Austin Crane
Euclidean Dreams
About Me
Over the past decade in the game industry, I've had the privilege of growing from a Hard Surface Artist to a Senior Technical Artist, contributing to renowned titles like "Spider-Man: Miles Morales" and "The Callisto Protocol." My journey has allowed me to develop expertise in 3D pipelines, shader creation, and complex graphical systems across Unity, Unreal, and proprietary engines. I've worked hard to build strong skills in Python, C#, C++, HLSL, and GLSL, which have been crucial in my role. I find great satisfaction in connecting art and technology, whether that's through crafting detailed models, building efficient tools, or fine-tuning rendering pipelines. What drives me is the constant challenge of advancing game graphics, where I can apply both creative vision and technical knowledge to elevate visual quality and optimize development processes. I'm always eager to learn and push myself further!
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Self Starter
Earned on Apr 13, 2023