https://www.youtube.com/watch?v=dem60E_VAn0 Bootstrapped the tile map logic in Machi. The architecture is dead simple. #[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)] pub enum TileType { Air, Dirt, Stone, Water, } ...
Day 2 on Machi project. Yesterday was mostly just initializing the codebase and see what can be done, and “booting things up“ and seeing things on the screen. Today, we will get philosophical and try to gain some inspiration from different sources. O...