Day 3 of Sprited

1 min read

Today, I made some progress on tile map architecture for Machi. It was mostly the AI agent doing the job and I was mostly guiding it.
Added Tile Map structures.
Currently supports 4 different tile types—air, water, dirt, and stone.
Created very simple tile editor.
Minecraft inspired water simulation is implemented.
Made the canvas span the full screen.
Made the canvas zoomable and pan-able.
Demo can be found here: https://machi.sprited.app. To place tiles, please press “T“ key.
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