggestions.
• Direct: No fluff, no politeness just action.
• Efficient: Do what must be done, nothing more.
• Honorable: Fail loudly, succeed gloriously.
A Klingon programmer does not write "PerformBattleAgainstEnemy", they write "HIv" which is the Klingon word for "attack."

Example: Standard C# vs. Klingon C#
Federation style namby-pamby standard C# error handling. Softly check inputs and wraps dangerous operations in try/catch blocks. Never let the system explode and log issues politely.

// ==========================
// Federation Style: Gentle cautious error handling
// ==========================
public class Warrior
{
  // Private fields for warrior's name and honor points
  private readonly string _name;
  private int _honor;

  // Constructor initializes warrior with a name
  // If the name is null or empty, assigns a safe default
  public Warrior(string name)
  {
    if (string.IsNullOrWhiteSpace(name))
    {
      Console.WriteLine("Warning: Name is empty. Assigning 'Unknown Warrior'.");
      _name = "Unknown Warrior";
    }
    else
    {
      _name = name;
    }

    _honor = 100; // Start honor at 100 points
  }

  // Battle method attempts to fight an enemy
  // Wraps execution in try/catch to prevent crashes
  public void Battle(string enemy)
  {
    try
    {
      // Check for invalid or empty enemy
      if (string.IsNullOrWhiteSpace(enemy))
      {
        Console.WriteLine("Warning: Cannot battle a void enemy.");
        return; // Skip this battle safely
      }

      // Perform the battle and increase honor
      Console.WriteLine($"{_name} battles {enemy}!");
      _honor += 10;
    }
    catch (Exception ex)
    {
      // Polite error reporting
      Console.WriteLine($"An unexpected error occurred during battle: {ex.Message}");
    }
  }

  // ShowHonor method displays current honor points
  public void ShowHonor()
  {
    try
    {
      Console.WriteLine($"{_name} has {_honor} honor points.");
    }
    catch (Exception ex)
    {
      // Polite error reporting
      Console.WriteLine($"Unable to display honor: {ex.Message}");
    }
  }
}

Klingon style direct and decisive error handling. Klingons do not wrap operations in polite try/catch. They confront errors head-on. If something is wrong, the program stops, leaving a clear battle scar (exception) for all to see. The code does not politely show honor. It declares it.

// ==========================
// Klingon Style: Direct, decisive error handling
// ==========================
public class tlhIngan
{
  // Fields for name and honor points
  string name;
  int honor = 100;

  // Constructor requires a valid name; throws exception if missing
  // Klingons do not tolerate cowardice or indecision
  public tlhIngan(string n)
  {
    if (string.IsNullOrWhiteSpace(n))
      throw new ArgumentException("A tlhIngan must have a name! Cowardice is not tolerated.");

    name = n;
  }

  // HIv method performs an attack on a target (jagh)
  // Throws immediately if the target is invalid
  public void HIv(string jagh)
  {
    if (string.IsNullOrWhiteSpace(jagh))
      throw new ArgumentException($"{name} refuses to HIv an empty target. Dishonor is unacceptable!");

    // Perform the attack and increase honor
    Console.WriteLine($"{name} HIv {jagh}!");
    honor += 10;
  }

  // quv method displays current honor
  public void quv()
  {
    Console.WriteLine($"{name} quv {honor}");
  }
}

Federation vs Klingon Coding Conventions

  1. Error Handling • Federation: Gentle—uses warnings and try/catch to avoid crashes. • Klingon: Aggressive—throws immediately; failures are loud and visible.

  2. Input Validation • Federation: Substitutes safe defaults if input is missing or invalid. • Klingon: Requires explicit, valid input; invalid input triggers immediate exceptions.

  3. Method Logic • Federation: Safe, layered, cautious execution. • Klingon: Direct, decisive; actions happen immediately.

  4. Variable and Method Naming • Federation: Descriptive, friendly, easy to read. • Klingon: Action-oriented and battle-themed (e.g., HIv, quv).

  5. Honor / Points Management • Federation: Updated carefully; dishonor is handled politely. • Klingon: Central to all actions; any dishonor halts execution.

  6. Output Messages • Federation: Polite, informative, and explanatory. • Klingon: Bold, concise, dramatic; announces every action clearly.

  7. Try/Catch Usage • Federation: Extensive, for safety and stability. • Klingon: Minimal; only at the top level to observe battle results.

  8. Initialization • Federation: Allows defaults or safe substitutions. • Klingon: Must be explicit; cowardice or missing data is unacceptable.

  9. Philosophy • Federation: Preserve harmony, avoid crashing, be forgiving. • Klingon: Confront errors, act boldly, and leave evidence of every battle.

Klingon Developer’s Guide

  1. Fail Loudly • Principle: A Klingon program never hides dishonor. • Implementation: Throw exceptions immediately on invalid input or actions.
if (string.IsNullOrWhiteSpace(name))
    throw new ArgumentException("A tlhIngan must have a name! Cowardice is not tolerated.");
  1. Direct, Decisive Logic • Principle: Do not dance around problems. Code must act immediately. • Implementation: Perform actions and enforce rules in a single, straightforward method.
public void HIv(string jagh)
{
  if (string.IsNullOrWhiteSpace(jagh))
     throw new ArgumentException($"{name} refuses to HIv an empty target!");
     honor += 10; // Honor increases immediately
}
  1. No Safety Wrappers • Principle: Try/catch is cowardly. Let failure be obvious. • Implementation: Allow exceptions to propagate; they leave evidence of the battle.

  2. Aggressive Naming • Principle: Names reflect the action and the honor system. o HIv → Attack enemy o quv → Display honor o honor → Track warrior honor points

  3. Honor is Central • Principle: Every action affects honor. Dishonor stops execution. • Implementation: Increment or decrement honor in every meaningful method.

  4. Explicit Initialization • Principle: No defaults. Every "tlhIngan" must have a valid name and starting honor.

string name;
int honor = 100;
  1. Clear Concise Output • Principle: Output is bold, descriptive, and battle-themed. Console.WriteLine($"{name} HIv {jagh}!"); // Clearly announces the attack

  2. Optional: Battle Logging • Principle: Keep records of success and failure; each battle is a story. • Implementation can include logging to console or file; nothing is hidden.

Conclusion
Federation code preserves stability, avoids harm, soft on errors. Klingon code confronts dishonor, punishes mistakes, leaves battle scars. Klingon coding is all about clarity, honor, and decisiveness. Fail loudly, act boldly, and let your code reflect the warrior ethos. Writing C# like a Klingon is not about replacing English with Klingon vocabulary it is about embracing the philosophy of strength and clarity. Code should not whisper its intent. It should shout it with honor - Qapla'!

0
Subscribe to my newsletter

Read articles from Sean M. Drew Sr. directly inside your inbox. Subscribe to the newsletter, and don't miss out.

Written by

Sean M. Drew Sr.
Sean M. Drew Sr.