SAP Devlog: 2/20/2025

SincoPortableSincoPortable
2 min read

Heya guys!

So, we have gone from 0.0.5-p to 0.0.7-p I'm pretty sure?

Yeah.

So anyway let's summarize the last few days.

So after 0.0.5-p released a bug was brought to my attention.

The game crashed on launch for windows.

So I had to debug that for a day, figured out it was Translations and then I forgot about the project for 3 days I guess? I was working on some other stuff and just didn't work on the game until 3 days later.

Then we had 0.0.6-p with Removed translations.

But I wasn't a fan of that, I wanted Translations in the game. So for 0.0.7-p I did this complicated-ish system for that and it worked!

Get asset translating working and boom 0.0.7-p could've been done. But Nah, I wanted to do more, so I translated the credits, DJ helping with Portuguese as expected, did some credit state modifications and did a bunch of build directory stuff.

That was fun but doing all this building and changing build flags can be time consuming, but im a programmer, I can fix this, so I made Build.py

And it's basically a haxe project compiler using lime with support for custom build flags and trace log copy paste, just a QOL python application using tkinter. Which I'm still updating when I can, lol.

And that's our devlog for today!

Have a good day!

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SincoPortable
SincoPortable