Hello! I am here to rant about D.A.J., Dynamic Animation JSON. Look at this: { "animation_order": ["Spawn"], "animation_data": [ {"Name": "Spawn", "Asset": "Medal-box", "Animated": false}, {"Name": "Sp...
Heh, hey guys. Been almost a month since the last SAP Devlog. The game’s released! An extra prototype version and then v0.1.0 alpha! Sadly no new level, but that’s coming, we’ll get to that. v0.0.8-p is just a Settings menu update v0.1.0a is bug fixe...
Heya guys! So, we have gone from 0.0.5-p to 0.0.7-p I'm pretty sure? Yeah. So anyway let's summarize the last few days. So after 0.0.5-p released a bug was brought to my attention. The game crashed on launch for windows. So I had to debug that for a ...
A lot has happened since the “Channel 3rd Anniversary” video regarding Sinco and Portilizen. Check out this changelog since the version in the video: # Prototype ## 0.0.4-p - 2/1?/2025 ### Changed - Changed system for levels beat - Changed savedata `...
Over the holiday break I started on something new. I always build something to learn something, it's just how I best learn. So I wanted to learn about some of the new extensions to apple health, realtime notifications, etc. I also wanted to play with...
Project Hat aims to be my first game published to the Steam store. This blog will be a place for me to talk about the process of making the game and all of the things that occur along the way. PH is actually part of a bigger universe to be featured i...
Remember how I promised to take you along on my Password Garage adventure? Well, buckle up, because this week, I made some serious progress—and had a few head-scratching moments too. The Landing Page: A Digital Welcome Mat First things first: every a...
Originally posted from my blog: https://mrdvince.me/posts/build-log-genesis-single-control-plane-kubernetes-homelab/ So I decided to build a Kubernetes cluster at home. Sure, I could say it's mainly for self-hosting + probably ML (I will need to add...
When setting up Tailwind CSS with Vite, the official guide provides straightforward steps that just work. However, some parts of the process might feel like magic, leaving you wondering how everything fits together. This micro-article aims to demysti...
Playtesting is super important for game development and there’s nothing new about that. At Valve they start as early as they can and are always iterating to put their design in practice. With Super Dash I didn’t have time or testers to do it so often...