This week, I built fully autonomous agent, Tinker, which can autonomously suggest and improve the code base. We will be using to iterate on Pixel project, while I work on other things. Next week, I’m heading back to Machi project to build AI-native v...
Okay, here we go. It’s the end of Week 1. Added Photon Transport simulation into Machi (PR). Added Foliage system into Machi (PR). Dirt now seeps water and able to grow foliage on top of it. I was hoping I could have AI agents building things by...
Today, I made some progress on tile map architecture for Machi. It was mostly the AI agent doing the job and I was mostly guiding it. Added Tile Map structures. Currently supports 4 different tile types—air, water, dirt, and stone. Created very si...
https://www.youtube.com/watch?v=dem60E_VAn0 Bootstrapped the tile map logic in Machi. The architecture is dead simple. #[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)] pub enum TileType { Air, Dirt, Stone, Water, } ...
Today was little bit hectic. Registered for AI Conference happening on September. Built JS port of Ant’s Art project and posted here. Built Rust port of Ant’s Art project and posted here. Started a design document for implementing gravity here. ...
So, we need to build the platforms in which the AI agents will stand upon. We will call grid of these platforms “plate“ taking inspiration from tectonic plates. Pictorially, we will have the following setup where Plate is 2D grid of tiles that contai...
Status: World engine bootstrapped. Design Doc: https://www.sprited.app/pixel-post-design-document-machi Today I wired up the first working prototype for Machi, a digital town inhabited by wandering pixel entities (promisers) that occasionally think o...
Overview Machi is a procedurally evolving 2D sprite town that lives at machi.sprited.app. It’s not just a website — it’s a metaphor made interactive. The world reflects the inner workings of a startup journey, a mind in motion, and the slow emergence...
I. Introduction Some machine learning models contain hyperparameters that must be fine-tuned to achieve the desired result. Hyperparameter tuning refers to the process of varying the selected hyperparameters either manually or automatically. The metr...