和传统的GLEW不同,GLAD类似springboot starter,是一个开源的按需生成OpenGL函数Loader的WEB服务,GLAD2的官方地址为https://gen.glad.sh/,GLAD1的生成地址是https://glad.dav1d.de/,二者的API差异很大,本文以GLAD2的使用为例 使用WEB服务生成代码: 进入GLAD2的WEB页面后,可按Generator(编程语言),OpenGL各API版本,如OpenGL, OpenGL ES, GLX,WGL等,选了AP...
Modern GPUs are built to execute a highly parallel and programmable pipeline designed for transforming vertex data into rendered pixels. Whether using OpenGL, Vulkan, or DirectX, the fundamental structure remains similar. The graphics pipeline consis...
En gráficos por computadora 3D al proceso de transformar los datos de una escena tridimensional en una representación 2D que se pueda visualizar en pantalla se le conoce como graphics pipeline o pipeline gráfico, y está compuesto por una serie de eta...
在 OpenGL 中,由于窗口的 宽高比(aspect ratio) 与绘制内容的坐标系统不一致,图像会出现拉伸、压缩等变形现象。为了解决这个问题,可根据窗口的大小调整投影矩阵,确保图像在视觉上保持原始比例。 先通过glViewPort调整视口 void resizeGL(int w, int h) { glViewport(0, 0, w, h); } 再根据窗口高宽比,计算出合适的投影矩阵,这样体现出来的样式,就是截掉了宽高比之外的内容,显示的内容不变形,正圆就是正圆,不会被拉伸成...
Introduction This blog post follows on from my previous one on structuring the rendering of a frame within my custom game engine. Information given in the prior post is not necessary for this one, but I’ll give a quick rundown of who I am and what th...
Introduction As we know, Linux is the choice of many developers because of its flexibility and robustness, keeping that in mind i would like to share the way I develop an OpenGL project in Linux. This step by step guide will make sure to make clear h...
😶🌫 Key Features: Generative noise in GLSL, using effects to make effective use of noise and texture mapping. Hello readers, for my 3rd (and very professional) tech blog, I'm going to be talking about my shader work on my 8 week long group projec...
Now as we know how to create a window, we are pretty much ready to get our very first triangle on the screen. If you missed my last blog where I discussed about how to bring a window on screen using the GLFW library here is the link. So, let's contin...
OpenGL is an API which help us to communicate with the GPU and render pixels on screen with the help of the GPU.This API is usually implemented by the GPU manufacturer itself. That is the very reason we can find some differences in the same thing ren...
Hey everyone, I am starting my journey of learning OpenGL where my first project will be getting a triangle on the screen and I want you all to be a part of it. I am stoked for the upcoming days where we further explore the topics and features OpenGL...